Early childhood's limited ability to recognize emotions can impact social and behavioral development in the future. At the age of 4-6 years, children are still in the early stages of understanding various types of emotions, so they need learning media that is interesting and easy to understand. This study aims to design educational media in the form of pop-up cards as a means of recognizing emotions for children aged 4-6 years. The method used is Design Thinking, which includes Empathize, Define, Ideate, Prototype, and Test. Analysis of the results of interviews with three kindergarten teachers shows that this product has character shapes and colors that are attractive for children in recognizing the material given, as well as interactive evaluations that are suitable for practicing children's understanding after learning. The output of this research is an interactive pop-up card with an educational puzzle game tool that presents basic emotions such as happy, sad, angry, disgusted, afraid, and surprised, as well as packaging that presents mirrors and magnets as a medium for self-expression reflection. This media is designed to attract children's interest in understanding the concept of self emotions and is expected to help children express their emotions.
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