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Celebes Computer Science Journal
ISSN : 26848627     EISSN : 26848635     DOI : -
Celebes Computer Science Journal dapat menerbitkan artikel terkait: Kecerdasan Buatan (AI), Analitik, Pengembangan web, Interaksi manusia dan komputer, Desain Grafis, Rekayasa Perangkat Lunak, Pengembangan Software, Hardware, Jaringan Komputer, Keamanan Komputer, Data Mining, Sistem Pengambilan Keputusan.
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Articles 3 Documents
Search results for , issue "Vol 3 No 2 (2021): Celebes Computer Science Journal" : 3 Documents clear
Implementasi 3D Object Tracking Pada Kamus Benda Dalam Bahasa Inggris Berbasis Augmented Reality mursalim mursalim; Risaldi Risaldi; Butsiarah Butsiarah; tamra tamra
Celebes Computer Science Journal Vol 3 No 2 (2021): Celebes Computer Science Journal
Publisher : LLDikti Wilayah IX Sulawesi dan Gorontalo

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Abstract

This study aims to design and implement a 3D Object Tracking application on an Augmented Reality-based object dictionary using the Markerless method and the Vuforia database. The results of this study indicate that an English learning support system can be implemented for elementary school students to provide convenience in learning English both in pronunciation and writing of object names in English by utilizing Augmented Realty for shape recognition of object names with a percentage result 81 ,72% of Usibility testing.
Sistem Otomatis Pengisian Air Minum untuk Tunanetra Berbasis Arduino Uno akbar hendra
Celebes Computer Science Journal Vol 3 No 2 (2021): Celebes Computer Science Journal
Publisher : LLDikti Wilayah IX Sulawesi dan Gorontalo

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Abstract

The research aims to develop an arduino-based intelligent system that can help the visually impaired in controlling the volume of water. The system design method uses ultrasonic sensors and voice rekording modules. The results of this study showed effective results in helping the visually impaired and have a fast response time of about 2.20 seconds from the measurable glass volume condition by using the arduino uno R3 microcontroller as the main device equipped with several devices such as voice recording modules and HCSR-04 sensors.
Evaluasi Kualitas Pembelajaran Online Menggunakan Media Microsoft Teams Selama Pandemik COVID-19: SMA Negeri 17 Makassar Rizal Bakri; Niken Probondani Astuti; Nabila Putri Fiamanila
Celebes Computer Science Journal Vol 3 No 2 (2021): Celebes Computer Science Journal
Publisher : LLDikti Wilayah IX Sulawesi dan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to measure student satisfaction with online learning services provided by teachers using Microsoft Teams during the Covid-19 pandemic. The research method used in this research is the Customer Satisfaction Index (SCI) method with attribute measurement of satisfaction using the Servqual method which consists of five dimensions of education services. Furthermore, to see the priority scale on these attributes, the Importance Performance Analysis (IPA) method is used. The results showed that SCI values ​​for the five service dimensions, namely Reliability, Responsiveness, Assurance, Empathy, and Learning Quality obtained the criteria of Very Satisfied. While the priority analysis produces attribute mapping that can be used by teachers to improve the learning process.

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