TECHNOVATAR
Vol 4 No 4 (2026): OKTOBER

PREDIKSI HASIL PERTANDINGAN DOTA 2 DENGAN MACHINE LEARNING: STUDI KASUS SATU PEMAIN DAN KONTRAS MODEL PRAPERTANDINGAN DENGAN PASCAPERTANDINGAN

Ngiliyun, Ahmad (Unknown)



Article Info

Publish Date
03 Aug 2026

Abstract

Match outcome prediction in multiplayer online battle arena games is often reported with high accuracy, yet many reported figures rely on information that exists only after a match, and small samples inflate performance. This case study asks what can be predicted for a single player and how much apparent accuracy is optimism. We used 739 ranked All Pick Dota 2 matches (375 wins) of one player, retrieved through the OpenDota API, in three scenarios: pre-match win or loss classification (A), post-match explanatory classification (B), and pre-match regression of gold per minute (GPM) and KDA (C). Validation combined repeated cross-validation on 541 earlier matches for model selection, a single out-of-sample confirmation on 198 later matches, and walk-forward validation. Pre-match models reached AUC of 0.471 to 0.520 in development, 0.572 (95% CI 0.490 to 0.646) in confirmation, and 0.519 to 0.529 in walk-forward validation, close to chance; an AUC of 0.615 from an earlier exploration of 199 matches proved optimistic. The post-match model reached AUC of 0.921 but explains rather than predicts outcomes. Hero choice explained 26 to 30% of GPM variance but little of KDA. Chronological validation is needed to avoid leakage.

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Journal Info

Abbrev

technovatar

Publisher

Subject

Computer Science & IT Control & Systems Engineering Engineering Industrial & Manufacturing Engineering Mathematics

Description

TECHNOVATAR Jurnal Teknologi, Industri, dan Informasi adalah sebuah jurnal ilmiah yang diterbitkan oleh Awatara Publisher dengan fokus utama pada pengkajian mendalam tentang perkembangan teknologi, industri, dan informasi dalam dunia digital. Jurnal ini menyajikan informasi dan pengetahuan terkini ...