cover
Contact Name
HADION WIJOYO
Contact Email
hadion.wijoyo@lecturer.stmikdharmapalariau.ac.id
Phone
+6285271273675
Journal Mail Official
hadion.wijoyo@lecturer.stmikdharmapalariau.ac.id
Editorial Address
JALAN ANGKASA GANG ANGKASA 2 NO. 48 P, PEKANBARU
Location
Kota pekanbaru,
Riau
INDONESIA
International Journal of Business and Information Technology
Published by STMIK Dharmapala Riau
ISSN : -     EISSN : 27746070     DOI : -
Core Subject : Science,
International Journal of Business and Information Technology is open access and peer-reviewed journal published twice a year in June and December by STMIK Dharmapala Riau. The International Journal of Business and Information Technology is a medium for disseminating research results on various topics in the fields of business and information technology.
Articles 5 Documents
Search results for , issue "Vol. 4 No. 1 (2023): June" : 5 Documents clear
The Effect of Using Running Dictation Game Toward Students’ Comprehend in Reading Descriptive Text at The Eighth Grade Students of MTs Hubbulwathan Duri
International Journal of Business and Information Technology Vol. 4 No. 1 (2023): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v4i1.649

Abstract

Based on the researcher observation, it was found that most of student cannot comprehend the reading materials well and their reading comprehension are still far from the expectation. And the major problem faced by them was found not interest in reading activity, and cannot answer the question after reading the descriptive text. So, the writer was interested in carrying out the reseach about this problem. The objective of the reseach is to find out the students’ comprehend in Descriptive text that taught by using Running Dictation game, to find out the students’ comprehend in Descriptive text that taught without using Running Dictation game and to find out whether there is any significant effect of using Running Dictation Game at the Eighth Grade Students’ of MTs Hubbulwathan Duri. The Subject was the Eighth Grade students’of MTs Hubbulwathan Duri, and the object of this research was the effect of using Running Dictation Game in Comprehend Descriptive text. The design of this research was Pre-Test Experimental. The Writer used one class as sample. That consists of 31 students in the class. The Writer gave pre-test to experimental class. Then, the writer gave treatment for experimental class. Finally, the writer gave post-test to experimental class in order to know the effect of Running Dictation Game that applied by the writer. The technique of collecting data was the test. The technique of analyzing data, the writer adopted paired sample t-test formula by using software SPSS V.17. After analyzing the data, the writer found that there is a significant effect of using Running Dictation game at the eighth grade students in Comprehend Descriptive text of MTs Hubbulwathan Duri.
Determinants of Work Motivation and Its Implications on The Performance of High School Teachers in Riau Province
International Journal of Business and Information Technology Vol. 4 No. 1 (2023): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v4i1.651

Abstract

This research aims to prove and analyze the improvement of teacher performance through improving the leadership of principals mediated by work motivation. The population in this research were high school teachers in Riau Province. The research method used in this research was descriptive survey method and explanatory survey with a minimum sample size of 220 respondents, with the data analysis method used is Structural Equation Modeling (SEM). The findings of the research were the principal's leadership has a positive and significant effect on work motivation with a contribution (R2) of 56%, the principal's leadership and work motivation simultaneously or partially have a positive and significant effect on teacher performance with a contribution (R2) of 62%, leadership the principal directly or indirectly through work motivation has a positive and significant effect on teacher performance with a contribution (R2) of 49%. The findings of the research also show that partially dominant work motivation affects teacher performance and is a partial mediating variable on the influence of the principal's leadership on teacher performance.
Quick Counting Educational Game for Vocational School Students Based on Scratch
International Journal of Business and Information Technology Vol. 4 No. 1 (2023): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v4i1.654

Abstract

Mathematics is a subject that requires thinking to calculate quickly so as not to waste the remaining time studying in class. Educational games are a solution that is offered as a very innovative learning media and can be a learning medium that is fun, fun and addictive. This educational game aims to improve the ability of Vocational High School students to explore and find alternative answers, improve students' ability to make the right decisions and improve students' ability to count. The goal of implementing this program is that high school students still have trouble counting quickly.
Students Ability to Rewrite The Retelling Descriptive Text
International Journal of Business and Information Technology Vol. 4 No. 1 (2023): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v4i1.660

Abstract

Retelling Story is post reading and post listening, a story in which readers and listeners tell what they remember from what they have read or listened to. Descriptive is a written English text in which the writer describes an object. Based on the above background, the writer limits the problem on the students’ ability to rewrite the retelling descriptive text at Mts Zun Nuraini. This research use technique of collecting data Questionnaires, this questionnaire about some question for the respondents dealing with the factors influence the students can't understand to rewrite the retelling descriptive text. So from the data above the writer concludes that the ability of students depend on stimulator from the internal factors that can build their motivation in learning, especially in learning English grammar. Based on the research data in previous chapter, it can be conclude that the students error to rewrite the retelling descriptive text at eighth year students of Mts Zun Nuraini depend on stimulate from the internal factors. This can be seen on the result of the questionnaire conducted by the writer.
The Implementation of Role Play-Learning Model to Enhance Understanding and Speaking Skills in English Among 11th-Grade Students at Ma Swasta Hubbulwathan Duri
International Journal of Business and Information Technology Vol. 4 No. 1 (2023): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v4i1.661

Abstract

Children prefer to communicate in Indonesian rather than English at home and at school, which is a challenge teachers face when teaching English. This research aims to help students of class XI at Hubbulwathan Duri Private MA overcome the challenges of learning English, specifically to improve their understanding of role-playing. The quantitative method that the authors use in this study considers the facts determining how to evaluate students for role-playing lessons in class. According to research findings, role-playing in class can motivate students to participate in their education actively. Applying the role-play learning model can improve students' English speaking skills by up to 20% and succeed with learning mastery reaching 75%. Furthermore, it can be concluded that applying the role-play learning achievement model can minimize students' speaking errors.

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