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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 20 Documents
Search results for , issue "Vol 7 No 2 (2023): May" : 20 Documents clear
The School Literacy Movement Program During a Pandemic: Countenance Stake Model Shendi Kharisma Widiastuti; Iriani, Ade; Wasitohadi
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53749

Abstract

Literacy activities are one of the government's efforts to increase the potential and quality of student education, including through the School Literacy Movement (GLS) program. This program is relevant to enacting the abolition of the national exam and passing a minimum competency assessment. As of 2019, the literacy rate for children in Indonesia is 42 out of 49 countries. It was exacerbated by the COVID-19 pandemic, which disrupted schools' teaching and learning processes. The purpose of this study is to evaluate the implementation of the GLS. This type of research is descriptive qualitative research with a countenance stake evaluation model. Triangulation uses method triangulation in the form of interviews and observations and source triangulation in the form of school principals, teachers, librarians, and parents. Data analysis uses 3 stages: data reduction, presentation, and conclusion/verification. The study's results are that the overall evaluation results are excellent. The output of literacy in the form of increasing students' language ability has increased, such as reading fluently, using punctuation marks correctly, providing responses, and making up stories. In addition, students' skills also increase and are shown by the existence of works in the form of published writings.
Learning Media Improves Achievement Learning Science of Fourth Grade Elementary School Students Nadrah, Nadrah
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53795

Abstract

At present, teachers need to pay more attention to the use of learning media in carrying out learning activities. This research aimed to maximize the level of science learning achievement of fourth graders taught using instructional media and analyze the use of instructional media on science learning achievement in fourth graders of elementary school. This study uses an experimental approach with a comparative design. The population, as well as the sample of this study, amounted to 80 grade IV SD students. Methods of data collection using documentation and test techniques. The data collection instrument used questionnaires and test sheets. The data analysis technique used is a descriptive and inferential statistical analysis using the t-test formula. The results obtained are that the level after learning is generally in the lower category. In the experimental group, before learning was generally in the less category, and after learning increased to be quite good. The conclusion from this study is that there is a positive impact of the use of instructional media on student performance. Groups of students who were given learning using media were more likely to show an increase in learning performance compared to students who were taught not to use learning media.
Canva Application-Based Learning Media on Motivation and Learning Outcomes Rinja Efendi; Hasibuan, Abdul Putra Ginda; Elvina; Siregar, Pariang Sonang
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.53956

Abstract

Low learning outcomes can be influenced by the use of learning media that is less than optimal and low student learning motivation. This study aims to analyze the effect of the Canva application-based learning media on motivation and learning outcomes. This type of research is quantitative correlational and regression. The subjects in this study were 107 high school students. The Slovin formula was used to determine the sample size, so 84 students were obtained. The data collection method uses a Likert scale questionnaire. The method of data analysis is carried out quantitatively/statistically. The study results show that the Canva application-based learning media affects motivation and learning outcomes. Thus it is known that the Canva application-based learning media affects motivation and learning outcomes. The solution that can be done to improve learning outcomes is to increase learning motivation and use appropriate learning media. This research can provide understanding to teachers in using learning media and motivate them to learn to improve student learning outcomes.
Teachers' Perceptions of Differentiated Learning in Merdeka Curriculum in Elementary Schools Digna, Dea; Minsih; Choiriyah Widyasari
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.54770

Abstract

The curriculum is dynamic, meaning it can continue to change according to the times. The Merdeka Curriculum is a curriculum that aims to optimize the talents and interests of students with character and competence. This study aimed to analyze teachers' perceptions of differentiated learning in the independent curriculum, especially at the elementary school level. This type of research is qualitative. The method used is a mixed method using questionnaires and interviews with 30 teachers. The instrument used in collecting data is a questionnaire. Research data were analyzed using data triangulation analysis. The study results show that the teacher's enthusiasm for learning the new curriculum is very high, and the participation of teachers in the independent curriculum training is also relatively high. However, this is not directly proportional to the teacher's understanding of differentiated learning. Only a few teachers already understand differentiated learning, and most must implement it in their classes. It was concluded that teachers understand the need for curriculum changes that follow community developments, so teachers are not burdened with curriculum changes.
The Role of Schools in Controlling the Utilization of Smartphones as Learning Resources for Elementary School Students Nur Azizah Rohmawati; Harun Joko Prayitno; Achmad Fathoni; Minsih; Choiriyah Widyasari
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.54866

Abstract

Most students often misuse the importance of using smartphones in learning at school. One of the functions of a smartphone in learning is as a learning resource in supporting the learning process. This study aimed to analyze the role of schools in controlling the use of smartphones as a learning resource. This study uses a qualitative approach with an experimental design. Data collection techniques used include interviews and observation. Data collection instrument in the form of a questionnaire. Data analysis techniques used are editing, coding, and tabulation. The results showed that using smartphones by students as a learning resource to find solutions to questions whose answers were considered onerous, study material by watching learning videos, and understand the material that needed to be written in textbooks. The role of schools in efforts to control the use of smartphones by students is to make rules by prohibiting students from using smartphones during learning, facilitating technology-based learning by providing multimedia space, and imposing sanctions in the form of confiscation of students' smartphones if found using smartphones for negative things, and carrying out socialization to parents when asked to pick up the confiscated smartphone should be each of the parents. It was concluded that most students use smartphones to answer questions that are not in the book, and the school controls the use of students' smartphones by providing oversight.
The Character of Students' Love for Their Homeland on Electronic Modules Assisted by Assemblr Edu in Learning Syahrial; Asrial; Sabil, Husni; Kurniawan, Dwi Agus; Perdana, Rahmat; Rivani, Putri Ayu; Widodo, Rido Ilham
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.57915

Abstract

The current problem is that the character of loving the homeland still needs to be higher. Lowering the character of love for the motherland impacts student behaviour which is not good. Various types of media are needed to encourage students to learn. The purpose of this study was to analyze the influence of students on the character of loving the motherland by using an electronic module. This study uses a type of quantitative research. The research subjects were taken as many as 19 people from each class. Methods of data collection using observation and questionnaires. The instrument used in this study was a questionnaire sheet. This study uses a simple random technique. The data analysis used was the T-test, regression, and descriptive statistical tests. The study results show an influence between the use of e-modules and the character of loving the motherland in students. It was concluded that using e-modules can improve students' character of loving the motherland. The better and more electronic modules containing nature and the atmosphere in Indonesia, the more the student's sense of love for their homeland will increase.
Learning Environment and Learning Facilities: Numeracy Literacy for Class V Elementary School Students during the Pandemic Ujang Efendi; Deviyanti Pangestu; Hasan Hariri; Amalia Berlianti, Rizqi
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.58015

Abstract

The numeracy literacy of Indonesian students could be higher. Complete learning facilities can support the achievement of student learning outcomes. This study aims to analyze the effect of the learning environment and learning facilities on students' numeracy literacy. This type of research is quantitative with ex-post facto research methods with a survey design. The overall population consists of 24 state primary schools with a total of 523 students. The sampling technique uses cluster sampling. Methods of data collection through questionnaires/questionnaires, questions and document study. The instrument used in this research is a questionnaire. Data analysis in this study uses a simple regression analysis model and multiple regression. The results showed that the learning environment negatively and significantly affected the numeracy literacy of fifth-grade elementary school students. The state of the learning environment around students is quite good, but the response in the form of numeracy literacy learning results is low. Second, the learning environment and facilities influence students' numeracy literacy. Third, the learning environment and facilities negatively and significantly affect numeracy literacy.
The Use of Digital Educational Games as Learning Media: A Study on Elementary School Teachers I Putu Andika Satyana Putra; Made Vina Arie Paramita
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.58432

Abstract

Educational games are one of the learning media that can help the student learning process, especially in the digital era as it is today. This study analyzes elementary school teachers' use of digital educational games as learning media. This research is descriptive research with a survey method. The population in this study is 4315 elementary school teachers. Sampling was carried out using cluster sampling and random sampling techniques so that the number of samples in this study was 98 teachers. The research data were collected using a questionnaire, which was then analyzed descriptively. Based on the research that has been done, the results show that school teachers use digital educational games quite often as learning media: 52 teachers (53.06%) of a total of 98 samples are in the sufficient category. The most widely used digital educational game application is Quizziz. The main reason for using digital educational games is that digital educational games can improve students' cognitive abilities. The main advantage of using educational games as a learning medium is making the learning process more efficient. The main obstacles experienced were related to the internet, which did not support it, and digital educational game applications, which often experienced errors. Hence, they had to start over from the beginning. It was concluded that elementary school teachers often used digital educational games as learning media.
The Value Clarification Technique Learning Model Improves the Character of Elementary School Students Berliana Nur Hidayati; Minsih
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.58502

Abstract

Parents and teachers are facing a decline in the character of several Indonesian children at the elementary school level. In response to this, character education must be encouraged. In the school environment, character education can be taught, one of which is through learning civics education (PKN), with the hope that students can behave appropriately by all the precepts of Pancasila. This study aims to analyze the VCT (Value Clarification Technique) model for improving good character in students after learning PKN. This study uses a quantitative method with pre-test and post-test approaches presented with descriptive analysis. The research design used is Quasi-Experiment: One-Group Pretest-Posttest Design. The subjects of this study were 38 students. Methods of data collection with tests. Data collection instrument with test questions. Data analysis techniques have three stages: data reduction, data presentation, conclusion, and data validation. The research results show an increase of 45% in the excellent character of students who comply with the five Pancasila precepts. VCT can be a learning model considered effective in improving and enhancing student character.
Threaded Type Integrative Learning Model Develops Creative Thinking Skills of Elementary School Students Pangestu, Widya Trio; Setyawan, Agung; Maula, Qurrotu
International Journal of Elementary Education Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i2.58519

Abstract

Implementing the learning process in several elementary schools still emphasizes mastery of learning materials or theory-based learning. This study aims to analyze the effectiveness of the threaded integrative learning model in developing elementary school students' creative thinking skills as one of the essential skills in the 21st century. This study used an experimental research design with a pretest-posttest control group design. The population of this research is 313 students. The sample of this research was 173 students of class V selected using the cluster random sampling technique. Methods of data collection using tests. The instrument used to collect data is test questions. Data analysis techniques using descriptive qualitative analysis, quantitative, and inferential statistics. The study results showed a difference between the creative thinking skills of the experimental group students, who were taught by the threaded type of integrative learning model, and the control group, who were prepared by conventional methods. The threaded integrative learning model could develop the creative thinking skills of elementary school students. The threaded integrative learning model makes it easier for students to learn so that they can develop the creative thinking skills of elementary school students.

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