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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
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+6281805536270
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INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 20 Documents
Search results for , issue "Vol 7 No 3 (2023): August" : 20 Documents clear
Tailoring English Questions for Primary Special Needs Students Adnyani, Luh Diah Surya; Laksono, Kisyani; Anam, Syafiul
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.54016

Abstract

In the literature, it is believed that question is an integral part of education. However, the studies on questions used by teachers in all education levels are mainly conducted on typical development students. Studies on how teachers use English questions to enhance communication and learning outcomes of students with special needs are still limited. The aims of this study is to analyze how teachers in a bilingual school expose English as a second language and customize the questions to elementary students with special needs. This study used Stake's instrumental case study method. The data were collected by having observation in the special need classroom twice a week for four months. The subject of this study are two teachers from a bilingual school were observed during lessons and individually interviewed. The data is analyzed and encoded anonymized. Then the code is evaluated to identify potential themes to learn more about the important types and considerations of asking strategies for students with special needs. According to the thematic analysis, these teachers employed questions that prioritized two factors: cognitive-based questions and affective-based questions. The study underlines the implications for classroom practice while expanding the understanding of teaching English to special needs students in a bilingual setting.
Implementation of Basic Literacy Models for Elementary School Students Bata, M. Banuri; Markhamah; Rahmawati, Laili Etika; Minsih; Choiriyah
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.55228

Abstract

One of the efforts made by the government to implement an independent curriculum is to create a School Literacy Movement. This program is implemented to foster students' interest in reading and can improve reading skills to master knowledge better. Various obstacles arose regarding the implementation of the Basic Literacy Movement program in elementary schools. This study aims to analyze the coverage of the implementation of the basic literacy model in elementary schools. The method in this study uses a qualitative approach with an exploratory descriptive design. The source of data in this study is an elementary school. The data collection techniques are carried out by observation, and documentation. The data analysis techniques include data reduction, data display, and data verification. The test of validity data using technical triangulation. The results showed that the coverage of the implementation of the literacy model was 100%, the numeracy literacy model was 100%, the scientific literacy model was 50%, the digital literacy model was 64.10%, the financial literacy model was 41.02%, and the civics cultural literacy model was 100%. The conclusion in this study is that the basic literacy movement in elementary schools is carried out with several activities including literacy, numeracy, science, finance, digital, and culture. It is hoped that future research can pay more attention to literacy models that have not yet achieved basic literacy implementation, so that the embodiment of the school literacy movement can be achieved more proportionally and comprehensively.
Strengthening the Character of Caring for the Environment in Elementary Schools through Ecoprint Artwork Nugroho, Arief Setyo; Sumardjoko, Bambang; Desstya, Anatri; Minsih; Choiriyah
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.56472

Abstract

Technological developments have an impact on decreasing environmental quality. Conditions show that there are a lot of plants in the school garden that are not well cared for, trash used for food and drink packaging is left scattered. There has been a lot of research on strengthening the character of caring for the environment but it is still limited to the substance of learning and on school cleaning activities. The purpose of this study was to analyze the results of strengthening the character of caring for the environment through ecoprint artwork in elementary schools. To reveal the problems in research using a qualitative descriptive approach. For data collection needs, the types of instruments used are interviews and observations. Researchers use triangulation techniques and sources to test the validity of the data. Research an this is done using interactive data analysis techniques, namely data collection, data reduction, data presentation, and drawing conclusions. The results of the study showed that the implementation of strengthening the character of caring for the environment through ecoprint artwork in elementary schools in general, it can be concluded that strengthening the character of caring for the environment through ecoprint artwork has a success percentage of 88.32%. Apart from the main goal of strengthening the character of caring for the environment, it has another impact, namely being able to awaken the entrepreneurial spirit of students by producing paintings and cloth products with leaf motifs that can have economic selling value.
The Ability and Readiness of Prospective Elementary School Teachers in Facing Digital-Based Learning Era Adrias; Fitria, Yanti; Ladiva, Hasmai Bungsu; Ruswandi, Agus; Erita, Yeni
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.57737

Abstract

The Covid 19 pandemic in Indonesia has disrupted the learning process in educational institutions. The impact of this disruption is acceleration in the integration of digital systems in learning, then it creates some problems in network-based learning such as internet connection problems, student participation, and the adaptability of lecturers and students. After the pandemic, network-based or digital learning has become a demand for lecturers and students. This study aimed to analyzed student’s abilities and readiness to participate in digital-based learning after the Covid-19 pandemic. The method of this research is a descriptive research method with data collection techniques in the form of questionnaires and written interviews through online meetings. The sample of this research was 414 students of Elementary School Teacher Education Study Program. The data analysis technique of this research is data reduction, data display and verification. The results of this study indicate that students use Information Technology devices in network-based learning at the capable level, and students’ readiness for digital-based learning after the Covid-19 pandemic is at the ready level. The intensity of students accessing digital teaching materials is very high, but only 5.56% of students have very complete teaching material documents. Student readiness in the aspect of participation in virtual meetings is at the ready level. As many as 53.86% of students consider lectures to be more effective face-to-face (offline). Internet connection quality is an obstacle for students in participating digital-based learning.
Incorporating Linguistic Landscape into Teaching: A Project-Based Learning for Language Practices at Primary School Padmadewi, Ni Nyoman; Suarcaya, Putu; Artini, Luh Putu; Munir, Ahmad; Friska, Junita; Husein, Rahmad; Paragae, IGAPNS
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.58792

Abstract

Project-based learning (PjBL) has been widely implemented in language learning. However, no research has been conducted on its use with linguistic landscape (LL) as a pedagogical tool in primary schools. This study was therefore conducted to look into the use of PjBL with LL for language practices and values in primary school. The purpose is to analyse the kinds of PjBL incorporating LL conducted, the teaching procedures implemented, the competencies and values promoted, and teachers’ opinions about its use for primary school. The study used a mixed-methods design that relied heavily on qualitative description and was supplemented with quantitative analysis. The study was conducted at a primary school, which was selected using the purposive sampling technique. Six teachers, six experts and students of grades 4, 5, and 6 teachers were involved. The amount of 520 LL was collected during the year 2022 using direct observation, questionnaire, interviews, and document study analysis. The data were analyzed qualitatively and quantitatively. The results show that PjBL of various kinds (PLS projects, legacy students’ projects, event-based and annual projects) has been incorporated into LL for language instruction. The teacher needs to prepare, introduce the concept of LL, allow students to observe and analyze the tasks, have discussions, design and creation, presentation and display, and reflection as the teaching procedure.  Multifaceted competence and values are promoted. The teachers and experts have positive opinions about it. The study implied that PjBL with LL is very beneficial for language practices and character values.
E-Learning Using the Flipped Classroom Model-Based Teachmint Application and its Impact on Student Science Learning Outcomes Kurniawan, Romi; Fitria, Yanti
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.59262

Abstract

The lack of teachers' ability to create science learning media that is integrated with technology and information for grade V elementary schools prompted this research. The purpose of this research is to create a valid, practical and effective e-Learning product for the fifth grade science class in elementary schools. The research method used is Research and Development and refers to the ADDIE development model. Data collection techniques are divided into 2, specifically Qualitative and Quantitative data. Qualitative data had been received from suggestions and comments by means of validators and practitioners. The media became validated by 2 material professional lecturers, 2 media professional lecturers, and 1 language professional lecturer, and tested by 2 instructors and 10 students for practicality, and 31 college students for effectiveness. Quantitative information was acquired from the results of validator and practitioner questionnaire exams. Data analysis techniques uses a Likert scale and a paired sample t-test. The results of the validation and testing of science lessons show that the Media Media e-Learning based on the Flipped Classroom Model using the Teachmint application on Ecosystem Theme 5 is said to be very valid with a score of 91, very practical with a value of 92.5 and very effective 92.1. Based on the results of the data acquisition, it shows that e-Learning using the Teachmint application for science learning outcomes is considered very valid, very practical, and very effective in learning science in elementary schools.
Interactive Multimedia Based on Project-Based Learning Model Using Articulate Storyline 3 Application on the Topic of the Human Digestive System Marpelin, Ni Komang Sinta; Margunayasa, I Gede; Trisna, Gusti Ayu Putu Sukma
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.59645

Abstract

This development research is motivated by using media and learning models in elementary schools that could have been more optimal and decreasing student learning outcomes in elementary schools in science content. This research develops interactive multimedia based on the project-based Learning (PjBL) model using the articulate storyline of three applications on the subject of the human digestive system. Development research uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The subjects of this study were four experts, three teachers, six students, and 1 group of fifth-grade students. The object of this research was interactive multimedia based on the PjBL model. Data collection methods used are questionnaires/questions and tests. The data collection instrument was a closed questionnaire using a rating scale and multiple-choice test instruments. This development research shows that an interactive multimedia prototype based on the PjBL model consists of 3 main parts: the opening display, the initial display, and the main display. The average media expert eligibility score is 4.71, and the expert learning content is 4.8, a very good classification. The average practicality score by the teacher is 4.89, and by students is 4.78, with a very good classification and interactive multimedia based on the PjBL model using the Articulate Storyline 3 application effectively increases fifth-grade students' learning outcomes on the human digestive system.
3D Interactive Multimedia with a Contextual Approach in English Subjects Wahyuningsih, Linda; Parmiti, Desak Putu
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.60473

Abstract

Various technological improvements were developed to be able to help achieve each material competency in learning. This study aims to: (1) find out the design and development of interactive multimedia with a contextual approach, (2) find out the validity of interactive multimedia with a contextual approach (3) find out the effectiveness of interactive multimedia with a contextual approach in English. This type of research is development using the ADDIE model. Data collection was carried out by recording documents, interviews, questionnaires and tests. The data analysis used is descriptive qualitative analysis, quantitative and inferential statistics. The results of this study are (1) Interactive multimedia is developed using the ADDIE model through 5 stages (analyze, design, development, implementation, evaluation); (2) the validity of interactive multimedia based on the results of the review by content experts and media experts was 96%, the results of the design expert's review were 94.66%, the results of individual trials were 95.88% and small group trials were 98.2% ( 3) the effectiveness of interactive multimedia shows an average pre-test of 52.2 and a post-test score of 81.9. After calculating using the t-test, the results obtained are t-count of 12,595 > t-table 2,074. So H0 is rejected and H1 is accepted. Thus, interactive multimedia with a contextual approach which was developed is effective for improving students' learning outcomes in English.
Augmented Reality-Oriented Problem-Based Learning in Natural Science Materials Wiraha, Made Adi; Sudarma, I Komang
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.60618

Abstract

Problems that arise from students' difficulties in participating in the learning process and working on media for a long time make students' abilities low. Student learning outcomes are common because the lack of student knowledge is the main problem in learning. To help improve student learning outcomes can be assisted by using learning media, this study uses augmented reality learning media. This study aims to design problem-based learning based on augmented reality on science material for class V. This research uses a quantitative method. The subjects in this study consisted of 1 media expert, one design expert, and one content expert; three students as individual trials, nine as small group trials, and 23 as field trials. Data collection techniques include qualitative description, quantitative description, and statistical inferential t-test. The results of the study were (1) the design of augmented reality with the ADDIE model stages, (2) the media expert scored 94.4% very good qualification, the design expert test scored 92% very good qualification, the content expert test scored 98.6% qualification very good, individual trials obtained a score of 96.47% very good qualification, group trials obtained a score of 95.57% very good qualifications, (3) based on the effectiveness test it was declared effective, based on the average pretest results with a score of 49.2 and the average posttest results with a score of 84.78. It can be concluded that problem-based learning-oriented augmented reality in science material is feasible.
Enculturation of Bugis Sidenreng Rappang Local Wisdom through Ethnopedagogy of Traditional Games Adela, Dhea; Suastra, I Wayan; Lasmawan, I Wayan
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.60689

Abstract

Efforts to preserve local culture face challenges with the domination of foreign cultural acculturation which is starting to dominate today. The actualization of local wisdom values ​​through traditional games is a potential for the development of the sociological-anthropological basis of the curriculum in schools. Such as traditional games which are still preserved by the local Bugis Sidenreng Rappang community, South Sulawesi. The purpose of this study was to analyze the values ​​of local wisdom contained in traditional games of the Bugis tribe to then become the sociological- anthropological foundation of education. This research approach uses a qualitative approach with a phenomenological design. Data analysis used interpretative phenomenological analysis. These traditional games include Massempe, Maraga, Maggasing, Maggalenceng, Massantok, Mallogo, Maggale, and Mappasajang. Data collection techniques using observation, interviews, and documentation. The results of the study show that each traditional game that is played has an attitude and social value that can be used as curriculum development based on local wisdom such as malempu (honest), warani (brave), never give up, conscientious, creative, cooperative, and practice in problem solving. This age-old Bugis game is brimming with moral principles. The character education of students in schools is strengthened by playing traditional games. This is evident in a number of areas of people's life, including those related to education, society, the economy, and health.

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