cover
Contact Name
Ananto Tri Sasongko
Contact Email
ananto@pelitabangsa.ac.id
Phone
+6288980229926
Journal Mail Official
ananto@pelitabangsa.ac.id
Editorial Address
Jl. Inspeksi Kalimalang No.9, Cibatu, Cikarang Sel., Kabupaten Bekasi, Jawa Barat 17530
Location
Kab. bekasi,
Jawa barat
INDONESIA
Jurnal Ilmiah SIGMA: Informatics Engineering Journal of UPB
ISSN : 24073903     EISSN : 28291891     DOI : https://doi.org/10.37366/sigma.v16i1
Core Subject : Science,
Jurnal Ilmiah SIGMA: Informatics Engineering Journal of UPB merupakan jurnal ilmiah yang diterbitkan oleh Program Studi Teknik Informatika Universitas Pelita Bangsa (UPB) Cikarang dengan no p-ISSN 2407-3903 (Media Cetak). Jurnal Ilmiah SIGMA: Informatics Engineering Journal of UPB adalah sebagai salah satu wadah publikasi bagi dosen-dosen yang memiliki penelitian ilmiah di bidang Teknik Informatika, Ilmu Komputer, Sistim Informasi, Artificial Inteligent, Data Mining, Image Processing, Rekayasa Perangkat Lunak. Setiap artikel yang diterbitkan oleh Jurnal Ilmiah SIGMA: Informatics Engineering of UPB telah melalui proses review dan editorial yang ketat serta menghormati ketentuan hukum hak cipta, privasi, dan etika publikasi ilmiah. Jurnal Ilmiah SIGMA : Information Technology Journal of UPB terbit dua kali dalam setahun, yaitu bulan Maret, Juni, September dan Desember.
Articles 10 Documents
Search results for , issue "Vol 12 No 4 (2021): Desember 2021" : 10 Documents clear
Perancangan Protoype Kampung Digital Berbasis Microcontroller Esp-12 Dan Internet Of Things Menggunakan Vb.Net Sebagai Monitoring Dan Kendali Abdul Halim Anshor; Pertiwi Dwi Ningsih
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

Digital space has been proven by a large transformation in the information network and in global matters from any place in the world. Likewise the Internet of Things will connect every device that we might label as a smart device. Internet of things is one of the concepts that will be initiated in the research of Digital Village. The village government focuses efforts to advance the village that is advancing technologically. These villages can utilize the available resources in a smart and moderate way. The purpose of this research is to help improve the efficient use of electrical energy, increase the security level of villages and mosques from theft and anticipate fires caused by leakage of gas cylinders. The system development model used in this study is a prototyping model in which researchers create a software structure using the unified modeling method (UML) and hardware prototype design. The results of Prototype Design of Digital Kampung Based on Esp-12 Microcontroller and Internet of Things Using VB.Net as Monitoring and Control can be proven with RFID and PIR sensors that are able to send data to the microcontroller and forward it to digital village software, besides that digital village software also plays a role as a prototype controller. In this research, a security system and an early gas leak detection system have been successfully designed and successfully implemented. Keywords: Prototype, Microcontroller, Internet of Things, Monitoring.
Implementasi E-Voting Pilkades Ciantra Berbasis Web Dengan Menggunakan Sensor Sidik Jari Wiyanto Wiyanto
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

Indonesia is a democratic country in which elections for President, Governor, Regent, and Village Heads are still conducted conventionally, where there are still many shortcomings, including the problem of sending ballot logistics, old calculations and inaccurate population data with voters. who do not get their voting rights so that it is less effective in its implementation. To overcome this, especially in the selection of the Village Head, in this study a web-based electronic voting system (e-Voting) was made using a fingerprint sensor that aims to collect voters' data so that voters get their voting rights and their voting rights cannot be used by other citizens. The method used in developing this application is the waterfall method which includes the stages of needs analysis, system design, coding and testing, testing and maintenance. The result of this research is an up to date e-Voting system for counting votes, so as to minimize fraud occurring at the time of village head election. So the conclusion obtained from this study that web-based e-Voting using a fingerprint sensor can produce a quick election winner decision because it does not require tiered and accurate vote counting because citizens who choose according to the data registered. Keywords: e-Voting, fingerprint, Waterfall, PHP, Website
Penerapan Data Mining Untuk Prediksi Kelulusan Siswa Menggunakan Algoritma Naïve Bayes Pada SMK Garuda Endah Yaodah Kodratillah; Daririn Daririn; Candra Naya
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

Student graduation is a series of process stages that must be assessed by each student, including having to complete a predetermined number of lessons, and must meet the terms and conditions set by the school, because graduation is a reference so that they can continue their education to a higher level. and work in the business world and the industrial world. Therefore, this study will utilize data about student graduation by processing it using Data Mining to obtain information in the form of predictions of student graduation. The algorithm that will be used is the Naive Bayes algorithm. The attributes used in predicting student graduation are Practice Score, US (School Examination) and Student Behavior. Data Mining testing using the Naive Bayes algorithm produces an accuracy of 76.25%, precision 93.33%, recall 78.87% and an AUC value of 0.751. It can be concluded that the Naive Bayes algorithm has very good accuracy in this study. Keywords: Data mining, Classification, C4.5 Algoritma, Naive Bayes
Sistem Informasi Kalibrasi Inspection Jig Berbasis Web Arif Siswandi
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

The development of science and technology in this era of globalization has been so rapidly. In line with the problem we face also more complex. Therefore we are required to be able to solve existing problems by utilizing technological sophistication and speed, accuracy and accuracy in providing information so that in carrying out the work can be obtained optimal results. One of them is by utilizing computer technology. The program has several weaknesses in database processing, among others, in the search data less quickly and in the editing process we have to block the data we will edit and then we delete and new editing process can take place. With dreamweaver, php and mysql provide ease in the process of searching data, the process can we set as we want without blocking the data we will edit through the programming language. To secure data security, the difference is the access rights for each user is very important. Because there are some data that it can only be accessed by certain people who are authorized to handle it. Designed program is expected to facilitate the process of data entry, edit data, delete data and search calibration data. Keywords: Technology, Information, Programming, Calibration, Inspection.
Analisa Extrasi Informasi Pada Abstraksi Jurnal Skripsi Berbahasa Indonesia Menggunakan Algoritma K Nearest Neighbor Donny Maulana; Asep Saepudin
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

Information Extraction is the extraction of structured facts and information from the contents of a large collection of texts. The definition of facts here is a variety of entities that are calculated or connected in the form of structured information as input to the database. Processing information extraction data in thesis journal abstracts using the KNN algorithm starts from the data selection stage (attributes used and determination of training data and data testing), the algorithm testing stage (KNN), and the accuracy test stage (using split validation). The classification process in thesis journal abstracts using the KNN algorithm is one way to classify information extraction in thesis journal abstracts. The classification process in the thesis journal abstract using the KNN algorithm is used to avoid information extraction errors in the thesis journal abstract. processing data starting from the data preprocessing stage and text mining calculations consisting of weighting term frequency and weighting concept frequency and Cosine Similarity D7 0.0332, D15 0, D10 0.1296, D14 0.1296 Keywords: Text Mining, Information Extraction, K-NN
Implementasi Jaringan Hotspot Dan Bandwidth Management Dengan Menggunakan Mikrotik Routers Pada Café Roemah Kedua Sufajar Butsianto; Anisah Purnamasari
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

The The research objective was to analyze and implement network hotspots and bandwidth management at the Second Café House, so that the Café can provide microtic-based hotspot facilities, evenly distribute bandwidth on hotspot networks to each customer and limit bandwidth usage according to the time stated on the voucher package. The research methods included the analysis method, namely by conducting a survey of the system that is running and the study of literature, the design method of network topology by selecting network devices to be used and configuration on each network device used, testing new networks, and maintenance activities ( bandwidth traffic monitoring). The results of the research obtained are the implementation of the design of network hotspot topology and bandwidth management using RouterOS Microtics optimize the performance of hotspot networks and maximize bandwidth on hotspot networks. The conclusion of this study is that by using RouterOS Microtics on hotspot networks, internet cafes can limit the bandwidth usage of customers based on the voucher package that has been made and there is no attraction in attracting bandwidth between customers due to equal bandwidth distribution. Keywords: RouterOS Microtics, Hotspot, Bandwidth Management
Evaluasi Sistem Informasi Pengetesan Panel Dengan Metode Waterfall Di PT. Schneider Electrik Indonsia Asep Muhidin; Andriyana Andriyana
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

With the increasing market needs since the last few years companies that produce electrical panels LV (Low Voltage), and MV (Medium Voltage). As a large company from France, PTSchneider Electrik Indonesia continues to make improvements in everything, especially in improving its work system, in improving production performance it will always be evaluated both in its work and in its system. In this thesis discusses how to Evaluate the Panel Testing Information System that is able to reduce production errors and reduce delays in work with the Waterfall method and tools for modeling using UML (unifield Modeling Language) and made windows applications developed with vb 2010. The results obtained from a windows application can facilitate quality employees where the panel has been tested or not, no delay in the work or the same panel serial number. And can provide information about errors that occur so that it cannot be repeated. Keywords: data input, UML, Waterfall method
Analisis Quality Of Service Management Bandwidth Pada Jaringan Internet Menggunakan Peer Connection Queue (Studi Kasus : Rumah Makan Ikan Ayam) Candra Naya; Lathifah Zahroh
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

The The research objective was to analyze and implement network hotspots and bandwidth management at the Restaurant Ikan Ayam, so that the Restaurant can provide microtic-based hotspot facilities, evenly distribute bandwidth on hotspot networks to each customer and limit bandwidth usage according to the time stated on the voucher package. The research methods included the analysis method, namely by conducting a survey of the system that is running and the study of literature, the design method of network topology by selecting network devices to be used and configuration on each network device used, testing new networks, and maintenance activities (bandwidth traffic monitoring). The results of the research obtained are the implementation of the design of network hotspot topology and bandwidth management using RouterOS Microtics optimize the performance of hotspot networks and maximize bandwidth on hotspot networks. The conclusion of this study is that by using RouterOS Microtics on hotspot networks, internet cafes can limit the bandwidth usage of customers based on the voucher package that has been made and there is no attraction in attracting bandwidth between customers due to equal bandwidth distribution. Keywords: Hotspot, Bandwidth Management, RouterOS Microtics
Game Edukasi Pencegahan Covid-19 Berbasis Android Untuk Usia 6-35 Tahun Edora Edora; Mahrus Amin
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

Covid-19 pandemic, which is not over yet, has forced people to change their habits. The importance of health protocols can be used to reduce the spread of the Covid-19 virus. For that we need media or socialization about the importance of health protocols and efforts to prevent Covid-19 especially for age 6 – 35 years old. As for one of the alternative media that can be developed by looking at the rampant human activity in utilizing smartphones, is android game media. Covid-19 Prevention Educational Game was developed using the unity game engine. Application testing is carried out using the blackbox testing method while testing the feasibility of the system which is divided into two, that are efficiency and usability using the linkert scale. From this, it can be concluded that the application built has a feasibility level for sub-efficiency of 78% and for sub-usability of 83.5%. Keywords: Covid-19, Educational Games, Unity
Sistem Pendukung Keputusan Untuk Menentukan Kelayakan Penerima Bantuan Rehabilitas Rumah Tidak Layak Huni Menggunakan Metode Simpel Additive Weigting (SAW) Pada Dinas Perumahan, Permukiman Dan Pemakaman Kabupaten Tangerang Wahyu Hadikristanto; Njai Njai; Andri Firmansyah
Jurnal SIGMA Vol 12 No 4 (2021): Desember 2021
Publisher : Teknik Informatika, Universitas Pelita Bangsa

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Abstract

The Tangerang Regency Housing, Settlement and Cemetery Service has house renovation assistance for Low-Income Communities (MBR). Data input still uses manual data in the form of data such as resident documents in determining the assistance in the form of house renovation. In determining the recipient of assistance still uses subjective assessment. Analysis of Manual Calculations with the Simple Additive Weighting (SAW) method after that analysis and design were made using object-oriented methods by making use cases, activities, sequences, class diagrams and user interfaces. The results of the design can be developed to help government agencies in Tangerang Regency. Keywords: Home Rehabilitation, Simple Additive Weighting, User Interface

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