cover
Contact Name
Rini Maulina
Contact Email
-
Phone
+6289670059709
Journal Mail Official
artic@email.unikom.ac.id
Editorial Address
Pascasarjana Magister Desain Universitas Komputer Indonesia UNIKOM Building 6th Floor Jl Dipati Ukur 112-116 Lebak Gede Coblong Kota Bandung Jawa Barat
Location
Kota bandung,
Jawa barat
INDONESIA
ARTic
ISSN : -     EISSN : 27152618     DOI : https://doi.org/10.34010/artic
Core Subject : Art,
The aim of ARTic journal is the dissemination of knowledge related to design. It covers particular issues on education, practice, and research of design (Interior, Industrial Product, and Visual Communication) . Letters and commentaries of our published articles are welcome.
Articles 5 Documents
Search results for , issue "Vol 3 No 2 (2021)" : 5 Documents clear
The Depiction of Hand Symbols (In) in Animated Series Naruto: Shippuden Episode 375 Fauzan Maulana Harahap; Yeffry Handoko Putra
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.3595

Abstract

Serial animasi Naruto merupakan sebuah karya terkenal dari Jepang hasil ide dan kreatifitas seorang pembuat komik Masashi Kishimoto. Animasi ini mengambil tema besar ninja Jepang, yang dimana di dalamnya menggunakan suatu simbol jari yang menjadi salah satu tahap dalam mengeluarkan sebuah jurus pada ninja di animasi tersebut. Simbol jari atau in dalam bahasa Jepang sering ditiru oleh para pemirsanya karena terkesan unik untuk diulang-ulang. Dimasa segala bentuk informasi visual dapat diterima dengan cepat, termasuk simbol yang muncul membuat para penerima mengartikan dengan cepat tanpa menggali lebih dalam. Di perhelatan politik, simbol jari menjadi hal yang sangat ramai diperbincangkan lalu masyarakat secara cepat mengartikan simbol jari tersebut. Penelitian ini akan diperdalam apa itu in dalam animasi Naruto serta asal atau keterkaitannya dengan profesi ninja yang sebenarnya ada pada zaman dahulu di Jepang. Penelitian secara kualitatif dilakukan untuk penelitian ini dengan teori Ikonografi sebagai pemerinci prosesnya. Dilakukan penyimakan kepada beberapa episode serial animasi Naruto lalu dilakukan pencuplikan gambar pada beberapa shot. Adanya beberapa faktor kesamaan dan perbedaan antara simbol ninja Naruto dengan ninja Jepang sebenarnya disertai dengan beberapa faktor budaya lain yang menggunakan simbol jari. Baik pada bentuk jari dan elemen yang ditimbulkan pada jurus yang ada. Simbol jari pada animasi Naruto hanya berfungsi berbeda yaitu mengeluarkan jurus elemennya, tapi pada ninja sebenarnya simbol jari sebagai ritual penenangan diri, pemusatan pikiran dan energi, atau berdoa untuk keselamatan pelaksaan misi. Simbol jari dalam animasi Naruto tidak sepenuhnya merepresentasikan apa yang ada pada ninja sebenarnya. Hanya dibuat untuk kepentingan serunya konten dari cerita.
Penjor Bali and its Development Putu Raka Setya Putra; Abay Delon Subarna
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.3708

Abstract

Streets in the province of Bali are very distinctive with penjor, especially on Balinese Hindu holidays such as Galungan and Kuningan. Penjor as part of a religious ceremony is full of meaning and the manufacture must be following the standard. Nowadays, penjor is used for events outside of the Balinese Hindu religion. Penjor has also changed its function as a decoration that adds to the lively area of Bali. To find out the development of penjor in Balinese society, a study was conducted with literature studies. The results show that based on its usefulness, penjor consists of two types, namely sacred penjor and decorative penjor. Penjor is used for other religious ceremonies such as Christmas, used for events such as New Year's, and other social occasions. Penjor forms are very diverse, with a variety of materials. The material and shape of the sacred penjor must follow the standard while the shape of the decorative penjor is free with more diverse materials. However, the essence of the meaning of penjor both for sacred penjor and decorative penjor does not shift, namely as a thanksgiving to God.
Sensuality Representation on Ahri’s KDA Popstar Skin Irfan Fauzi Toha; Yully Ambarsih Ekawardhani
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.4785

Abstract

This study dissected the costume contained in skin KDA Popstar on Ahri’s Champion in League of Legends game to find represenation of sensuality that adapted imagery from girlband Kpop. League of Legends is a game that offers player an arena to fight, survive and win the game. This studies on skin KDA Popstar of champion Ahri, which adapted from Korean girlband, the visual that can intrigue emotion, desire and addiction from players. The study is a qualitative research by describing skin KDA Popstar weared by champion Ahri then dissect the skin character based on costume matrix, analysis on similarity or relations among theories as well as element that formed perception, and interpretation to the skin KDA Popstar on champion Ahri. lastly design theory about visual culture to understand the general conception of skin character as a visual product. The analysis shows that Ahri’s skin KDA Popstar contains sensual concept in it’s each elements that adapted from Korean girlband image. The costume is focused on featuring her charm and sexiness. Ahri’s skin KDA Popstar represent sensuality evidenced by the form and visualisation of it’s costume.
A Study of Vernacular Typhography on Traditional Snack Vendors in Monju Sunday Market Bandung Dhika Mega Pratama; Kankan Kasmana
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.4788

Abstract

Culinary in Indonesia is diverse and has its own characteristics according to the region of origin. One type of traditional culinary in the city of Bandung is a snack that is easily found and well known, namely Cimol. One of the places where Cimol traders sell their products is Pasar Minggu Monju (Monumen Perjuangan). In selling their products, Cimol traders usually use carts equipped with text or writing that is included in vernacular typography. This is quite interesting to study with the main principles of typography because vernacular typography is made manually. This study aims to see whether vernacular typography is in accordance with the principles of typography. the results of this study are the author's opinion regarding the typography on the cilok merchant's cart which apparently still maintains its identity as a street vendor, especially in the city of Bandung.
Visual Elements of Kabasaran Character on Web Comic Nusantara Droid War Dwi Jaya Arisyana; Abay Delon Subarna
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.8456

Abstract

Comics are popular, comics contain stories that are published through images and text and contain information. Comics contain knowledge and entertainment. Comic stories and depictions come from creativity resulting in a variety of stories and visual styles. The visual style and content of the story influenced the interest of the audience and raise many comic genres. Many comics in Indonesia take inspiration from Indonesian culture both from their stories and visualizations. Many research on comics has been carried, but research on the visualization of Indonesian culture in comics is limited, as in previous research is still research on characters and their traits, but many character studies are associated with elements of Indonesian culture. Based on this, research on the content of Indonesian culture in a web comic entitled Nusantara Droid War needs to be carried out. Nusantara Droid War is one of the web comics that contains visualizations of Indonesian culture. The visualization used in this comic uses elements that represent the culture of an Minahasa North Sulawesi. The study aims to find out the cultural elements of North Sulawesi contained in the visualization of the character Droid Kabasaran in the Nusantara Droid War comic. It uses the descriptive qualitative method to describe and visually discover the object of study. The results of the study obtained a visualization of the character of Droid Kabasaran containing visualizations from the Minahasa culture, namely the Kabasaran dance. The visualization of Kabasaran dance elements is obtained from the results of character descriptions, character visuals and character costume elements. The visualization of Kabasaran characters in this comic is shown through skills (abilities) taken from three acts of Kabasaran dance, namely: Cakalele, Kumoyak, and Lalayaan. This research is expected to increase knowledge, increase the amount of research related to character visualization, enrich the science of visual communication design

Page 1 of 1 | Total Record : 5