cover
Contact Name
Muhammad Taufiq Nuruzzaman
Contact Email
m.taufiq@uin-suka.ac.id
Phone
+6287708181179
Journal Mail Official
jiska@uin-suka.ac.id
Editorial Address
Teknik Informatika, Fak. Sains dan Teknologi, UIN Sunan Kalijaga Jln. Marsda Adisucipto No 1 55281 Yogyakarta
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
JISKa (Jurnal Informatika Sunan Kalijaga)
ISSN : 25275836     EISSN : 25280074     DOI : -
JISKa (Jurnal Informatika Sunan Kalijaga) adalah jurnal yang mencoba untuk mempelajari dan mengembangkan konsep Integrasi dan Interkoneksi Agama dan Informatika yang diterbitkan oleh Departemen Teknik Informasi UIN Sunan Kalijaga Yogyakarta. JISKa menyediakan forum bagi para dosen, peneliti, mahasiswa dan praktisi untuk menerbitkan artikel penelitiannya, mengkaji artikel dari para kontributor, dan teknologi baru yang berkaitan dengan informatika dari berbagai disiplin ilmu
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol. 5 No. 3 (2020): November 2020" : 7 Documents clear
Rancang Bangun Sistem Informasi Manajemen Proyek Departemen IT PT. Pertamina UPMS V Surabaya Yunita Ardilla; Shinta Pramesti; Dwi Sunaryono
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.833 KB) | DOI: 10.14421/jiska.2020.53-01

Abstract

Department of IT M&T PT. Pertamina UPMS V Surabaya has currently implemented a management guideline based on COBIT 5.0 to support the process of monitoring and scheduling projects that will be implemented or currently being worked on PT. Pertamina UPMS V Surabaya. But in the process of implementing management guidelines, the department of IT M&T has not maximized the implementation of the monitoring and scheduling because it does not yet have a project management information system application. So far employees from the department of IT M&T use the process of monitoring and scheduling projects manually, namely by making a report in the form of an excel file for each progress of the projects. Of course, this is considered inefficient and often encounters human errors. Therefore, a web-based project management information system application was made, the application was built using the C3 programming language and Microsoft SQL Server database. Based on observation, it was concluding that the features available in the project management information system application had been running well and were able to meet the needs of users.
Analisis Kerentanan Serangan Cross Site Scripting (XSS) pada Aplikasi Smart Payment Menggunakan Framework OWASP Imam Riadi; Rusydi Umar; Tri Lestari
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.364 KB) | DOI: 10.14421/jiska.2020.53-02

Abstract

E-commerce that is growing so rapidly can provide space for unauthorized parties in carrying out cybercrime, security anticipation is needed so that e-commerce applications can be protected from harassment or hacking attacks such as cross-site scripting (XSS), malware, exploits, and database injection. This research was conducted to determine the vulnerability of the Smart Payment application by self-test using the ZAP tool. This test is carried out to secure applications that serve as recommendations for follow-up in securing the Smart Payment application. The results of this study found vulnerabilities in the Smart Payment application. Vulnerabilities found were Information Disclosure-Suspicious Comments, X-Frame-Options Header not Set, X-Content-Type-Options Header Missing, Timestamp Disclosure-Unix, XSS Protection Not Enabled Web Browsers, and Directory Browsing. In addition to obtaining vulnerabilities from the Smart Payment application, solutions are also provided to overcome vulnerabilities in the Smart Payment application.  
Implementasi Algoritma Advanced Encryption Standard (AES) pada Layanan SMS Desa Intan Fitriani; Aryo Baskoro Utomo
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (956.83 KB) | DOI: 10.14421/jiska.2020.53-03

Abstract

Along with the development of technology, Short Message Service (SMS) has begun to be used to communicate between someone and the system in an agency. But in some cases, the security of messages sent through the SMS application has not been well protected. To improve data security and confidentiality, cryptographic algorithms with Advanced Encryption Standard (AES) can be done. The method used is the Waterfall method. AES encryption testing is done by comparing the manual calculations and the results of the encryption on the system. Blackbox test, CrackStation test, and Avalanche Effect (AE) test were also carried out. Brute force test results using CrackStation software that ciphertext cannot be solved. And in the avalanche effect (AE) test, the AE value of each 128-bit AES key is 44.53%, 192-bit is 48.44%, and 256-bit is 56.25%. Therefore, 192-bit and 256-bit AES keys are recommended for use because AE values are in the range of 45% - 60%.
Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender Kurniyatul Ainiyah; Nurul Hidayah; Faradilah Putri Damayanti; Indana Nuril Hidayah; Juniardi Nur Fadila; Fresy Nugroho
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2267.564 KB) | DOI: 10.14421/jiska.2020.53-04

Abstract

Indonesian people's knowledge about the history of kingdoms in Indonesia was decreased. Now the existence of history books was shifted by the rapid development of technology. Realized this, many educational institutions were involved in technology to their learning media. To support that, the writer will use technology to create a learning media, named 3D short animated films. This kind of film turned out to attract the publics' attention, ranging from children to adolescents. The animated film will be designed with the theme of the first Islamic kingdom in Indonesia, named the Samudra Pasai kingdom with a duration of approximately 3 minutes. this animated film was made by Blender software version 2.79. The design of this animation aims to increase knowledge as well as learning media for students about the history of the Indonesian people, especially the history of Samudra Pasai kingdom.
Sistem Scheduling Pelaporan Data Akademik di UIN Sunan Kalijaga ke Pangkalan Data Pendidikan Tinggi (PDDikti) dengan Menggunakan Fitur Cron Job di Linux Adi Wirawan
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.58 KB) | DOI: 10.14421/jiska.2020.53-05

Abstract

Data reporting from higher education to the Higher Education Data Centre (PDDikti) is a form of reporting that must be sent to The Indonesian Ministry of Research, Technology and Higher Education (Ristekdikti). This reporting includes aspects of students, academic transactions, and some other data, which usually has a time limit for each academic year. UIN Sunan Kalijaga like other higher eductions, reports a lot of data to PDDikti with a limited time, which sometimes makes reporting officers need to do overtime to report existing data. This study aims to create an application that can schedule data reporting times to the PDDikti feeder application, to reduce overtime that needs to be done by the operator. The application is created using the cron job feature owned by Linux to run reporting commands.
Analisa Usability Website Akademi Komunitas Negeri Pacitan Menggunakan Metode Heuristic Evaluation Kurnianto Tri Nugroho; Bagus Julianto; Gramandha Wega Intyanto; Mochammad Syahrul Munir; Danny Febryan Nur M.S.
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.751 KB) | DOI: 10.14421/jiska.2020.53-06

Abstract

The development of information technology today provides many changes to human life, one of which is the website.  The website of the university in particular can help the wider community, especially students, in obtaining information. Akademi Komunitas Negeri (AKN) Pacitan is one of the many colleges that utilize information technology in the form of websites. To find out whether the website created has made it easy for users, it is necessary to analyze the usability of the website. This study will analyze the level of usability on the AKN Pacitan website with the Heuristic Evaluation method. The variables used in this study are five usability variables of the ten variables in the Heuristic Evaluation method, including visibility of system status, the match between system and the real world, consistency and standards, flexibility and efficiency of use, and aesthetic and minimalist design. The population of this research is students, lecturers, and AKN Pacitan staff, using probability sampling, simple random sampling, and proportionate stratified random sampling as data collection techniques. The research data was taken using a questionnaire and analyzed using descriptive analysis methods. From the results of the subsequent questionnaire, the analysis will produce several recommendations for improvement and further development of the AKN Pacitan website to improve the functionality of the website itself.
Komparasi Kinerja Algoritma BFS, Dijkstra, Greedy BFS, dan A* dalam Melakukan Pathfinding Nadila Sugianti; Ainatul Mardhiyah; Nurma Romihim Fadilah
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (20136.583 KB) | DOI: 10.14421/jiska.2020.53-07

Abstract

Pathfinding is a computational process in finding the best route between two points or nodes to find the shortest path. This method has many algorithms that can be applied in various fields. In carrying out the pathfinding, speed and distance are considered as important. Through the test diagram, this paper illustrates the execution steps related to the pathfinding algorithm which includes BFS, Dijkstra, Greedy BFS, and A * for comparison. From several studies, the authors identified that execution time and mileage can be used optimally in the comparison process. Input variables as well as media used are 2-dimensional grids and heuristic function calculations. The analogy is carried out on a unity platform with the C# programming language, producing A * as a more flexible pathfinding algorithm to be implemented in various domains.

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