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Contact Name
Syahroni Hidayat
Contact Email
jtim.sekawan@gmail.com
Phone
-
Journal Mail Official
jtim.sekawan@gmail.com
Editorial Address
Jl. Bandeng No.25, Bintaro, Kec. Ampenan, Kota Mataram, Nusa Tenggara Bar. 83511
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
Arjuna Subject : -
Articles 15 Documents
Search results for , issue "Vol. 7 No. 1 (2025): February" : 15 Documents clear
Perancangan dan Implementasi Sistem Informasi Berbasis Website pada Toko Sembako Sayur Amanah Radhita Rayhan; Ika Nur Fajri
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 1 (2025): February
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i1.656

Abstract

In the midst of the rapid development of digital technology, various business sectors, including the trade sector, have begun to adopt digital-based information systems to improve operational efficiency and effectiveness. Toko Sembako Sayur Amanah currently still relies on a manual system for recording transactions, managing stock items, and financial reporting using a cash book. This manual system causes the sales process to be inefficient, time-consuming, and prone to errors such as misrecording or data loss. In addition, the manual system is unable to meet the needs of customers who have limited time and makes it difficult to manage transactions and stock items effectively. To overcome these problems, this research aims to design and implement a website-based information system using the Waterfall method, which includes requirements analysis, system design, implementation, and system testing. Testing is carried out with a Black-box Testing approach to ensure the suitability of system functionality with predetermined needs. The test results show that the developed system has succeeded in increasing the efficiency of managing categories and goods by the admin and making it easier for customers to place orders and make payments online. This research is expected to be a reference for the development of similar systems in other grocery stores with the potential to increase competitiveness in an increasingly competitive market. As a follow-up, this research opens up opportunities for further development, such as integration with mobile applications or more sophisticated inventory management systems.
Perancangan UI/UX pada Website Toko Kue Jager Bakery dengan Metode Design Thinking Muhammad Rizky Wahyudi; Nur Widjiyati
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 1 (2025): February
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i1.663

Abstract

A patisserie website is a key channel for interacting with consumers and has great potential to increase market reach. Jäger Bakery comes as a new innovation in the world of online cake shops designed to provide a better user experience compared to other cake shop websites. The main problems found on cake shop websites are suboptimal design, such as unattractive appearance, confusing navigation, and mismatch between user needs and features provided. This has the potential to reduce user comfort and affect the level of customer satisfaction. Therefore, the purpose of this research is to identify and design a design solution that better suits user preferences and improves the quality of the online shopping experience at the cake shop. The Design Thinking method was chosen for its approach that focuses on deeply understanding user needs and wants, and generating innovative and effective design solutions. The research process begins with the Empathize stage to gather information from users, followed by Define to formulate the main problem, then continues to the Ideate, Prototype, and finally Test stages to test the design that has been made. Usability testing results showed an increase in Direct Success Rate (DSR) from 65% to 93.8% and a decrease in Missclick Rate from 54.2% to 8%. In addition,System Usability Scale (SUS) testing resulted in a Maze Usability Score (MAUS) of 79.23, which is categorized as “good”. These results prove that the application of the Design Thinking method has successfully improved the UI/UX of the Jäger Bakery website by producing a more user-friendly design, increasing user engagement, and simplifying the purchasing process.
Aplikasi Media Pembelajaran Sinau Basa Berbasis Android pada Mata Pelajaran Bahasa Jawa Kelas V Dodi Ghani Setiawan; Sigit Sugiyanto; Tito Pinandita; Hindayati Mustafidah
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 1 (2025): February
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i1.677

Abstract

The alpha generation is the generation born in 2010 to 2025. The birth and growth of the alpha generation is surrounded by technology which results in dependence on smartphones. The development of technology also has its urgency in the field of education. The independent curriculum emphasizes teachers to be able to integrate technology with learning media in the process of teaching and learning activities. However, the problems that occur in schools, there are still teachers who have not utilized technology in the learning process, especially in Javanese language subjects. Teachers still use conventional methods and rely on textbooks which results in the lack of enthusiasm of students during the learning process. Therefore, an android-based learning media application was developed with the aim of becoming a creative and innovative teacher's teaching media in delivering subject matter, supporting the independent learning process of fifth grade students of SD Negeri 2 Rajawana, and as a means of discussion between teachers and students. The system developer method used in developing this application is the Multimedia De-velopment Life Cycle (MDLC) which consists of 6 stages (Concept, Design, Material Collection, Manufacture, Testing, and Distribution). Based on black box testing, the Sinau Basa Learning Media Application can run smoothly according to its function on an Android Smartphone. Then, the N-Gain test results show a score of 64%. When referring to the value of g->56-75, it is included in the moderately effective category.
Perancangan dan Pengembangan Aplikasi Android Berbasis Augmented Reality pada Mahasvin Farm menggunakan Metode MDLC Heycal Adya Bramantyo; Ika Asti Astuti
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 1 (2025): February
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i1.679

Abstract

Educational tourism plays an important role in preserving nature and supporting the creative economy of local communities. Agritourism, as a subset of educational tourism, combines rec-reation with learning experiences about conservation and sustainability. Mahasvin Farm, an agro-tourism destination in Yogyakarta, incorporates this concept by showcasing rare animals such as ostriches, peacocks, ornamental chickens, and turtles. However, current methods of de-livering information, such as static boards and limited tour guides, are less effective in engaging younger audiences who prefer interactive digital media. This study aims to develop an An-droid-based application leveraging Augmented Reality (AR) technology to deliver educational content interactively. The Multimedia Development Life Cycle (MDLC) methodology was applied, consisting of six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. MDLC was selected for its structured framework and capability to integrate multimedia elements, including 3D visualization, audio, and text. Blackbox testing results indicated a 100% success rate across 13 test scenarios, including menu navigation, AR marker scanning, and audio description functionality. The application successfully enhances the educational experience by providing engaging and immersive features, while also having the potential to improve digital promotion efforts for Mahasvin Farm. In conclusion, the AR-based application offers an innovative solution to improve information dissemination at Mahasvin Farm. Furthermore, it demonstrates the poten-tial for broader adoption in the technology-based agritourism sector.
Optimalisasi Potensi Wisata NTT dari Perspektif Google Trends dan Big Data Analytics Ellen Tantrisna; Ryan Peterzon Hadjon
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 1 (2025): February
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i1.670

Abstract

This study aims to identify and analyze tourism trends in East Nusa Tenggara (NTT) using the K-Means clustering method integrated with Google Trends and Big Data Analytics. By utilizing data that includes the number of tourist attractions, hotel accommodations, tourist visits (Domestic and foreign), and restaurant accomodation, the NTT region is categorized into several clusters based on tourism characteristics. The analysis results reveal three main clusters: areas with low tourist attractions and accommodations, areas with very high tourist attractions, and areas with good accommodation facilities but moderate attractions. These findings provide crucial insights for policymakers and tourism industry stakeholders to formulate more effective development strategies, such as infrastructure enhancement in high-potential areas and targeted promotion for niche markets. Additionally, the analysis results indicate significant fluctuations in tourist interest towards NTT, with peak searches occurring in April and September. This research utilizes data from Google Trends and other sources to analyze trends and tourist attractions in NTT tourism, thereby aiding in the development of more effective promotional strategies. Overall, this study contributes to a deeper understanding of tourism dynamics in NTT and the necessary optimization steps to enhance the competitiveness of these destinations. With this data-driven approach, it is hoped that the tourism sector in NTT can develop sustainably and provide economic benefits to local communities.

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