Jurnal Informatika
Vol 9, No 2 (2013): Jurnal Informatika

ANALISIS IMPLEMENTASI ALGORITMA A* (A-STAR) PADA GAME RPG (ROLE PLAYING GAME) 3D SEBAGAI DASAR PERGERAKAN NPC (NON-PLAYER CHARACTER) MENDEKATI PLAYER UNTUK MENINGKATKAN REALITAS GAME WORLD

Bonifatius Galih K (Teknik Informatika, Fakultas Teknologi Informasi, Universitas Kristen Duta Wacana)
Rosa Delima (Teknik Informatika, Fakultas Teknologi Informasi, Universitas Kristen Duta Wacana)
Samuel Gandang G. (Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)



Article Info

Publish Date
09 Jul 2014

Abstract

Game is a form of interactivity where player and game world interact to each other. In a game, one of the elements which can be considered necessary to support the course and the reality of the game is how a NPC (Non-Player Character) in the game moves. A* (A-star) is an algorithm which can be used to perform pathfinding. In this case, A* will be used to find a shortest distance between the NPC and the player character. This research was performed to conduct experiments on the implementation of the A* algorithm in the 3D game. The research will be conducted by implementing an A* algorithm to a game, precisely to the enemy characters that exist in the game. Once the implementation was conducted, an experiment will performed using certain cases as a proving ground for the implementation. As a conclusion, from a hundred experiments, A* algorithm always can find the path for enemy to catch player and 73% of them are optimal paths.

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