Jurnal Ilmu Komunikasi
Vol 16, No 2 (2018)

The Unconscious Self in Role Playing Video Game’s Avatar

Ardian Indro Yuwono (Departemen Ilmu Komunikasi Fisipol Universitas Gadjah Mada)
Gabriel Roosmargo Lono Lastoro Simatupang (Departemen Antropologi, Fakultas Ilmu Budaya, Universitas Gadjah Mada)
Aprinus Salam (Departemen Sastra Indonesia, Fakultas Ilmu Budaya, Universitas Gadjah Mada)



Article Info

Publish Date
01 May 2019

Abstract

In the world of digital video games, human players are present through surrogates. Surrogates in the video game is a character which also called by the term avatar which is a self-representation of real players. The presence of avatars in role playing games are formed through a process of creation by the gamer. The production of avatars cannot be separated from the unconscious mind of the players, the unconscious desire, ego and ideology. This avatar creation process continues ongoing, following the progress of the video game story. The decision, the path, and the act that the player take in completing the story are gradually reshaping the avatar. In the end, the avatar eventually became a manifestation and reflection of the unconscious minds of the video game players. This research conducted using ethnography and Jacques Lacan psychoanalysis theory.

Copyrights © 2018






Journal Info

Abbrev

komunikasi

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Jurnal Ilmu Komunikasi focuses on writings that contain current research and thinking in the fields of: Communication Science, including media and journalism studies, audio and audiovisual broadcasting studies, public relations studies and advertising studies; Design of Visual Communication; ...