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Contact Name
Muhammad Azmi
Contact Email
muhammad4zmi@gmail.com
Phone
+6281918405331
Journal Mail Official
admin@jurnal.stmiksznw.ac.id
Editorial Address
Jln Raya Mataram- Lb. Lombok KM 49 Desa Anjani Lombok Timur, NTB 83611
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Jurnal Teknimedia: Teknologi Informasi dan Multimedia
ISSN : 27226263     EISSN : 27226271     DOI : -
JURNAL TEKNIMEDIA : Teknologi Informasi dan Multimedia terbitan berkala ilmiah nasional diterbitkan oleh STMIK Syaikh Zainuddin NW Anjani. Tujuan diterbitkannya Jurnal TEKNIMEDIA adalah untuk memfasilitasi publikasi ilmiah dari hasil penelitian-penelitian di Indonesia serta ikut mendorong peningkatan kualitas dan hasil penelitian untuk akademisi dan peneliti. Jurnal TEKNIMEDIA terbit 2 (dua) kali dalam satu tahun (lima bulan sekali) pada bulan Januari-Mei dan Juni-Desember dengan ruang lingkup bidang ilmu Informatika, Telekomunikasi dan rumpun Komputer Sains.
Articles 5 Documents
Search results for , issue "Vol. 3 No. 1 (2022): Mei 2022" : 5 Documents clear
ANALISIS SENTIMEN MASYARAKAT TERHADAP PELAKSANAAN P3K GURU DENGAN ALGORITMA NAIVE BAYES DAN DECISION TREE Fitriani Fitriani; Ema Utami; Anggit Dwi Hartanto
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.53

Abstract

The implementation of education in Indonesia is still inseparable from the problems of teacher management, honorary teachers, and bureaucratic reforms that affect the quality of education and the work climate in it. In an effort to improve the quality of public services by the State Civil Apparatus (ASN), the Ministry of Education and Culture agreed with the Ministry of Empowerment of State Apparatus and Bureaucratic Reform and the Ministry of Finance to change the government employee teacher recruitment system from accepting Civil Servant Candidates (CPNS) to Government Employees by Work Agreement (PPPK) which in its implementation still leaves several problems and pros and cons. Therefore, the researchers conducted a sentiment analysis in the field of data mining on the Implementation of Teacher Teacher Training on social media Twitter as many as 871 data which were then filtered and cleaned into 519 data due to duplicate data, empty data and data cleaning. The author uses the Naive Bayes and Decision Tree methods to compare the accuracy of the two methods. The researcher uses RapidMiner version 9.10.1 tools. The results showed that the sentiment analysis of Twitter data on teacher PPPK using the Naive Bayes method achieved an accuracy rate of 100.00%. Where is the class precision for pred. negative is 100.00% and pred positive is 100.00%, in the Decision Tree method the accuracy rate reaches 53.95%. Where is the class precision for pred. negative was 0.00% and pred positive was 53.95%. In this study, it can be seen that the Naive Bayes method is a method that has a higher accuracy rate than other methods with an accuracy rate of 100.00%. Keywords: Sentiment Analysis; PPPK; Indonesia; Data Mining
PENGEMBANGAN MEDIA PEMBELAJARAN PENGENALAN BUAH DENGAN TEKNOLOGI AUGMENTED REALITY MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE Nadzifah Nadzifah; Suprih Widodo; Nuur Wachid Abdul Majid
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.56

Abstract

The current Covid-19 pandemic has caused online learning activities to be carried out at home, including early childhood learning. Learning activities carried out at home tend to be limited because not all parents have interesting and varied learning media. This causes the motivation and enthusiasm of early childhood tends to decrease. Therefore, we need an interesting learning media. In this study, the development of fruit recognition learning media applications using Augmented Reality technology will be carried out. The purpose of this research is to create interactive learning media with Augmented Reality Technology sub-material for the introduction of fruit in Early Childhood Education. This study uses the Multimedia Development Life Cycle (MDLC) method with six stages, namely: concept, design, material collection, assembly, testing, and distribution in the Karangmalang area, In-dramayu city. The expected benefit in this research is the application of learning media can help the learning process of early childhood in recognizing and knowing the benefits for the body. Application testing using blackbox testing with the results of all indicators included in the good category and using SUS testing with an average SUS score of 81. These average results indicate that the system usability level is in the "excellent" or "very good" category.
PERANCANGAN MEDIA PEMBELAJARAN EDUKASI BERTEMAKAN TATA SURYA UNTUK SISWA KELAS IX (SEMBILAN) Rizki Pribadi; Rian Andrian; Suprih Widodo; Rizki Hikmawan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.58

Abstract

The material and characteristics of learning Natural Sciences (IPA) are very different from other disciplines. The scope of material in scientific subjects is very broad and closely related to everyday life. The monotonous science learning process will certainly reduce students' motivation and interest in learning. Therefore, there is a need for innovation and learning through the use of methods and optimizing the use of media. One of the technological innovations available to teachers is interactive learning media. The research method used in the design of in-active learning media in science subjects for class XI (nine) is the Research and Development (RnD) research method. In addition, the development model used by researchers in this study is the Analyze, Design, Develop, Implement, Evaluate (ADDIE) model. The results of this study are interactive multimedia-based learning media made with the help of Adobe Flash Professional CS6. The resulting learning media has been tested using the type of black-box testing and is declared to be appropriate for all functions and can be used properly.
PENGUKURAN TINGKAT PENERIMAAN MASYARAKAT TERHADAP LAYANAN TELEMEDISIN ISOMAN KEMENTERIAN KESEHATAN DENGAN METODE TECHNOLOGY ACCEPTANCE MODEL (TAM) Riski Dimas Agung; Maria Della Strada Chyntia Tan; Martina Christy Adinugraha; Theresia Fatika Sijabat; Emanuel Ristian Handoyo
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.59

Abstract

The spread of Covid-19 has had a negative impact on various aspects of activities, especially among those who have got infected with Covid-19. With a significant impact on society, the Ministry of Health launched the Isoman Telemedicine Service to help people affected by Covid-19, where the services provided by the Ministry of Health include consultation features, prescription redemption features, and order checking. However, there is a problem regarding the lack of socialization of this service which will certainly have an impact on the level of acceptance of this Isoman Telemedicine Service. Thus, this research was conducted with the aim of measuring the level of acceptance of Isoman Telemedicine Services using the Technology Acceptance Model (TAM) and contributing to the study of literature which is expected to be used as a reference by subsequent studies. This study uses respondents with an age range of 17-35 years, totaling 37 people. Provided that the respondents have contracted Covid-19 and use this Isoman Telemedicine Service.
INTERNET OF THINGS UNTUK INFORMASI CUACA MENGGUNAKAN NODE MCU Ahmad Pakhrul Islam; Lalu Puji Indra Kharisma; Muhammad Azmi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.60

Abstract

Weather is one of the natural factors that have both positive and negative effects on human life depending on how it is used and the influence of weather aspects on the work or activities carried out. Thus making weather information important things to know, especially for the food industry that uses sunlight for drying, as well as activities carried out outdoors. One way to find out the weather is to look at the weather forecast that has been provided on the site of a weather information service provider such as BMKG, but sometimes the information is intended for a large area, so there will be differences in the weather at certain locations. One way to overcome this is to create a tool that can read the weather in a local area, then it can be accessed via a website using the Internet Of Things (IOT) concept. This research was conducted using the waterfall method to produce a tool using an MCU Node that can read the weather in the local area, then sends the data to databased on a web server as well as a website page that can display weather information from a databased server where data is stored as a result of reading the weather. the tool. After the testing process, there are differences in the readings on the weather from the equipment placed in Anjani Village, Suralaga Sub-district with weather predictions for East Lombok Regency ranging from 1-5°C to read temperature, and 0-20%RH to read humidity. As for the results of reading the rain sensor there is no difference at all.

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