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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
ISSN : 25032259     EISSN : 25032267     DOI : -
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
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Articles 22 Documents
Search results for , issue "Vol 3, No 4, November 2018" : 22 Documents clear
IT Governance Audit with COBIT 5 Framework on DSS Domain Vernando Jarsa; Kevin Christianto
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 4, November 2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.426 KB) | DOI: 10.22219/kinetik.v3i4.665

Abstract

Information technology in organizations plays an important role for the continuity of their current business processes. Almost every organization already has information technology and dependence on their information technology. With the existence of information technology, it can help business process in the organization runs smoothly, and according to desired by every organization. But not infrequently the information technology that has been operating has problems that are very annoying and hinder the business process of the organization. Problems that exist in this company is at the time of maintenance and custom or repair process undertaken by the company. With the existence of the problem, the writer wanted to audit the existing governance in companies that have problems regarding aspects of information technology delivery. The author uses the COBIT 5 framework on the DSS domain (Deliver, Service, and Support) and focuses on the sub domains of DSS01 Manage Operations, DSS02 Manage Service Requests and Incidents, DSS03 Manage Problems, and DSS06 Manage Business Process Controls. The assessment method used is a capability model consisting of five capability levels. Based on the audit of information technology governance conducted by researchers using COBIT 5, then the conclusion of this study is the average capability level of the overall process obtained most of the process has reached level 1 performed process.
Analysis Tunneling IPv4 and IPv6 on VoIP Network Muhammad Ismu Haji; Sugeng Purwantoro E.S.G.S; Satria Perdana Arifin
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 4, November 2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (169.147 KB) | DOI: 10.22219/kinetik.v3i4.708

Abstract

Using of IP addresses is currently still using IPv4. Meanwhile, the availability of the IPv4 address is gradually diminishes. IPv4 has a limited address capacity. IPv6 was developed with a capacity greater than IPv4. Connect between IPv4 and IPv6 without having to interfere with the existing infrastructure. So, methods like tunneling are needed. Tunneling builds a way that IPv4 and IPv6 can communicate. 6to4 tuning makes IPv6 able to communicate with IPv4 over IPv4 infrastructure. Real time communication is needed by internet users to be able to connect to each other. One of the real time communications is VoIP. To find out the quality of tunneling implemented on a VoIP network, it will analyze QoS such as delay, packet loss, and jitter. Delay obtained is 20,01ms for IPv4, 19,99ms for IPv6 and 20,03ms for 6to4. Packet loss obtained 0,01% for IPv4, IPv6 0,01% and 6to4 0,08%. The obtained jitter is 7,96ms for IPv4, IPv6 7.39ms, and 8,48 for 6to4. The test results show that using IPv6 gets a better QoS value than using IPv4 and 6to4 tunneling. The results using 6to4 tunneling obtained the highest QoS value between IPv4 and IPv6. Implementation using 6to4 tunneling results in high results because, IPv6 packets that are sent are wrapped into the IPv4 form to get through the IPv4 infrastructure. 

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