Learning at TPQ At-Taqwa, Gaden Village, Klaten Regency, tended to be monotonous because it was dominated by memorization and lectures, lacked a learning-material book, and offered no appreciation activities, so students’ motivation and learning consistency were not yet optimal. This community service program developed Qur’anQuest, an adaptive gamification-based Qur’an learning model, with 50 students, four teachers, and one mosque board member from 30 June to 31 July 2026. The program used Participatory Action Research (PAR) through problem identification, planning, implementation over eight meetings, and evaluation. It comprised innovative learning, a learning-material book, educational films, and the “Lomba Islami Anak Ceria” competition. Observations, interviews, and documentation showed a shift from conventional to innovative-interactive methods and improved attendance, enthusiasm, focus, activeness, and self-confidence. Qur’anQuest can serve as a sustainable alternative learning model for TPQs.
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