Southeast Asian Mathematics Education Journal
The Journal invites original research articles and not simultaneously submitted to another journal or conference. The whole spectrum of research in mathematics education are welcome, which includes, but is not limited to the following topics: Realistic Mathematics Education Realistic Mathematics Education (RME) is a teaching and learning theory in mathematics education that was first introduced and developed by Freudenthal. There are two important points in RME; mathematics must be connected to reality and mathematics as a human activity. RME is implemented three principles, they are: (1) guided reinvention and progressive mathematizing, (2) didactical phenomenology, and (3) self-developed model. Furthermore, the practice of RME also has its own characteristics, they are: (1) phenomenological exploration or the use of contexts, (2) the use of models or bridging by vertical instruments, (3) the use of students own productions and constructions or students contribution, (4) the interactive character of the teaching process or interactivity, and (5) the intertwining of various learning strands. A paper is eligible to be included in this topic if the paper accommodates these three principles and these five characteristics. Joyful Learning in Mathematics Education The main goal of mathematics education in school is the mathematization of the child’s thought process through joyful learning. Learning should be something joyful because it is a perpetual growth process and self-reflection. Mathematics teachers are expected to develop ideas to motivate students by joyful activities, such as discovering, exploring, constructing, designing, setting strategy, and solving problems that are wrapped in mathematics games, puzzles, and hands-on activities. Integrating ICT in Mathematics Education The advance of information and communication technology (ICT) has been the concern of all human life, including in education. When all students use technology, education must be the first one to utilize it for the sake of effectiveness and attractiveness. The researches (ideas of research) on related topics could be traced to the works of Paul Drijvers, Willem J. Pelgrum, Tjeerd Plomp, Jean-Baptiste Lagrange, Michèle Artigue, Colette Laborde, Luc Trouche, and published books in Springer or other publishers. STEM Education Science, Technology, Engineering, and Mathematics (STEM) has been major topic of discussion in the field of education, due to the most esteemed fields to respond to the demand of 21st century. STEM education will be an important knowledge for teachers to educate future high-quality workforce. STEM education can be implemented in any level of education. The main principle of STEM education is Engineering Design Process (EDP). This principle consists of cyclic process: (1) Identifying problem, (2) Researching the problem, (3) Developing possible solutions, (4) Selecting promising solution, (5) Building the prototype, (6) Evaluating the prototype, (7) Redesigning. The idea research of STEM Education can be explored in Breiner, Harkness, Johnson, and Koehler; Sanders; and Bybee. Lesson Study Lesson Study is a well-known approach originated from Japan for action research in classroom by teachers. It is an effective model for teachers to join their activities to improve their teaching. This approach emphasizes the improvement of students’ mathematical thinking which involves three steps namely Plan-Do-See. The research (ideas of research) on related topics could be traced to the works of Fernandez and Yoshida, Lewis and Wang-Iverson and Yoshida. Teacher-made Mathematics Teaching Aids Students at times struggle with mathematics due to the abstract concepts involved. To help address this issue teachers can use physical objects, such as teaching aids, to make the concepts more relatable and understandable. It also provides opportunity for students to understand and internalize basic mathematial concepts through concrete objects and situations. A paper is eligible for this topic if it comprehensively explains the mathematics teaching aid made by the teachers and the learning opportunities offered to the students. Clinical Supervision Having strong educational leadership is known to be a major factor in improving student learning. By providing vision and development opportunities, educational leaders can help facilitate the conditions necessary for teachers to perform at their best. A good supervision involves activities that aids, directs and informs teachers of what should be done or have been done and not merely finding faults in the teachers’ teaching. A paper is eligible for inclusion in the clinical supervision if it provides a comprehensive description and analysis of every stage in the supervision process Differentiated Instruction Differentiated instruction is a teaching theory based on the premise that instructional approaches should vary and be adapted in relation to individual and diverse students in classrooms. Many classes consisting of students with diverse learning abilities require a teacher capable of designing teaching strategies that accommodate all learning styles. Therefore, the scope of differentiated instruction is an important part of the focus and scope of the journal. Teacher Professional Development Teacher professional development is defined as activities that develop an teacher’s skills, knowledge, expertise and other characteristics. The definition recognizes that development can be provided in many ways, ranging from the formal to the informal. It can be made available through external expertise in the form of courses, workshops or formal qualification programs, through collaboration between schools or teachers across schools (e.g. observational visits to other schools or teacher networks) or within the schools in which teachers work. In this last case, development can be provided through coaching/mentoring, collaborative planning and teaching, and the sharing of good practices. Classroom Action Research Classroom action research is a reflective process which helps teachers to explore and examine aspects of teaching and learning and to take action to change and improve. It begins with a question or questions about classroom experiences, issues, or challenges. Generally, classroom action research is consisting of 4 steps, namely, planning, action, observation, and reflection. Authors could submit their work, with a comprehensive description and analysis of every step.
Articles
5 Documents
Search results for
, issue
"Vol 12, No 1 (2022)"
:
5 Documents
clear
Didactical Transposition within Reflective Practice of an Indonesian Mathematics Teacher Community: A Case in Proving the Pythagorean Theorem Topic
Rudi Rudi;
Didi Suryadi;
Rizky Rosjanuardi
Southeast Asian Mathematics Education Journal Vol 12, No 1 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.46517/seamej.v12i1.132
Didactical transposition plays a pivotal role in implementing reflective practice of a mathematics teacher community. Didactical transposition is a systematic approach to examine and enhance learning materials. Didactical transposition within reflective practice is conducted collaboratively between teacher trainers and teacher participants to produce an effective didactical design in encountering student learning obstacles. Thus, the objective of this study is to portray didactical transposition process accomplished by teacher trainers and teacher participants in the implementation of teacher reflective practice in the community. This study employed a methodological framework known didactical design research. Didactical design research in accordance with a reflective framework consists of four phases which are preparation, design/reflective planning for action, design/reflective implementation in action, and design/reflective evaluation and reflection after action. Research participants encompassed a teacher trainer, thirteen teachers, and thirty students. Data collection procedures were completed by employing observation and documentation. This study resulted in a didactical design which was obtained through a didactical transposition process performed by teacher and teacher trainer participants. The study discovered that didactical design developed collaboratively through didactical transposition within reflective practice in community was proven effective in overcoming the obstacles of student learning due to learning materials. Research findings are expected to be a model of professional learning for mathematics teachers in the community.
Students’ Creativity Profiles in Constructing Independent Gates Learning Activity Using 4Dframe
Agus Setio;
Gusnandar Yoga Utama
Southeast Asian Mathematics Education Journal Vol 12, No 1 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.46517/seamej.v12i1.137
Creativity is one of the 21st century skills that students require for the future. The implementation of STEAM education in teaching and learning, whether in content or learning activities, has contributed to the creativity development. The objective of the study is to investigate the students’ creativity profiles by employing STEAM approach and 4Dframe to construct a miniature independence-day memorial gate. This activity was selected because Indonesian Independence Day, organized in August, is very special. Many activities are frequently conducted to celebrate this annual event. One of which is by building a gate in front of the village. This research utilized a qualitative research method with a narrative design. There was twelve 8th-grade students who were recruited as respondents with various abilities grouped into high, medium, and low. The student’s products were evaluated by CPAM (Creative Product Analysis Matrix) instrument. The CPAM assessment score presented 88% in novelty, 72% in resolution, and 88% in elaboration. Overall, their creativity profile is 82%, included in the high category. The conclusion is that student creativity profile through the STEAM approach assisted by 4Dframe is in the high category and can be applied in learning.
Vanuatu's Typical Approach of Mathematics vs the TUAM Approach of Mathematics
Kency Obed SAWAH
Southeast Asian Mathematics Education Journal Vol 12, No 1 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.46517/seamej.v12i1.177
There are multiple factors contributing to the low level of mathematics in basic education in the Republic of Vanuatu. Results through the Vanuatu Standard Test of Achievement (VANSTA) in 2017 and 2019 unveiled that there were gaps in the performance of mathematics which cause the overall achievement to stagnant which were below the expected minimum standard (Curriculum Development Unit, 2020). This study investigated the current situation of the teaching mathematics approach in the country recognised as the ‘I Do-We Do-You Do’ teaching model. In comparison, the study also examined the influence of the ‘Try-Understand-Apply-Master’ (TUAM) discovery learning process on students in Vanuatu. The study compared these two teaching approaches through pre and post-test interventions among the control and experimental group of two grade five classes. The findings of the study discovered a possibility that the TUAM discovery learning process could be effective in improving the mathematics level in the basic education in the Republic of Vanuatu.
The Effect of Implementing STEAM and 4Dframe Learning in Developing Students’ Computational Thinking Skills
Rio Mardani Suhardi;
Gusnandar Yoga Utama
Southeast Asian Mathematics Education Journal Vol 12, No 1 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.46517/seamej.v12i1.138
Computational thinking skills have been a popular term for teachers worldwide, and PISA 2022 will become the first PISA in evaluating them. Computational thinking helps students enhance their potential in contributing to other disciplines. However, students’ computational thinking skills at SMP Negeri 8 Batam were low. In overcoming the problem, the teacher employed STEAM learning as an alternative approach in stimulating students’ computational thinking skills. A teaching aid, named 4Dframe, was utilised to support the STEAM-based teaching. The objective of this action research study is to illustrate the effect of employing STEAM approach and the 4Dframe as the teaching assistance in developing students' computational thinking skills. The study involved 40 students of 9th grade in SMP Negeri 8 Batam, Indonesia. Three STEAM activities incorporating Warka water tower, Batam-Bintan straw bridge, and planting machine were performed in eight online meetings. In each activity, the students administered decomposition, abstraction, pattern recognition, and algorithm as the cornerstones of computational thinking. The data were gathered through observational forms during the learning and test to evaluate students’ computational thinking skills. The results present that 73% and 88% of students acquired the minimum score for the computational thinking post-tests on the first and second cycle respectively. Although sample and methodology limitations prevent any claim to generalisation, this learning strategy could be implemented as an alternative for conducting mathematics learning activities in elevating students’ computational thinking skills with students in similar contexts.
Enhancing Mathematics Learning by Integrating Growth Mindset Principles in Ninth-Grade Supplementary Materials
Christian Renales Repuya;
Jedh Esterninos
Southeast Asian Mathematics Education Journal Vol 12, No 1 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.46517/seamej.v12i1.179
This paper determined the supplementary materials in ninth-grade mathematics which may be enhanced to integrate growth mindset principles to improve students’ procedural fluency and foster their growth mindset in mathematics. This study employed a descriptive-developmental method by administering a quasi-experimental design and mixed-method research approach to determine the research questions. The respondents in this study were the 60 ninth-grade students at a state secondary high school in the Philippines. The study implemented the validated researcher-made procedural fluency test and growth mindset questionnaire in determining students’ performance in procedural fluency and mindset in mathematics, respectively. Thematic analysis was employed to investigate students’ responses in Focus Group Discussions (FGD), informal interviews and learning journals in scrutinising the learning experiences and mindsets of the students. Findings displayed that the supplementary materials which can be developed in incorporating growth mindset principles were motivational activities, reflection activities, and instructional videos. Utilising the developed supplementary materials elevates students’ procedural fluency. It influences students to shift from fixed mindsets to growth mindsets in mathematics by providing them with significant learning experiences that help students enhance a growth mindset. Furthermore, the implementation group performed better than the comparison group, particularly with developing growth mindsets. The study results are limited to the participants encompassing; similar research employing the developed supplementary materials to other learning areas with a larger sample is recommended for more generalisable results.