cover
Contact Name
dwi nurrahmi kusumastuti
Contact Email
amikusumastuti@akrb.ac.id
Phone
+6288216012981
Journal Mail Official
lppm.akrb@gmail.com
Editorial Address
Jl. Laksda Adisucipto No.1, Papringan, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Ilmu Komunikasi AKRAB
ISSN : 25414305     EISSN : 25487310     DOI : -
Core Subject : Education, Social,
Jurnal Ilmu Komunikasi AKRAB adalah terbitan ilmiah berkala yang terbit dua kali setahun pada bulan Oktober dan April. Jurnal ini fokus pada bidang ilmu komunikasi dalam bentuk akumulasi pengetahuan baru, pengamatan empiris atau hasil penelitian, dan pengembangan gagasan baru.
Articles 3 Documents
Search results for , issue "Vol. 7 No. 1 (2022): Oktober" : 3 Documents clear
Penulisan Naskah Dengan Teknik Naratif Dalam Produksi Feature Desa Wisata Kembangarum Sleman “Its My Journey “ Dyant Fitri Intan Dyatri, Dwi Nurrahmi K., M.Suparwoto
Jurnal Ilmu Komunikasi AKRAB Vol. 7 No. 1 (2022): Oktober
Publisher : AKADEMI KOMUNIKASI RADYA BINATAMA

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Abstract

ABSTRACTKembangarum Tourism Village is one of the superior tourist villages located inTuri District, Sleman Regency, seen from the various achievements and advantages of itstourist destinations compared to other tourist villages in the sub-district.Kembangarum Tourism Village, which stands on 22 hectares of land fromresidents' land, the village treasury, which is highly utilized for tourism potential so thatit can drive the local economy. Kembangarum Tourism Village is led by Mr. HeryKustriyatmo and managed by local residents involving 1 RW and 4 RT.The writer as the scriptwriter together with the director and camera personmade the Kembangarum Tourism Village a feature program work entitled "It's MyJourney". In this work the writer applies a narrative script writing technique. Writing ascript using a narrative technique was chosen because it is very appropriate with variedstory ideas and can explain a tour to viewers so that viewers can enjoy and feel euphoriaby watching the tourism feature program in Kembangarum Village hosted by hosts in theprogram.Keywords: Kembangarum tourism village, Featured, Narrative Technique Writing.
PEMBUATAN KARYA FOTO STORY DENGAN MENGGUNAKAN PENDEKATAN EDFAT UNTUK FOTOGRAFI KULINER (WARUNG SATE KAMBING TALI ROSO “PAK TRI”) Hans Hermang Mintana, Sesilia Novita Sari
Jurnal Ilmu Komunikasi AKRAB Vol. 7 No. 1 (2022): Oktober
Publisher : AKADEMI KOMUNIKASI RADYA BINATAMA

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Abstract

ABSTRACT With the shift of culinary mixed with lifestyle, culinary delights in remote areas can become popular. The Klaten specialty Sate Kambing Jumbo Tali Roso Pak Tri, which is located on Jalan Raya Bendogantungan - Bayat, Gadungan Village, Wedi District, Klaten Regency, has been around since the 1990s. However, in recent years his name has just gone viral on social media thanks to the different sizes of satay in general. The subject will be made into a photo story essay. The method used in making the photo story is EDFAT. The EDFAT method is the most suitable method in making this photo story work. Remembering that the creation process requires expertise in assembling visuals that are able to tell a story. This method also requires special precision and sensitivity to objects, subjects and moments in the creation of his works. The process of making this work relies on the use of a Canon 4000D DSLR camera. The creation of this work produces 6 works with detailed methods consisting of 2 photos. Keywords: Photo Story, culinary photography, Klaten, Sate Kambing Jumbo, Photography.
CYBERBULLYING DALAM PERMAINAN INTERAKTIF BERBASIS ONLINE Halla Sayyidah Muflichah
Jurnal Ilmu Komunikasi AKRAB Vol. 7 No. 1 (2022): Oktober
Publisher : AKADEMI KOMUNIKASI RADYA BINATAMA

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Abstract

The development of technology that is increasingly rapid and advanced to make many changes that occur, including in the form of interactive games. Along with the development of the era, interactive games began to be integrated with technology to emerge online-based video games that are currently very popular with various groups, especially children and adolescents. It is undeniable that interactive games have goals that should have a positive impact on their users. When interactive games are touched by groups who do not understand the game's literacy, the negative impact will be more felt by the player than the positive impact. Online interactive games like Mobile Legends as an example of a game that can have a negative impact on its users. The negative impact that is quite often experienced by users is cyberbullying. This study aimed to determine the types and forms of cyberbullying that were carried out or received by the game users. By using qualitative research methods and data collection through in-depth interviews. With this research, it is hoped that game literacy can reduce the negative impact of the game.

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