JEAS: Journal of Educational and Applied Science
Vol. 4 No. 1 (2026): September 2026

Implementasi Game Puzzle berbasis Android “Rijali” pada sub materi Pengaruh Manusia terhadap Ekosistem kelas VII

Dian Nur Pratiwi (Universitas Kristen Satya Wacana)
Marisa Christina Tapilouw (Universitas Kristen Satya Wacana)
Sucahyo (Universitas Kristen Satya Wacana)



Article Info

Publish Date
28 Sep 2026

Abstract

The development of technology in education provides opportunities to create more innovative learning media. This study developed a science learning media in the form of an Android-based puzzle game called “Rijali” along with a simple practicum device for the subtopic of Human Impact on Ecosystems. The research was conducted at SMP Negeri 3 Tuntang during the first semester of the 2024/2025 academic year with seventh-grade students. The method used was Research and Development with the ADDIE model. In the Analysis stage, science teacher had never used an Android puzzle game. During the Design stage, the “Rijali” game was created, and in the Development stage, material validation reached 88.5% and media validation reached 87.75%. The Implementation stage produced an N-Gain score of 0.61. Evaluation results showed positive responses from teachers (90.2%) and students (82.4%). The Android-based puzzle game “Rijali” is therefore considered highly valid and suitable for teaching science, especially the water pollution topic, for Grade VII students.

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Journal Info

Abbrev

jeas

Publisher

Subject

Description

Journal of Educational and Applied Science (JEAS) mengkhususkan pada kajian ilmiah dalam bidang Sains terapan baik secara keilmuan maupun pendidikan, diantaranya meliputi: Bidang Pendidikan: Pendidikan IPA (Fisika, Kimia, Biologi) Pengembangan kurikulum dan pembelajaran sains Media dan teknologi ...