cover
Contact Name
Ranang Agung Sugihartono
Contact Email
ranang@isi-ska.ac.id
Phone
-
Journal Mail Official
ranang@isi-ska.ac.id
Editorial Address
-
Location
Kota surakarta,
Jawa tengah
INDONESIA
Capture : Jurnal Seni Media Rekam
ISSN : 2086308X     EISSN : 2338428X     DOI : -
Core Subject : Humanities, Art,
The main focus of the journal will be to promote a global discussion forum and an interdisciplinary exchange among scholars exploring the topic of TV program, film or cinematography, animation, and photography from different perspectives.
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol. 6 No. 2 (2015)" : 14 Documents clear
INDUSTRI ANIMASI MENJADI TUAN DI RUMAH SENDIRI (Sebuah Kenyataan dan Harapan bagi Insan dan Penggiat Industri Animasi Lokal) -, Handriyotopo
Capture : Jurnal Seni Media Rekam Vol. 6 No. 2 (2015)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i2.759

Abstract

One day animation industry in Indonesia can be host of his own country. An expectation that requires a struggle and a challenge to the invasion of the animated movie from outside of the domestic animation industry. A lot of animated film produced by the global industries require human resources and no small cost. In fact, the capability of Indonesian human resources in animation are not inferior to the foreign and a lot of Indonesia human resources involved in global animation industry such as Hollywood industry. There are domestic animation industries which produce animation movie, but they are not consumed for domestic people of Indonesia. Government support is expected to develop the domestic animation industry, in which the development of creative industries have promising prospects for increasing foreign exchange earnings. Internet and social media are media to introduce and promote the Indonesia animated films to the international markets although they are still based on local identity.Keywords:  animation, creative, local, and identity
Perpustakaan Audiovisual Digital Menggunakan Streaming Open Source Agung, I Putu Suhada
Capture : Jurnal Seni Media Rekam Vol. 6 No. 2 (2015)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i2.761

Abstract

Indonesian Institute of the Arts Surakarta has a unique library when compared to other universities. In addition to print collection, there is also a collection of audio and audiovisual. During this time, user still using the manual technology for use it. The computers technology can be an alternative solution to overcome the existing problems. The trick is to use a computer server that can accommodate all the collections, in addition to also use as a workstation computer library service providers. With this technology, users can use the digital library service that is fast, easy, and efficient. Open source technology in streaming software was chosen to embody the digital library.Keywords : library, collection, server, and streaming
Teknik Editing Pada Film Rectoverso Dalam Mewujudkan Cerita Ali, Moh. Mahrush; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 6 No. 2 (2015)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i2.763

Abstract

This study aims to determine the editing technique that is applied to the Rectoverso film and to know how editing can form storytelling in the Rectoverso film. The study used descriptive qualitative approach. Data collection used interviews, observation, and literatures. Data analysis was performed based on the theories on Miles and Huberman, namely data reduction, data presentation, drawing conclusions, and verification. Type of editing applied in the film Rectoverso is continuity editing. This type of editing to ensure the achievement of sustainability of a series of stories in the scene of action. There are seven techniques and processes used to achieve the editing, namely Rules 1800, Shot/Reverse-shot, Establishing/reestablishing shot, eye line match, cutting point of view, cut-in, and match on action. The conclusions of the study that the use of continuity editing can form storytelling and supporting each scene in the movie. The splicing shot and scene shows the implicit message in it. Overall the Rectoverso film uses cross-cutting techniques or parallel editing. If the pattern is associated with the development of the story, then the movie Rectoverso uses three stages, namely, the stage of the beginning, middle, and closing. The goal is that the bond of causality (cause and effect) will be maintained because of the unity and development of the story is also determined by them. So, editing as one element in the Rectoverso film can also form the storytelling.Keywords: editing, Rectoverso, film, and story
Rekonstruksi Citra Musik Hardcore Melalui Penciptaanvideo Musik Dengan Teknik Penyuntingan Compositing Murtono, Taufik; Widakdo, Rio Koesuma
Capture : Jurnal Seni Media Rekam Vol. 6 No. 2 (2015)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i2.765

Abstract

The hardcore genre musician identical to muscular and tattooed body, violence, and they are familiar with alcohol or drugs. It blurs social messages are actually owned by many hardcore music. Through the concept of compositing editing techniques, in particular the incorporation of some elements of video, graphic design, and photography, editors emphasize the visual aspects of the slide motion graphics and special effects that direct imaging to reconstruct the audience to the perceptions of the creator or a singer. Two music videos of the band Spirit of Life, entitled Life Change for Me dan StopTalking Start Working, a musical genre that worked in the hardcore music video to be accepted by society. Music video works it is appropriate to visualize social development as informative and educative character. Through audio-visual artwork hardcore music can be seen as the music that gave social messages.Keywords : hardcore, video, music, compositing, genre, and reconstruction.

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