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Contact Name
Sri Hariyani
Contact Email
pi@unikama.ac.id
Phone
+6281332496234
Journal Mail Official
srihariyani@unikama.ac.id
Editorial Address
Jl. S.Supriyadi No.48 Malang 65148
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Kab. malang,
Jawa timur
INDONESIA
Pi: Mathematics Education Journal
ISSN : 25975161     EISSN : 25976915     DOI : https://doi.org/10.21067/pmej
Core Subject : Education,
Pi: Mathematics Education Journal is issued as an academic journal and devoted to the publication of research papers in the field of mathematics education. Mathematics education should be interpreted to mean the whole field of human ideas and activities that could affect the teaching and learning of mathematics. We welcome authors for original research articles aims on Mathematics Education. Subjects suitable for publication include, but are not limited to the following fields: Learning mathematics Media development of mathematics Assesment and evaluation in mathematics Mathematics curriculum Thinking Process
Articles 1 Documents
Search results for , issue "Vol. 9 No. 1 (2026): April (In Press)" : 1 Documents clear
Games in Junior High School Mathematics Learning: Sematic Literature Rivew Kusumayoni, Ni Made Sri Utami; Sariyasa; I Gusti Putu , Suharta
Pi: Mathematics Education Journal Vol. 9 No. 1 (2026): April (In Press)
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

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Abstract

Mathematics learning at the junior high school (SMP) level requires an approach that is able to bridge abstract concepts with students' learning experiences. One such approach is the use of games. Therefore, this study aims to systematically examine the form, innovation, research variables, methodological approaches, roles, and advantages and disadvantages of games in mathematics learning. The method used is Systematic Literature Review (SLR) with a qualitative descriptive approach, based on the PRISMA 2020 protocol. Data sources are obtained from relevant scientific articles published in Indonesian or English between 2016 and 2025. The results of the study showed that the games applied were very varied, namely: educational games, quiziz, matrig, multimedia, android-based, character-based math games, snake and ladder games, interactive word wall-based, web-based games, monopoly, unomath, online games, and ludo. In conclusion, games in mathematics learning have the potential to foster independent and meaningful learning and can be an alternative learning strategy that is adaptive to current developments, for example games: education, quiziz, matrig, multimedia, android-based, character-based, snake and ladder games, interactive word wall-based, web, monopoly, unomath, online games, and ludo. It is suggested that further research can design games to make learning more innovative.

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