Jurnal Informatika Upgris
Vol 4, No 2: Desember (2018)

Media Interaktif Pengenalan Karakter Wayang Pandawa, Metode Talking Stick Pada Siswa Kelas III SD Negeri Jatisari Semarang

Erria Dilasetiara (STEKOM Semarang)
Fitro Nur Hakim (Teknik Informatika, STMIK ProVisi Semarang)



Article Info

Publish Date
03 Jan 2019

Abstract

Based on the results of observation, the learning method used in SD N Jatisari Semarang is in the form of discourse, discussions, question and answer with the book media. Learning methods that have been applied so far have not had enough impact on students' level of understanding. The method used is less successful, so students feel bored and bored. This study uses the concept of interactive media, the "Talking Stick" method, develops interactive systems and brings interesting features, through historic wayang characters. The advantage of this media is to modify recognition of wayang products through digital services on computer-based systems that respond to user actions, another advantage is that teachers can change evaluation questions. The results of the students' scores before using the learning media, on average 41% - 60% including the meanings were quite low, while after using the media were 81% - 100% including very high.

Copyrights © 2018






Journal Info

Abbrev

JIU

Publisher

Subject

Computer Science & IT

Description

Journal of Informatics UPGRIS published since June 2015 with frequency 2 (two) times a year, ie in June and December. The editors receive scientific writings from lecturers, teachers and educational observers about the results of research, scientific studies and analysis and problem solving closely ...