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INDONESIA
Jurnal Infra
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Articles 140 Documents
Search results for , issue "Vol 3, No 2 (2015)" : 140 Documents clear
Analisa Manajemen Risiko Pada Perusahaan Real Estate X Weol, Anthony Loana; Wibowo, Adi; Dewi, Lily Puspa
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Real Estate company X has the IT division that provides support and services to another divisions which became a customer for the IT division. IT division provides services such as procurement of software, hardware assembly, and service divisions helpdesc for the needy. The problems that have occurred on the company network is lost, which caused the saturation point in the cable resulting data is entered into a computer can not be transferred to the server, the server is full, because any existing data within the company will be put into memory on the server, and often memory capacity in the server is no longer enough to accommodate the existing data, and the damage - hardware damage caused by the negligence of the user. That requires a risk analysis of quality management and risk management to cope with risks that exist.In this thesis, risk assessments of the quality management and risk management in IT services was carried out. The author uses several sources to help understand and assess the factors - existing risk factors, namely COBIT 4.1, ISO 31000, and Risk Rating Metodhology by OWASP. Based on research and interviews conducted, it was found several risk factors such as lack of Quality Management System that is used to guide the IT division, the absence of a structured risk management at the company, and the absence of criteria for determining the likelihood and impact for risks that were found.Responses should be done by the company is making a Quality Management System that can be used to provide guidance and guidance for IT divisions to carry out the duties and obligations, and implement a risk management used to identify, analyze, and identify ways how to prevent and avoid risks occurs.
Perencanaan Enterprise Architecture pada Perusahaan Manufaktur PT. Z Hartedja, Odwin Viator; Santoso, Leo Willyanto; Rostianingsih, Silvia
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

PT.Z is a well-known producer and manufacturer of paint in Indonesia with years of experience in paint industry which produce many varieties of paint such as Decorative Coating (water and solvent based), automotive coating, Industrial Coating and Heavy Duty Coating. PT.Z has several subsidiaries all over Indonesia to elevate its product distribution. In the business process, PT.Z applies Information System to support and enhance the overall business. But, the current Information System applied is not subtle and disintegrated. Thus, it is a must for PT.Z to plan and create Enterprise Architecture with the method of Enterprise Architecture Planning. The process begins with doing analytical research of business model and Company’s business process.  Afterwards, there will be analysis for Information Technology applied in PT.Z and the possible future problems regarding the Information Technology. The next step is to make the data architecture design, architecture application and architecture technology which comprehensive and suitable for the business purposes, strategies and business process. The result of Data Architecture Design, Application and the technology contains of eight sub information system, main application, supporting application and the use of Client/Server Architecture Pattern and Service Oriented Architecture.
Aplikasi Crowdfunding Sebagai Perantara Penggalangan Dana Berbasis Website dan Facebook Application Rosalina, Rosalina; Handojo, Andreas; Wibowo, Adi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

To realize an idea, either for business or social purposes wouldrequire a lot of things, such as funding and publication. Fundraising itself is not quick and easy, it takes a lot of people(crowd) to raise funds quickly. Moreover, gathering a lot ofpeople needs publications that generally use social media. Thisresearch is intended to create application that can meet theserequirements, which is a fundraising application that applying the concept of crowdfunding and is connected to social media - Facebook.This application is a web-based application and can be accessed from Facebook Application. Another publications features are login with Facebook, share to Facebook, and newsletter features. From the results of the implementation and testing, we can conclude that this system is capable of running its function as fundraising intermediaries and also publish a fundraising project via Facebook and newsletter.
Pembuatan Aplikasi Mobile Tourism Guide Kota Malang dan Kota Batu Berbasis Android Hartanto, Kelvin; Andjarwirawan, Justinus; Setiawan, Alexander
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Indonesia has a lot of cities, each of which has many tourism atrraction. One of the two cities are famous for tourism place, the city of Malang and Batu. Both of these cities the distance very close to one another. Both the city is also famous for the cool air, and culinary. Many of the tourists who vacation in the city, but tourists and residents around the city are still many who do not know the tourism place that are in both cities. It therefore requires a source of information that is easy to understand and easy to obtain. With the use of smartphones are widely used today, then designed an application to provide information about the tourism place in the city of Malang and Batu.This application provides a variety of information, especially the tourism place, culinary, and hotels in the city of Malang and Batu. Information about the culinary, hotel, and tourism are categorized by the administrator, accompanied by photographs and a detailed description with the goal of keeping the tourists and residents can understand clearly. This application also has many features such as nearby, get route, GPS, maps, tourism tour, review, and rating. The application is designed to operate on smartphones with Android operating system.From the test results, the application can perform the function of maps, get the route, nearby as well as other functions such as ratings, and reviews. So that a user who will be traveling to the city of Malang and Batu can use the features of this application.
Analisa Risiko pada bidang Software Acquisition,Implementation,Maintenance PT. Z Kurniawan, Albert; Wibowo, Adi; Gunawan, Ibnu
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

PT.Z is a printing company based in Sidoarjo. PT.Z handle various customers both domestic and abroad. Information technology has been used to support nearly in all processes in PT.Z, but they has never done a risk analysis before so that the company do not know anything about IT risks that can occur. Therefore, it takes a risk analysis so that the company can determine what risks may occur and how to respond to those risks.In this thesis, risk assessment performed in the process of software acquisition, implementation, and maintenance. The steps used in performing the risk assessment are measuring the level of maturity of the IT using the Capability Maturity Model Integration (CMMI), then perform mapping of CMMI to COBIT 4.1, and using the OWASP Risk Rating Methodology as a guide in the calculation of risk. Some of these risk factors include the lack of monitoring process based on clear value of metrics, no identification of IT processes that have great impact on the companys business process, there is no verification of value in the result of monitoring data collection.
Aplikasi Committee Recruitment Broadcast di Universitas Kristen Petra Berbasis Website dan Facebook API Wijaya, Caroline Indah; Handojo, Andreas; Purbowo, Anita Nathania
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Dissemination of information and recruitment of event committees at Petra Christian University are still manually performed. Students still have difficulties to get the information about activities / events in campus which are still open committee recruitment. Therefore, Petra Christian University needs a website to provide information to all students and facilitate students in registering committee activities.This thesis made web-based application inside social media facebook which use facebook API and PostageApp email service to broadcast committee informations. Features provided in this application are adding new committee activities, searching activities, the registration of committee, committee acceptance, notification, the committee appraisal, displaying the committee history of students, approving the committee activities, and importing data from an excel file. This application is made using the programming language PHP and HTML, CodeIgniter framework, and MySQL database.Based on the tests performed, this website application can be run on facebook canvas that can be accessed after logging on facebook and approving the permissions dialog. This application can help students get information about the activities of the committee at Petra Christian University, assist the process of registration and recruitment committee. The website can also provide broadcast facebook and email notifications to students. This application derive satisfaction score of 82,03% respondents.
Pembuatan Game Cerita Rakyat Dengan Bentuk Adventure Game Tjahjono, Harvey; Liliana, Liliana; Gunadi, Kartika
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

These days traditional thing has been left behind not only by adults but also by children. One of them is folklore. It disappears because its package cannot interest the people. It needs a better package that interests a lot of people, for example game. The game in this thesis took folklore theme that would teach the children about morale values. This game was made based on PC game because electronic device are increasingly in demand and with adventure game-based which is a game genre that a lot of people like including the children.This game was made by Unity3D which is can place the objects that we use easier. Besides, camera setting which is a feature of Unity3D can make the setting of the 2D graphics easier. First of all, the folklores need to be parted into the playable-part and the non-playable-part. In playable-part, the player needs to solve some tasks to play the next folklore. In non-playable-part, the game will show an animation.This folklore game can interests the children to become a better person from the morale value. But, it is hard to implement folklore into adventure game for some folklores. For example Origin of Mahakam River’s Creek that has some complicated detail to express the setting of the story.
Perumusan dan Penyelesaian Persamaan Kesetimbangan dalam Analisis Dinamis pada Bangunan Tinggi Berbasis Website Herjanto, Hans Christian; Andjarwirawan, Justinus; Palit, Henry Novianus
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Applications commonly used to solve the equations of dynamic analysis produce output that is less accurate because the use of mass implementation is less precise. Most of the applications are commercial and require the installation process before they can be used. The authors developed an application that uses website as the user interface, so that it can be accessed easily and does not require any installation process. The Website was created by using a more precise mass implementation so that the output becomes more accurate with simulated deformation and structure deflection.The Authors designed the website so that a user can have an account to make a project that is public or private, and an admin can manage the member data. Input process data are entered into tables with tabs such as node, properties, elements, joint mass, joint loads, ground acceleration, process so that the user can perform data input easily. Dynamic analysis calculation is performed by processing the input data using the Newmark method involving the creation of stiffness, mass, damping matrices the initialization of displacement, velocity, and acceleration the calculation of integration constants, the creation of element stiffness matrix, the calculation of displacement with time dependent, the calculation of displacement, velocity and acceleration.This dynamic analysis website generates outputs like all mentioned matrices in each element,  structure stiffness matrix, structure mass matrix, and displacement vector that conform with the exact solution. Results of displacement vector are  used to display the simulation of deformation and structure deflection at each time interval so the the structurak changes are observable from the beginning to the end.
Visual Novel Authoring Tool Berbasis Web Admaja, Hans Aditya; Andjarwirawan, Justinus; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Visual Novel is an interactive fiction game comprised of static images, sounds, and video combined. However, almost all of visual novel available are only accessible after completing the installation process on the platform defined by the development of that visual novel. Besides, authoring tools specialized for visual novel making are mainly based on desktop. Through this development, the authors would like to provide a widely accessible application which is available over the web and delivering ease of use of visual novel authoring tool. Availability of playable visual novel is also included to be one advantage of playing visual novel hassle-free.The results obtained from this application, among others, can upload and manage files necessary to be used in the visual novel project as its resource, create a visual novel through the provided editor, publish created visual novel, and play all published visual novel.
Media Interaktif Pembelajaran Sistem Pencernaan Runtulalu, Daniel; Liliana, Liliana; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

The learning process can be done by utilizing multiple media, such as sounds, images, and animation. In general, the available learning media only use one medium that is either images or texts. If you only use one medium, the learning process becomes less effective. Combining some elements of these mediums will complement each other, therefore this thesis create an interactive learning media.This application have 3 menus i.e. illness, digestive system, and test. The simulation was made interactive with hover, click and drag with the mouse, and by pressing the key on the keyboard. The test menu contains multiple choice and hangman. The test menu is created so the user can remember about material that has been provided. This application was created with Adobe Flash CS6 and actionscript 3 as the programming language. Based on the results of the testing, the application can be run sufficiently and can perform all the functions. The results of the survey content, memory and subjective satisfaction has a 85% of score because of easeness of use and clear navigation. A hurried user often had difficulties in doing the test because they didn’t read the instructions given.

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