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Rahmat Aziz
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azira@uin-malang.ac.id
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INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 20 Documents
Search results for , issue "Vol 5 No 4 (2021): November" : 20 Documents clear
Ethnomathematics-Based Learning Tools Trisnani, Novy; Utami, Wulan Tri Puji
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.40574

Abstract

The application of the learning from the home system (BDR) and the implementation of social distancing require teachers to develop mathematics learning resources by utilizing an environment close to students' daily lives. However, there are still many teachers who have difficulty developing learning resources that are suitable for students to apply. This study aimed to design a good, practical, and efficient ethnomathematical-based learning device by utilizing Pawon (kitchen) as a learning resource. Learning tools are designed by modifying the Borg and Gall development procedures, namely exploration, planning, development, initial revision, limited trial, final revision, and dissemination. The learning tools developed are then validated by media, material, and cultural experts, which are then tested on three teachers and 12 students. Data collection instruments in the form of exploration sheets and questionnaires. The analysis technique was carried out through quantitative and qualitative descriptive analysis. The study results are that the design of the learning device developed meets the valid criteria as indicated by the percentage of assessments by material experts, media experts, practitioners, and cultural experts in Kulon Progo Regency, which reaches almost 100%. Practicality criteria based on assessments by teachers and students included in the excellent category and effective criteria based on the criteria reference assessment, more than 75% of students get scores above the minimum completeness criteria (KKM). The results of the development of ethnomathematical-based learning tools meet the criteria of being valid, practical, and effective for use in learning mathematics for elementary school students.
“Apacin” Learning Model in Writing Poetry for Elementary School Koeswanti, Henny Dewi
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.40763

Abstract

Students have difficulty understanding the learning material, which has an impact on students' low abilities. It will have an impact on low student learning outcomes. Many factors cause students difficulty in understanding the learning material. One of the influencing factors is the learning model. This research aims to produce a new learning model development called APACIN, an acronym for the learning syntax Observe, Think, Analyze, Create, and Information. The method used in this research is descriptive qualitative with a case study approach to elementary school students. The result of this study is that the APACIN learning model can provide alternative solutions to learning problems faced by teachers and students. Through this APACIN learning model, teachers and students can interact more, and students individually and in groups can provide solutions to contextual problems discussed in learning. In addition, the application of the APACIN learning model can build critical thinking, creative thinking, reflective thinking, and decision making in students. The APACIN learning model will make it easier for students to learn so that it will impact increasing student learning outcomes.
Teachers and Parents Perspective: Is It Difficult for Project-Based Learning (PjBL) During the Covid-19 Pandemic? Rati, Ni Wayan; Rediani, Ni Nyoman
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.40836

Abstract

PjBL learning is one of the innovative learning models developed with a constructivist approach, where the learning process provides opportunities for students to be more active in the learning process. The purpose of this study was to identify the obstacles faced by teachers and parents in implementing the PjBL model in the network during the Covid-19 pandemic. The type of research conducted is descriptive qualitative. The sample of this research is 68 teachers and 390 students' parents. data collection methods used are interviews and questionnaires. Before using the instrument, the validity of the instrument was analyzed using the CVR, it was obtained that the CVR value for the teacher constraint questionnaire, the VCR results showed that the 38 instruments developed were valid with a score of 0.73-1. Meanwhile, for the reliability test, the Cronbach Alpha coefficient of 0.82 was obtained. Meanwhile, for parental instruments, CVR showed that the 25 instruments developed were valid with a score of 1 reliability with Cronbach's Alpha, obtained a score of 0.93. Analysis of the data used is the analysis of the data in the study carried out interactively. The results of the analysis show that the constraints are constraints on making learning plans, the availability of learning tools, the availability of tools and materials used in the PjBL learning process, constraints on the participation of other parties in the PjBL learning process, obstacles in the implementation of PjBL learning, especially the implementation of PjBL syntax and the last obstacle. is the PjBL assessment process. As well as the obstacles faced by parents in assisting students to learn, among others, are some parents still have problems providing facilities even though the numbers are not too large, another obstacle faced is that parents experience problems if the tools and materials used in PjBL learning are difficult to obtain, besides that, the obstacles experienced are that parents have difficulty because they do not understand the material being studied by students.
Improving High Order Thinking Skills (HOTS) Through the Trikaya Parisudha Learning Model Astawan, I Gede; Dyan Anggreni, Ni Made; Eko Atmojo, Setyo; Ardiansyah, A.
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.40989

Abstract

Problems in education have always been an essential issue in every country, including Indonesia. Almost all Indonesian students only master the lessons up to level 3 only. Meanwhile, many students from developed and developing countries have mastered lessons up to 4, 5, and even 6. The purpose of this study is to analyze the differences in High Order Thinking Skills (HOTS) between the groups given the Trikaya Parisudha Learning Model (MPTP) and those given the Conventional Learning Model. (MPK). This research is a quasi-experimental with pretest-posttest control group design. The research population is PGSD students in 7 classes. From the 7 classes, 4 classes were selected using random cluster sampling two classes as the experimental group and the other two classes as the control group. MPTP taught the experimental group. Meanwhile, the control group was taught with MPK. The methods used to collect data are observation, interviews, and questionnaires. The instrument used to collect data is the observation sheet. The data analysis technique used is descriptive statistics and inferential statistics. The results showed differences in student HOTS between the group given MPTP and the group given MPK. There is a difference in Critical Thinking Skills between the group given MPTP and the group given MPK. There are differences in Creative Thinking Skills between the group receiving MPTP and the group receiving MPK. It can be concluded that the Trikaya Parisudha Learning Model can improve students' higher order thinking.
The Differences in Students' Creative Problem-Solving Ability with and without Realistic Mathematics Comic Video Sipayung, Tetty Natalia; Imelda, Imelda; Siswono, Tatag Yuli Eko; Masriyah, Masriyah
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41073

Abstract

Mathematics achievement of students in Indonesia is still lower than students in other countries. It is because the creative ability of students is still low. This study aimed to analyze students' creative problem-solving abilities after using realistic math comics videos. This type of research is quantitative research. A quasi-experimental study with a pretest-posttest comparison design was conducted in this study. The population of this study were all seventh-grade students of SMP, which consisted of four parallel classes. The sample was selected using a random sampling technique so that there were two classes of research samples, namely the control class sample and the experimental class sample. This study used a pretest and posttest instrument for creative problem-solving abilities. In this study, the pretest and posttest score data were normally distributed and homogeneous. Based on the research data analysis using the independent sample t-test, it was concluded that there were differences in the creative problem-solving abilities of students who were taught using real math comics videos with groups of students who were taught not to use fundamental math comics videos. So, it can be concluded that the creative problem-solving abilities of students who are taught using real math comic videos are better than those who are not taught using real math comic videos.
Mobile Game for Equality of Fractions for Elementary School Students Wulandari, Ayu; Amir, Mohammad Faizal
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41076

Abstract

The low learning outcomes in the equality of fractions material are due to the unavailability of mobile technology game media that can train and explore the pattern of equality of fractions appropriately. This study aims to produce a valid, practical, and effective mobile game for equality of fractions (MoGEF) to improve learning outcomes on equality of fractions material. This study uses research and development methods through analysis, design, development, implementation, and evaluation. The subjects of this study were 29 students in the fourth grade of elementary school. Validity was measured by assessing two experts (mathematical education expert and information technology education expert). Practicality was measured through the results of the student response questionnaire, while effectiveness was measured through the posttest of student learning outcomes after using MoGEF. Data were collected using questionnaires and tests. The validity results obtained an average of 86.06% in the interval of 85.00% 100.00% with completely valid criteria. Practicality obtained an average of 4.659, which is in the interval of 2.50  3.25 with very practical criteria. Effectivenes shows the criteria of 79.83% berada pada interval 70.00%  85.00% dengan kriteria efektif. The effectiveness of the mobile game obtained a significance value of 2.127 > 2.048, which means it can improve the learning outcomes of elementary school students in the equality of fractions material. Therefore, the development of mobile games for equality of fraction is concluded to be very valid, very practical, and effective.
Integrated Thematic Oriented “Pop Up Book” Development on Thematic Learning for Lower Grade Elementary School Rahayu, Sri; Hakim, Arief Rahman; Yuliana, Palupi Dwi; Ladamay, Iskandar
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41096

Abstract

The lack of use of learning media, especially in thematic learning, causes students to experience difficulties in learning. The need for learning media development in thematic learning to facilitate students in learning. This study aims to develop Pop-Up Book media and find the location and practicality of Pop-Up Book learning media based on integrative thematic learning on Theme 8 Safety at Home and Travel. This type of research is development. The research method used is the ADDIE model. This study consisted of expert validators of learning media, content expert validators, class teachers, and students. The data collection instruments used in this study were questionnaires and expert judgment. The data used in this study is a feasibility analysis and practicality analysis. The data analysis technique used is descriptive qualitative and quantitative analysis. The study results indicate that this learning media has gone through systematic stages of development research. Based on the validation of material experts, media experts, practitioners, and students, the Pop-Up Book's quality was very good. The Pop-Up Book learning media development is feasible, practical, and attractive to be used as a learning medium in Class 2 thematic learning. The Pop-Up Book media can facilitate students in learning so that it impacts increasing student learning outcomes.
Efforts to Improve Learning Motivation and Understanding in Early Children Through Serial Picture And Hand Puppet Kristiantari, Rini
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41143

Abstract

The learning process that occurs at this time is not optimal. The provision of stimulation to improve children's development is carried out in a straightforward, general way, without enjoyable media stimulation. Students tend to be left to play alone in the schoolyard. It causes students to feel bored in following the lesson. This study aims to develop hand puppets and serial pictures as stimulation media for early childhood. This type of research is development. The research design used research development (R&D) about Borg and Gall with modified stages. The product test subjects studied were kindergarten students individually. The research data was collected using a questionnaire method, then the data collected was analyzed descriptively qualitatively concerning the theory of Miles and Huberman. The results of the media expert test on the five components/indicators rated for serial image media 89.2%, hand puppets 97.2%. The results of the material expert test on five elements/valuable indicators of hand puppets are 100%, and the picture series is 100%. Design expert test results obtained 93% for hand puppets and 80% for serial images. The percentage received shows that both media are feasible to be used to stimulate the growth and development of early childhood language skills. This research implies that teachers can apply the media of hand puppets and serial pictures to increase motivation and learning outcomes of early childhood.
Improving Creative Thinking Through Creative Responsibility Based Learning (CRBL) Model Agustiana, I. G. A. T.; Tika, I Nyoman; Wibawa, Made Citra
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41277

Abstract

The use of various models and approaches still shows that students have difficulties understanding science content. This obstacle causes psychological barriers for students, so creative thinking skills are needed. The purpose of this study is to analyze the differences in creative thinking skills between students who follow the Creative Responsibility Based Learning (CRBL) learning model and students who follow the conventional learning model in terms of students' self-efficacy in learning science. This type of research is an experimental study with a Non-Randomized Post-test Only Control Group Design. In this design, the subject is not taken randomly. The number of population members is 184 students. The techniques used to analyze the data are qualitative descriptive analysis, quantitative, and inferential statistics. The result of the research is that the science learning outcomes of students who follow the CRBL learning model are higher than students who follow the conventional learning model with a significance value of 0.044 < 0.005. There is a difference in creative thinking ability between fourth grade elementary school students who have high self-efficacy and low self-efficacy in science learning with a significance value of 0.00 <0.05). There is a significant interaction effect between the learning model and self-efficacy on students' creative thinking skills with a significance value of 0.00 < 0.05). It can be concluded that this learning model provides direct learning experiences to students in building self-efficacy and creative thinking skills in learning basic science concepts so that teachers can apply them.
Online Geoboard Media Improves Understanding of Two-dimensional Flat Shape Concepts in Elementary School Students Sabil, Husni; Asrial, Asrial; Syahrial, Syahrial; Robiansah, Muhammad Andika; Zulkhi, Muhammad Dewa; Damayanti, Latipia; Kiska, Nurul; Silvia, Ninda; Ubaidillah, Ubaidillah
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.41785

Abstract

In learning mathematics, 78.5% of students do not understand the material concepts taught by the teacher on geometry material. It is because the media used by the teacher in learning mathematics is not appropriate. Inappropriate media will make it difficult for students to understand the learning material, so that it has an impact on low student learning outcomes. This study aims to analyze the effect of using Geoboard online in improving students' understanding of mathematical concepts in the fourth-grade elementary school's Bangun Datar learning. This type of research uses the Mix method, namely data collection using qualitative and quantitative. Sampling using purposive sampling with a total of 28 students. The research design uses Explanatory Sequential Design. This study involves several variables as research categories, namely Student responses and Concept Understanding. Data analysis used descriptive and inferential statistics. The study results are that the variable of response and Concept Understanding has a significant influence, with a value of sig <0.05, and on each dominant variable in the excellent category, so that online geoboard media affects students' understanding of the flat wake concept. Therefore, Geoboard online media can be used as an alternative learning that is fun and suiTablefor children in elementary school. The implication of this research is to use learning media in helping students understand technology-based concepts.

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