Study This aim For analyze effectiveness learning interactivebased technology to literacy science and health student school basic research use approach quantitative with Quasi-experimental method and Pretest–Posttest Control Group Design . Subjects study consists of over 60 students class Vschool shared base become class experiments and classescontrol . Instrument study covering test literacy science ,test literacy health , sheet observation activity students ,and questionnaires response students . Data analyzed usestatistics descriptive , normality test , homogeneity test ,paired sample t-test, independent sample t-test, andNormalized Gain (N-Gain) analysis . Research results showthat learning interactive based technology in a waysignificant increase literacy science and health students (p< 0.05). Average literacy score science increase from 60.87to 85.13, while literacy health increase from 63.40 to 87.20.The N-Gain value is 0.71 for literacy science and 0.69 forliteracy health show category currently until high . Besidesthat , students show response positive to use of learningmedia interactive capable increase motivation , activity ,and understanding draft science and health . With Thus ,learning interactive based technology proven effective asstrategy learning innovative For increase literacy scienceand health student school base .
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