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INDONESIA
JOINCS (Journal of Informatics, Network, and Computer Science)
ISSN : -     EISSN : 25415123     DOI : https://doi.org/10.21070/joincs
Core Subject : Science,
JOINCS publishes original research papers in computer science and related subjects in system science, with consideration to the relevant mathematical theory. Applications or technical reports oriented papers may also be accepted and they are expected to contain deep analytic evaluation of the proposed solutions. JOINCS also welcomes research contributions on the traditional subjects such as : Theory of automata, algorithms and its complexity. But not limited to contemporary subjects such as: • Big Data • Internet of thing (IoT) • Parallel & distributed computing • Computer networks and its security • Neural networks • Computational learning theory • Database theory & practice • Computer modelling of complex systems • Decentralized Systems • Information Management in the Enterprise Context • Database related technical solutions for Information Quality • Information Quality in the context of Computer Science and Information Technology • Game Techology • Information System
Articles 1 Documents
Search results for , issue "Vol. 2 No. 1 (2019): April" : 1 Documents clear
Android Based Chemical Reaction Learning, Capturing Chemical Substances (Tazami): Pembelajaran Reaksi Zat Kimia Berbasis Android, Tangkap Zat Kimia (Tazami) Dianti Bintari, Evi; Fitria, Fitria
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 2 No. 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2143.848 KB) | DOI: 10.21070/joincs.v2i1.522

Abstract

The purpose of this research is to create a Tazami Game made from the basis of mobile use in filling spare time. Periodic table of chemistry as a basic reference of all these chemicals. The periodic table itself can be easily searched on the internet and various other sources. The method used carries the concept of a more interactive game education. With the input of chemical data as collectible items. Some chemicals are taken in the category of suitability and function as items that must be collected. Psychological effects become side effects felt by players through the effects of impact, meaning that the player unconsciously learns through the game being played. The results of the trial using the black box test technique means to test the buttons and panels that require that the system be made in accordance with the concept. Trying to produce a system in accordance with the concept made. Animated motion on the interface and gameplay, matching the flow of the panel on the button, until the chemical data input is in accordance with the concept. In the conclusion there are no errors, bugs, or other fatal mistakes.

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