Sinkron : Jurnal dan Penelitian Teknik Informatika
Vol. 10 No. 4 (2026): Research Articles October 2026

Algorithms and Web Architecture for Lightweight Multiplayer Archipelago Monopoly Game Engine

Muhammad Fahrul Bahri (Department of Information Technology, Faculty of Da'wah and Communication Sciences, Universitas Islam Negeri Antasari Banjarmasin, Indonesia)
Muhayat Muhayat (Department of Information Technology, Faculty of Da'wah and Communication Sciences, Universitas Islam Negeri Antasari Banjarmasin, Indonesia)
Akhmad Hafidz Ardianto (Department of Information Technology, Faculty of Da'wah and Communication Sciences, Universitas Islam Negeri Antasari Banjarmasin, Indonesia)
Husni Majedi (Department of Information Technology, Faculty of Da'wah and Communication Sciences, Universitas Islam Negeri Antasari Banjarmasin, Indonesia)
Muhammad Rama Alfiannur (Department of Information Technology, Faculty of Science and Technology, Universitas Sari Mulia Banjarmasin Indonesia)



Article Info

Publish Date
08 Oct 2026

Abstract

Browser-based turn-based simulations frequently encounter client-side rendering bottlenecks and transactional race conditions when operating on low-bandwidth networks without dedicated server daemons. This study introduces an optimized web game architecture and programmatic pipeline implementing canonical economic board game rules contextualized within Indonesian geography. The proposed framework integrates four core algorithmic solutions: an atomic advisory file-locking transaction system utilizing flock() for room-level state concurrency control without relational database engines; a category-interleaved deck shuffling algorithm establishing mathematical guarantees against prolonged penalty sequences; an autonomous heuristic decision model that dynamically balances property acquisition costs against risk-adjusted liquidity reserves; and real-time audio synthesis executed entirely via native browser oscillators. Rigorous experimental evaluation spanning computational simulations, ApacheBench load tests, and user testing verified system capabilities. The card distribution mechanism completely bounds consecutive adverse event occurrences to two draws across two thousand execution cycles, mitigating punitive card clustering. In two hundred simulated four-player matches, the autonomous agent demonstrated a thirty-five percent victory frequency, significantly outperforming greedy over-leveraging and naive random baseline strategies while sustaining sub-millisecond calculation speed. Concurrency benchmarking confirmed server throughput of four hundred fifty requests per second under peak load with zero data corruption, and thirty participants reported a composite system usability score of eighty-four. These outcomes validate that disciplined algorithm and programming methodologies coupled with lightweight state isolation deliver high-performing multiplayer gaming experiences over standard web protocols without requiring complex server daemons.

Copyrights © 2026






Journal Info

Abbrev

sinkron

Publisher

Subject

Computer Science & IT

Description

Scope of SinkrOns Scientific Discussion 1. Machine Learning 2. Cryptography 3. Steganography 4. Digital Image Processing 5. Networking 6. Security 7. Algorithm and Programming 8. Computer Vision 9. Troubleshooting 10. Internet and E-Commerce 11. Artificial Intelligence 12. Data Mining 13. Artificial ...