CCIT (Creative Communication and Innovative Technology) Journal
Vol 19 No 2 (2026): CCIT JOURNAL

User Experience of the “EcoHarvest” Organic Waste Management Application Based on Gamification Using the Design Thinking Method

Karunia Suci Lestari (Universitas Raharja, Indonesia)
Yusuf Nur Putra (Universitas Raharja, Indonesia)
Rangga Darmawan (Universitas Raharja, Indonesia)
Suhendi (Universitas Raharja, Indonesia)



Article Info

Publish Date
21 Aug 2026

Abstract

Household organic waste management remains a major challenge in urban areas due to the lack of integrated collection services and low public motivation. This study aims to design the user interface of the “EcoHarvest” application, which serves as an organic waste drop-off platform connecting users with waste management partners. Employing the Design Thinking methodology, the study translates user requirements into a functional interface featuring waste-weight tracking, drop-off location mapping, and a reward-based points system integrated with UTAUT and gamification principles. Usability testing conducted using the System Usability Scale (SUS) with 50 respondents yielded an average score of 69.2 (Grade B). This result indicates an acceptable level of usability for the application prototype. These findings represent a preliminary evaluation of a UI/UX prototype, highlighting its potential to streamline household waste management prior to full system implementation.

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Journal Info

Abbrev

ccit

Publisher

Subject

Computer Science & IT

Description

CCIT (Creative Communication and Innovative Technology) Journal adalah jurnal ilmiah yang diterbitkan olehSekolah Tinggi Manajemen Informatika dan Komputer Raharja. CCIT terbit dua kali dalam satu tahun, Setiap Bulan Februari dan ...