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Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+6285379388533
Journal Mail Official
adammudinillah@staialhikmahpariangan.ac.id
Editorial Address
Jorong Kubang Kaciak Dusun Kubang Kaciak, Kelurahan Balai Tangah, Kecamatan Lintau Buo Utara, Kabupaten Tanah Datar, Provinsi Sumatera Barat, Kodepos 27293.
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Journal of Computer Science Advancements
ISSN : 30263379     EISSN : 3024899X     DOI : https://doi.org/10.70177/jsca
Core Subject : Science,
Journal of Computer Science Advancements is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of science, engineering and information technology. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the Journal of Computer Science Advancements follows the open access policy that allows the published articles freely available online without any subscription.
Articles 6 Documents
Search results for , issue "Vol. 1 No. 3 (2023)" : 6 Documents clear
Development of Time Passage Media to Stimulate Symbolic Thinking and Problem Solving in 5-6 Years Old Children Mimah, Mimah; Tabroni, Imam; Barroso, Uwe; Intes, Amina
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.481

Abstract

Learning media is only a tool for the success of the teaching and learning process, as a component of the success of the teaching and learning process, the provision of learning media is a must. The purpose of the time passage is to introduce the concept of time, introduce the count of 1-10, and how to turn the hands of the clock. Research using research and development models from Borg & Gall. Research location at RA Ibnu Zain Respondents 4 students of Ra Ibnu Zain. The overall results of this study state that the Time Aisle Media can be used as learning media referring to the results of the validation test, the first trial pre-test 31.25% and the second trial post-test 72.5% showed there was development as expected in the time aisle media in problem solving and symbolic thinking at Ra Ibnu Zain.
Development of Smart Pocket Learning Media to Improve the Ability to Recognize Number Concepts in Children Aged 5-6 Years Delpiyani, Delpiyani; Tabroni, Imam; Brunel, Benjamin; Alan, Milton
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.482

Abstract

This study aims to produce valid Smart Pocket learning media to improve symbolic thinking skills in children aged 5-6 years. This research is a development research with the development model used by Sugiyono. In this study, researchers only used 7 (seven) stages, namely knowing problems and potential, data collection, product design, design validation, design revision, product trials and product manufacturing. The next stage was not carried out due to cost and time constraints. The data collection technique used is a questionnaire, where the questionnaire is validated by material experts, media experts and educators. The type of data generated is quantitative and qualitative data. The average percentage result of the pretest conducted on 3 children is 10.3%, proving that the child's condition is still in the stage of starting to develop. Then the posttest is carried out, namely the condition after the child is given Smart Pocket media, the average percentage result of this posttest is 16% which proves that the child has changed the condition to develop as expected. So it can be concluded that Smart Pocket media to improve the ability to think symbollically for children aged 5-6 years has met the criteria for validity.
The Application of Talaqqi Method to Improve the Pronunciation of Hijaiyah Letters in Children in Pengajian Zahro, Zahro; Tabroni, Imam; Jixiong, Cai; Jie, Lie
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.483

Abstract

Learning the Qur'an, especially the ability to read the Qur'an, should be taught to children from an early age. In teaching reading the Qur'an teachers can use various methods. One of the methods of reading the Qur'an is the iqro' method. The purpose of the iqro' method is to prepare students to become a qur'ani generation, namely a generation that loves the Qur'an, is committed to the Qur'an and makes it a daily reading and outlook on life. Talaqqi method is a method used by the teacher in listening to the recitation of the Qur'an to his students directly, anywhere with the condition of meeting face to face without the intermediary of other tools. This study aims to describe the teacher's efforts to improve the pronunciation of hijaiyah letters in children at Pengajian Al-Muttaqien Purwakarta, totaling 25 children. Based on the results of research from cycle and cycle II, it can be concluded that the talaqqi method can improve the ability to pronounce hijaiyah letters in children at Pengajian Al-Muttaqien Purwakarta, it can be seen from the results of data analysis, in the first cycle of the first meeting, the percentage of talaqqi can be seen from the results of data analysis.
Gas Store Data Analysis Using ERD Method and Constitutional Data Warehouse Model Risaldi, Fahmi; Terisia, Vany; Arman, Shevty Arbekti; Yusuf, Diana
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.540

Abstract

A data warehouse is a data storage system that plays a crucial role in business analysis. It collects, integrates, and stores data from multiple sources in a structured format, providing holistic insight into organizational performance. Entity-Relationship Model (ERD) is a visual tool for designing database structures. It uses entities to represent real-world objects and the relationships between them. ERD helps plan an efficient and coherent database design. A conceptual model is an abstract visual representation of information structures and relationships within a domain. It covers key concepts and business rules, assisting in building a solid foundation of understanding before technical designing begins. All three are interrelated in the development of successful information systems. Data warehouses use conceptual models to direct effective data storage design, while ERD helps describe the entities and relationships to be stored in the data warehouse. The combination of all three enables organizations to design, develop, and maintain adequate information systems, based on a deep understanding of data and its relationships. This results in better decision making, more efficient innovation, and optimal utilization of resources. The purpose of this study is to produce optimal data using the ERD method. The main objective is to explain how much data in an information system in the Company and how data management is crucial for effective decision making.
Augmented Reality-Based Computer Hardware Assembly Simulation Learning Media Design at SMK N 1 Bukittinggi Mandiri, Hari Okto
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.541

Abstract

This research is based on the results of observations that the author did at SMK N 1 Bukittinggi. From the results of observations the authors know that in the subject of Basic Network Computers do not use learning media in the learning process. The learning process is carried out in the form of direct practice accompanied by an explanation from the subject teacher. This is seen as less effective in its implementation. Thus the purpose of this study is to design learning media for computer assembly using Augmented Reality technology in order to increase the effectiveness of the learning process. The research method used is the Research and Development (R&D) research method, which is a method used to produce products. The R&D model used is the 4D version, namely, define, design, develop, desseminate with the Luther Sutopo development model which consists of 6 stages, namely conceptualization (concept), design, material collection, manufacture (assembly), testing (testing), distribution (distribution). ). And the product test consists of 3 tests, namely validity test, practicality test, and effectiveness test. Based on the results, the author succeeded in designing Augmented Reality-based assembly learning media. This learning media can be used by teachers and students in Basic Computer Networking subjects. The form of this learning media is an application (apk) that is run using Android, while the validity results obtained from 3 validators are 0.86 which is declared valid, the practical results obtained from 2 examiners are 85.33 which are declared practical, and effectiveness was obtained from 10 students 0.87 which was declared effective.
Asset Maintenance Monitoring Application: A Case Study of a Government Bank Branch Office Anggraini, Julaiha Probo
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.550

Abstract

Asset management in a company is essential to do. Asset management may include record keeping, maintenance, and management environment further. Recording information asset owned by a company is the primary and most important thing to do to record data assets owned by the company. The existence of definite information about the asset owned by a company will provide convenience for the company that is and automatically, the company will also easier to carry out the asset management process further. One of the governments in the Jakarta Branch, which has assets, should be maintained. Recording information assets in one of the government banks, Jakarta Branch, is only partially managed with a computerized system. The process of recording data assets is still done manually and also not maximum. This research developed an Asset Monitoring Application Maintenance feature that can do registration detail information about the attributes and Monitoring of existing assets and Online Work Order. The software development model used in this study is the waterfall model. This thesis will explain the activities in each development phase. With this application, all the attributes of data assets owned by the company can be well identified and inventoried so that the process of monitoring assets is more optimum and easier to do

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