cover
Contact Name
Syaiful Zuhri Harahap
Contact Email
syaifulzuhriharahap@gmail.com
Phone
+6285261290813
Journal Mail Official
informatika@ulb.ac.id
Editorial Address
Jl. S.M Raja No. 126 A Km 3.5 Aek Tapa, Rantauprapat, Kabupaten Labuhanbatu, Sumatera Utara, Indonesia
Location
Kab. labuhanbatu,
Sumatera utara
INDONESIA
Informatika
ISSN : 23032863     EISSN : 26151855     DOI : 10.36987
INFORMATIKA : Jurnal Ilmiah Fakultas Sains & Teknologi Universitas Labuhanbatu diterbitkan oleh Universitas Labuhanbatu melalui Lembaga Penelitian dan Pengabdian Masyarakat, dimaksudkan sebagai media pertukaran informasi dan karya ilmiah antara staf pengajar, alumni, mahasiswa dan masyarakat pada umumnya yang terbit tiga kali dalam setahun (Januari-Mei-September), yang mulai awal terbit sejak tahun 2013.
Articles 5 Documents
Search results for , issue "Vol 10, No 2 (2022): INFORMATIKA" : 5 Documents clear
Perancangan Sistem Informasi Kasir Dengan Barcode Berbasis Web Dan Framework Codeigniter Efit Pany
Jurnal Informatika Vol 10, No 2 (2022): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v10i2.2985

Abstract

This thesis aims to assist in how to design an application program in creating and the creation of a program that will be run. The cashier Information System with barcode is quite needed by wholesalers or supermarkets that are needed by the community quickly, accurately and integrated. The methodology used is UML (Unified Modeling Language). With the language used is PHP with codeigniter framework and database used MySQL, cashier Information System Design with barcode web-based data management information system produces goods or products that can facilitate the sales process without having to wait long in the transaction process.
Perancangan Sistem Informasi Kasir Dengan Barcode Berbasis Web Dan Framework Codeigniter Intan Julia
Jurnal Informatika Vol 10, No 2 (2022): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v10i2.2987

Abstract

In the development of information technology business is what the world needs without exception for Indonesia. In all fields, IT has used IT to process the ease of business activities. Of course, IT is applied in the company to create wider market opportunities so that the company products get closer to consumers. The purpose of the research on the Information System for drug promotion media is to make it easy for the public / Android users to find out some classifications of drugs, to promote drugs to the public that are available in Kimia Farma Pharmacy which is based on Android.
Perancangan Aplikasi Panduan Belajar Gerakan Tunarungu Menggunakan Adobe Flash Ratna Juliani Siregar; Syaiful Zuhri Harahap
Jurnal Informatika Vol 10, No 2 (2022): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v10i2.2981

Abstract

Deafness is one type of disability that is quite widely available in Indonesia, either experiencing it congenital or due to other factors where people with this disability experience a lack or loss of hearing ability so that they experience obstacles in language development. Deaf children still have the potential to learn to speak and speak. Therefore, deaf children need special services or media to develop language and speaking skills so as to minimize the impact of deafness experienced. Therefore, parents and teachers are obliged to guide children with hearing impairment to learn sign language. Currently, online education facilities are very attractive for children to learn. In fact, there are many developers who create modules, educational games, learning applications, tutorials, and more on Android. But not so for children with disabilities, especially deaf, Learning media is more likely to facilitate normal children. In fact, the learning materials and curricula of normal schools and special schools are the same, only the form of delivery is different. There are not many learning media for deaf children to learn, only the form of tutorials is limited to the introduction of the alphabet without any facilities to be able to deepen sign language itself. Deaf people need and deserve the same learning media as normal children.
Perancangan Pengenalan Angka Dan Warna Pada Anak Usia Dini Menggunakan Adobe Flash CS6 Putri Yani Tambunan
Jurnal Informatika Vol 10, No 2 (2022): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v10i2.2980

Abstract

The education given to early childhood is the basis of future knowledge and thought processes to teach toddlers about basic things such as recognizing numbers and colors that need determination and patience from teachers and parents. The basic concepts of numbers and colors are important to study because they learn the basics of math to solve problems. During this study, parents and teachers carried out numbers and colors at school with the help of tools such as reading books, reading cards and other teaching aids. With the media it takes activities from parents or teachers to attract children, sometimes even children get bored. Therefore, it is necessary that alternative media can be used as a medium for early childhood learning through alternative media used in the form of animation that is attractive, easy and not boring quickly. The Number and Color Recognition application as a learning medium to attract children's attention so that it is easy to learn through numbers and colors without the problem of time and place limits.
Perancangan Sistem Informasi Sewa Kontrakan Pada Perumahan Gasela Pinang Awan Berbasis Android Anggi Yulia Fani
Jurnal Informatika Vol 10, No 2 (2022): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v10i2.2984

Abstract

At present the increasing competition for business, then in line with the development of existing information. The dynamic economic conditions in Indonesia cause many companies engaged in property must be careful in determining the steps in marketing products that are being developed, and also must be creative in marketing, property companies must be able to maintain to meet the demands of rental housing to be rented . The purpose of the research is To produce a system that is used in the community and makes it easier to search for a rented house. The data collection method is used by the author to obtain data as a study material in writing the final project with the aim of making an Application for Boarding Information or a rental house in Labuhanbatu. In this case the authors use data collection methods in the form of primary data sources (observation, interviews) and secondary data sources.

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