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Contact Name
Reza Andrea
Contact Email
reza.andrea@gmail.com
Phone
+6285388729017
Journal Mail Official
admin.tepian@politanisamarinda.ac.id
Editorial Address
Kampus Sei Keledang Jl. Samratulangi, Samarinda Kode Pos 75131
Location
Kota samarinda,
Kalimantan timur
INDONESIA
TEPIAN
ISSN : 27215350     EISSN : 27215369     DOI : -
Core Subject : Science,
The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including information system, hardware technology, intelligent system, and multimedia applications. TEPIAN welcomes original papers, reviews and commentaries. Suggestions for special issues covering selected topics may be considered. TEPIAN is devoted to publish manuscripts that advance the knowledge of information technology and communication beyond state-of-the-art. Authors may contact the Editor-in-Chief in advance to inquire about whether their research topic is suitable for consideration by TEPIAN. Through an Open Access publishing model, TEPIAN provides an important forum where computer science researchers in academic, public and private arenas can present the latest results from research on information technology and communication in a broad sense.
Articles 7 Documents
Search results for , issue "Vol. 4 No. 1 (2023): March 2023" : 7 Documents clear
Web-Based Employee Payroll Information System at Bank Perkreditan Rakyat Ingertad Bangun Utama Ltd Suhesti Handayani; Annafi' Franz; Budi Rachmadani
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.1406

Abstract

This research is motivated by salaries that have not been maximized at the company Bank Perkreditan Rakyat Ingertad Bangun Utama Ltd because it still keeps documents in hard file form. With this web-based employee payroll information system, it is easier for admins to access salary data by accessing the web. The tool used to describe the system model is an Entity Relationship Diagram (ERD). To implement this payroll information system, supporting components are needed in order to work properly. These components use Laravel programming framework and store database in MySQL and use Talwind CSS design to make design easier. The results of research and applications can overcome the problems that exist in companies that do not yet have a payroll application and can be used to process salaries in the company.
Tourist Information Center (TIC) Application for Department of Tourism – East Kalimantan Dhanita Almira; Eny Maria; Annafi Franz
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.1431

Abstract

- The activities of tourism information centers in Department of Tourism of East Kalimantan have not been exposed, which are still manually using brochure sheets, YouTube or Instagram to develop tourism in various fields in order to boost regional income from various potentials they have. Information systems are needed in order to produce the right and clear information in order to help tourists or tourists in their trips. The Tourist Information Center application in East Kalimantan Province is an idea that is expected to provide solutions to solve these problems. By using two methods of data collection, namely the interview and observation methods at agencies. The construction of the system used in this study uses the System Development Life Cycle (SDLC) with a waterfall model or called a waterfall, which is started by the stage of literature study, problem analysis, design (design), system implementation and testing. With the Tourist Information Center application, it can be used as a reference for tourists to vacation in East Kalimantan and provide information about tourism or lodging in East Kalimantan.
Decision Support System for Selection of Productive Land in Corn Using the SMART Method Yunike Andrayani; Muslimin B; Annafi Franz
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.1644

Abstract

Indonesia is one of the developing countries which has characteristics in one sector in agriculture, which is one source of income and improves the economy of farmers, but farmers in processing agricultural land are still not maximized as a means of productive plant land. This productive land requires a technology that can assist in land selection, the purpose of this research is to produce a Decision Support System for the Selection of Productive Land in Corn Plants Using a Web-Based Smart Method, and the author wants to implement the Smart method into the selection of productive land for corn plants that is safe in this system requires data that includes data criteria and alternatives. The results of the data are processed using intelligent methods so that it will produce alternative recommendations that have the highest value. this research can help coordinators of agricultural extension centers assist farmers in managing land to be productive.
Evaluation Information System Success of the PPDB Information System in SMP Negeri 16 Samarinda using DeLone and McLean’s Model Kusno Harianto; Azahari; Farhan Aufa Azhar
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2217

Abstract

Information System Success Analysis is a structured process of objects, with certain tools, with the aim of knowing whether the information system is successful or not in its application and getting the desired results from the object of research. In this study the data collection methods to be used were questionnaires, interviews, and literature study which were the theoretical foundations to be used. The model to be used is DeLone and McLean with SMP Negeri 16 Samarinda as a case study. With this research using the DeLone and McLean models, it aims to find out how successful the New Student Admissions (PPDB) information system is from the user's point of view, where the users are prospective students and the PPDB committee and whether the PPDB Online information system is very useful or not.
Location Based Service for Important Locations in the Paser Belengkong District Azahari; Tommy Bustomi; Angga Setiawan
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2220

Abstract

Location-based service systems or better known as Location-Based Services (LBS) are information services in the form of geographic information accessed using a smartphone via a mobile network connection for precise mapping. This research focuses on profile information and routes for office locations, places of worship, health, schools, emergency places, markets, sports facilities and infrastructure, companies and ATMs in Paser Belengkong District with location points that utilize the Location Manager Application Programming Interface technology. (API maps) and Location Provider (API Location) from Google. The data collection method used was interviews by asking questions related to important location data in Paser Belengkong District. By way of observation, namely by making direct observations of the villages in Paser Belengkong District. In this research the system development method uses the waterfall and the testing techniques used are Black Box and Beta Testing. The supporting software used is Android Studio, Xampp, Sublime Text, Google Maps and software design using the Unified Modeling Language (UML) modeling system, Use Case Diagrams, Activity Diagrams, Sequence Diagrams and Class Diagrams. Test results by utilizing Location Based Service Technology which combines Geographic Information System, Internet Service
Automatic System of Sound and Light Intensity for Swiftlet House Nursobah; Siti Lailiyah; Muhammad Ragil Prayoga
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2230

Abstract

In cultivating swiftlet nests, some swiftlet breeders still find it difficult to summon sounds and control the intensity of light in swiftlet houses. As for the bird calling technique by playing the audio of the swiftlet without having to be heard at any time and there is also a certain hour, an automatic time system is made so that the on/off audio swiftlet process can be properly organized and also the intensity of light entering the swiftlet house is too bright, so breeders close the ventilation holes with insulation or wood, so the system will be made to control light intensity by using automatic opening or closing of curtains/windows, where when the swiftlet house is bright, the curtain closes, while when the light of the swiftlet house is dark, the curtain opens. RTC DS3231 and LDR sensor which functions as a detector of sound time and light intensity, the NodeMCU ESP8266 microcontroller which functions as a data processor so that results can be displayed on the LCD. This research was conducted in stopover Village, stopover District, West Kutai Regency. Data collection methods used are literature study, interviews, and observation. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment. While the system development method used is Prototype. As well as supporting software used by the Arduino Integrated Development Environment.
Application of Collision Detection in Arjuna's Adventure Game Pajar Pahrudin; Siti Lailiyah; Dicky Ary Setiawan
TEPIAN Vol. 4 No. 1 (2023): March 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i1.2232

Abstract

This research makes how to build a 2 dimensional game with the theme of a young man named Arjun who is on the battlefield and is attacked by "Buto Ijo's troops and must go through attacks from Buto Ijo's troops to protect the “Banakeling” kingdom. The background in taking the theme Arjuna game with side scrolling game to make this game easy to play. In game research that was built using the stages of multimedia development and also using the collision detection method. The Arjuna’s Adventure Game is built based on Android. The design system in this study uses a flowchart. Testing is done with the White Box and Black Box.

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