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INDONESIA
Jurnal Informatika
ISSN : 19780524     EISSN : 25286374     DOI : 10.26555
Core Subject : Science,
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 13, No 1 (2019): January 2019" : 5 Documents clear
Indonesia Words Detection Using Fingerprint Winnowing Algorithm Sunardi Sunardi; Anton Yudhana; Iif Alfiatul Mukaromah
Jurnal Informatika Vol 13, No 1 (2019): January 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1003.52 KB) | DOI: 10.26555/jifo.v13i1.a8452

Abstract

The action of plagiarism is bad deeds that violate the code of ethics in the world of writing that often occur in the academic environment, the lack of interest in reading and creativity of the nation is one of the factors that cause obstruction of the progress of a nation. Besides the plagiarism action bad for good name at a college which is caused by the plagiarist. This needs to be minimized or prevented so that the problem does not happen again. the use of fingerprint in winnowing algorithm can solve the problem. winnowing algorithm is an algorithm used to match a word for word with hashing method, the use of n-gram and w-gram is very influential on result of similarity.
Generation of Space Shooter Level Using Genetic Approach Ahmad Hamdani; Wahyu Andhyka Kusuma
Jurnal Informatika Vol 13, No 1 (2019): January 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.984 KB) | DOI: 10.26555/jifo.v13i1.a9746

Abstract

In this article, we used genetic algorithm and geometric-based approach to generating level for 2D space shooter game. We used the defined fitness value from game designer to limit the fitness value of the genetic algorithm process. And the geometric-based is used to generate base level from the best chromosome in genetic algorithm. The geometric generator will take a random object for each corresponding game element from the chromosome. This approach minize the time to generating the object, we directly used object geometry for the data in chromosome so it can minimize process and memory cost. This approached minimizing the content that must be created manually. From the result, to generation level with controlled difficulty, we must change the chromosome length too, so the fitness value can fit the target fitness and not show any linear difficulty. Our result showed this method capable of generating different level and controlled difficulty.
Lightning Effects Technique Comparison in Unity 3D Syauqi Hidayatul Hakim; Wahyu Andhyka Kusuma
Jurnal Informatika Vol 13, No 1 (2019): January 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.891 KB) | DOI: 10.26555/jifo.v13i1.a9762

Abstract

Game developer team especially indie game developer mostly has small number of members and sometimes unbalanced team composition. Sometimes it has more artist than programmer, sometimes it is the opposite. At the same time, consumer will choose game that has a beautiful graphics. This demands of good graphic game can cause problem to unbalanced developer team. Therefore it is needed to know techniques that can utilize many artist or many programmer to create good graphic games. In this articles, we introduce some techniques to create special lightning effects of characters skills in Unity3D. Some of them can be created with good artistic skill. It means that this technique make use of your artist. The other technique created procedurally using Line Renderer from Unity 3D. This technique is friendly for artist since it utilze programmer. At the end of this article, all of those technique will be tested in their performance of its lightness and speed.
Mamdani Fuzzy Implementation for New Student Admission Selection Felix Andika Dwiyanto; Mohammad Rizky Kurniawan; Syaichul Fitrian Akbar; Anik Nur Handayani
Jurnal Informatika Vol 13, No 1 (2019): January 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (600.871 KB) | DOI: 10.26555/jifo.v13i1.a15697

Abstract

In the selection process for New Student Admissions, there are many prospective new students. However, not all candidates accepted at a school. They must be passing through the selection stage by following specific criteria. Therefore, schools need to select candidates following specific criteria to make the best selection of students. Especially in vocational high school (VHS), the selection processes are more complex. It is because every department in VHS certainly has its criteria (different in each department). Based on the background, this study aims to propose a method based on Mamdani Fuzzy that can be applied to the new student admission selection process. There are three main stages in this method, which are fuzzification, inference, and defuzzification.
Design and Build Disaster Emergency Response Systems Using Firebase Cloud Messaging Based on Android and SMS Gateway Tri Ferga Prasetyo; Rohmat Rohmat; Dadan Zalilluddin
Jurnal Informatika Vol 13, No 1 (2019): January 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (967.349 KB) | DOI: 10.26555/jifo.v13i1.a11664

Abstract

Design and implementation emergency response system using firebase cloud messaging android based and sms gateway is a disaster notification information system using mobile android based media by utilizing support from firebase cloud message service and sms gateway. This study aims to assist BPBD Majalengka District in improving the effectiveness, accuracy, and speed of the process of delivering disaster information to the public. Applications use cross-platform messaging through firebase clouds that are able to perform real-time notification reporting to users with details or formatting of text, images, or map coordinates. This research uses Agile Method Development system with Rational Unified Process and software used in making this application is using Android Studio 2.3.2 and PHP programming language.

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