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Kota surabaya,
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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 61 Documents
Search results for , issue "Vol 4, No 2 (2016)" : 61 Documents clear
Aplikasi Game Edukasi Pengenalan Kosakata Bahasa Inggris Berbasis Mobile Fernando Irawan; Justinus Andjarwirawan; Yulia Yulia
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

English is universal language that important and have big impact in the world of work and social work. But the children prefer playing than learning something new like English. One game that is loved by children are playing smartphone because children are now begin to have access to a smartphone.Therefore, in order to make children can learn English in an activity favored by them. Educational game made for the introduction of the English vocabulary-based Mobile. One of the methods used by teachers in teaching is the Total Physical Response associated with body movements.Thust the system utilize the use of accelerometer sensors that record the movement on smartphones to increase interest in children's learning.Overall this system can help children to gain knowledge about the English vocabulary so hopefully with this application, children can be more interested in mastering the English language so that it can be a start for success in the future.
Aplikasi Pembelajaran tentang Ular di Indonesia berbasis Android Kevin Andrean Mariyono; Gregorius Satia Budhi; Henry Novianus Palit
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Indonesia is the largest archipelago country in the world. Every island in Indonesia has a variety of different biological. Variety of biological diversity in Indonesia is also one of the largest in the world. Various types of flora and fauna which adorn every island in Indonesia into a separate icon for each island. One of the existing biodiversity in Indonesia is the type of snake. Indonesia has approximately 20% of the snakes scattered in every island. Such varieties include size, color, and the level of spreading in Indonesia. For all sorts of information about the snakes that exist today is still fairly quite minimal. Books that discuss the types of snakes are still relatively minimal. As  the smartphone now has become part of every society, the book was gradually being abandoned. Therefore, the objective of this research is to create an application that can help provide information about snakes in Indonesia with more ease.In this research, the creation of applications of learning about snakes in Indonesia based on Android, which is one smartphone operating system that is used in many circles. This app has a feature that can help users, especially information about snakes, handling and handle snake bites, as well as a variety of other additional information.Based on the results of the implementation and testing is done, the application can provide information about snakes accompanied by photographs and spreading displayed with a map, a brief description and video handling snake bites and how to handle, question and answer forum for sharing information, as well as the provision of other additional information. With this application users can use the information to increase knowledge.
Game Real-Time Strategy dengan menggunakan Artificial Intelligence Quantified Judgement Model dan Backpropagation Neural Network Owen Ener; Gregorius Satia Budhi; Liliana Liliana
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Real-Time Strategy (RTS) Game is a quite popular video game genre. The uniqueness of RTS Games is that it is a Strategy Game where time will still continue for all the players. This creates situations where the player must determine their strategies in a matter of seconds. To get a good gameplay experience, then we would need enemies for the player. The way we could do that is to create an AI that could take into account the mechanics of the game. This thesis is aimed to broaden our knowledge on how to develop AI for RTS games.The game will be created in Unity Game Engine 5.1.2f1, where the AI that is going to be implemented is the Quantified Judgement Model and the Neural Network backpropagation. The Quantified Judgement Model will act as Abstract Controller, giving orders to his troops much like a general in a war. Neural Network Backpropagation will be used for the Virtual Character, where the AI will act for each of the troops to think on what they should do. Whether they have to fall back, or keep going forward according to the orders given to him.
Aplikasi T.R.U.S.T. ( The Recording Unit of Spy Tools ) pada Android Reynaldo Suryo Purnomo; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

As the time goes, Spy Camera's types and functions will expand until it is divided into its functionality. Spy Camera can be found as one of spy tools to the people in different group of society for their safety and monitoring in various field; e. g records sounds, hidden camera for investigation, in finding specific evidence for cases, surveillance for store, houses, and can be used as a child-monitoring. With the improvement usability of Spy Camera, almost every houses or work places use Spy Camera in which we called CCTV (Closed Circuit Television). It functionality can be use as well for self-defense since these days we find it very hard to trust someone and it will need a large amount of money for buying an impractical spy camera. It triggered a necessity to build a cheap and practical Spy Camera with some amount of proper technological development, that necessity can be fulfilled. In this context, a smartphone technological development will be used because smartphone nowadays can be used for taking photos, record some videos, and even records sound. With a good Internet connection, an online backup could be performed with more features, which use motion sensor, an alarm, and data security. Finally, the application Spy Camera which we called T.R.U.S.T has various features such as taking pictures, records sounds, saving files and backing it up to Google Drive, sending emails, SMS trigger, and doing some general settings in taking pictures, video recording and application’s sounds.From above, it can be summarized that using smartphone features nowadays, a Spy Camera application can be made. A Spy Camera application is a solution for a cheap and practical Spy Camera. It doesn't need specific tools, but it can be used in today’s smartphones.
Pembuatan Aplikasi Media Interaktif Untuk Pengenalan Tokoh Alkitab Berbasis Android Valentine Grieda Sahuburua; Kristo Radion Purba; Anita Nathania Purbowo
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Facilities which parent provide in the form of gadgets are not infrequently abused by the child. Gadgets that can be used as a supporting medium children to learn more commonly used as a medium of entertainment, such as games. In the current era, it is not rare to find that people are not too interested in reading the Bible. Not only in the adult population, but also in teenagers and children. Children tend to only know one or two salient life stories of Bible characters. As to the character of David, the children tend to recognize David as someone who beat Goliath the Philistine commander. But other than that, most children do not know the story of David's life more.This application is an interactive media that can be used by children to be able to recognize the biblical figures like David and Joseph. At each stage of the application that requires a reference to the Bible, has been provided so that children can directly read the reference and can also play this application. Overall this application helps children get to know the Bible figure better. The application used to create interactive media are Android Studio and supported by AndEngine.
Evaluasi Penggunaan Linux Router untuk Pembatasan Bandwidth Aplikasi Internet Tertentu Willy Santoso; Henry Novianus Palit; Justinus Andjarwirawan
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

According to Cisco report in 2015, Internet usage has increased more than five times in the last 5 years, and it was projected to increase three times over the next 5 years. Increasing use of the internet is mostly caused by certain internet applications such as Flash, MPEG, video streaming, and P2P file sharing. Therefore, bandwidth configuration with traffic shaping method in Linux is needed in order to provide the needs of the Internet in accordance with user class. nDPI is used for classifying the data traffic in the Internet network.Work on the thesis focuses on the evaluation of the use of nDPI on bittorrent P2P applications. The evaluation was done using iptables to perform the data traffic marking and traffic control (tc) to do the bandwidth shaping. Bandwidth monitoring used iptraf applications on Linux and Networx application on the client.Based on testing performed, traffic shaping with nDPI coupled with cache successfully limited the bandwidth usage of  bittorrent P2P applications. The nDPI with cache was evaluated in different cache sizes and bandwidth limits. nDPI with size cache of 1024 entries is recommended. nDPI can not fully classifying bittorrent traffic correctly.
Pembuatan Website untuk Layanan Pemesanan Catering ELLA Ariel Ronaldo Santoso; Agustinus Noertjahyana; Yulia Yulia
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Speed is very needed by humans, because humans increasingly busy in work. Speed is important for humans who wants to support the desire of almost instantaneous. Some business opportunities that take advantage of technological advances which can be seen more and more business transactions are done online. The existence of e-commerce as GoFood, Food Panda, McDelivery, PHD, KFC Online is an alternative promising business to be applied in the era of technological development today, because e-commerce provides much convenience for both parties, either from the seller or from the buyer. Based on this background Catering ELLA seeks to create a website booking service and administration. The website is expected to create comfort and speed in the process of ordering food. The entire purchase feature to report all incorporated into a system that is not bothersome owner and reduce the risk of human error. Overall a website created in accordance with the needs of catering and users. Users feel the speed and in the process of purchasing food for catering and administrative processes.
Aplikasi Pendeteksi Jauh Dekat Posisi Suatu Objek Dengan Menggunakan Kinect For Windows Jeffrey Harto Muntjang Disurja; Liliana Liliana; Gregorius Satiabudhi
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

The growth of technology are used on every aspect of human lifes. One that rapidly growing is technology on video games. Virtual reality is on that raise the intereset of game developer to improve the quality of gameplay. By using virtual reality, user can interact directly with the game world this will give the user feeling of reality. One of the technology that used in virtual reality is kinect. On that aspect this research about the depth sensor of kinect device is chosen. Depth sensor will be used to get an input of user motion to make a different result based on the depth movement. This research is meant to create an application that can give a different output on virtual reality game based on depth input that kinect catch from user motion.Kinect is used as the game controller in the result of this virtual reality game research. Kinect device will used to control the game character, user only need to move their body parts tomove the character this kind of controller will led to a feeling of reality experienced by user. Therefore to increase that feel, the depth movement that user do will be calculated using physics to give a more better output.The test result shown that kinect device can give good output by using the depth sensor. The test can divide the speed that kinect catch can be classified to 4 stage dan each of this stage can giive a different reaction on the game.
Pembuatan Aplikasi Saat Teduh Pada Mobile Device Berbasis Android Timothy Tiovano Notopuro; Alexander Setiawan; Justinus Andjarwirawan
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Quiet time is an activity of Christians to pray, worship God and reading the Bible personally are generally done in the morning before any activity begins. But many Christians overlook a quiet time because often they do not know what to do for a quiet time as a song to be sung, and devotional material must be read.In this study conducted by making quiet time Android-based applications with Phonegap technology. This app has a feature to help users to have a quiet time and users can discuss with other users on matters relating to the Christian life and the truth of the BibleBased on the results of the implementation and testing that has been done, the application can display the material in the form of devotional quiet time every day, provide a video link song material for quiet time, and provide features to users in order to have discussions with the use of technology Google Cloud Messaging.
Aplikasi Pembuatan E-Commerce Pada Toko X Hans Kurniawan Soetanto; Leo Willyanto Santoso; Alexander Setiawan
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

X Store is a company in Salatiga which their focus on selling computer accessories. In doing their business process, all sales is recorded in store/offline. After their company close, there is no sales after. Because they don’t have any online system. The other way to do sales, they use BBM, whatsapp, and email to contact selling department. The problems encountered, that selling department got hardly to maintain one by one phone call. Based on this background, application is designed to overcome the problems.Application was build based on website that can accessed by customer to do transaction by their phone or computer. This website help customer to do transaction such as choosing item, payment, packaging, and delivery their item. Lastly, confirmation transaction e-mail for customer. The website was build  using PHP as the programming language and MySQL databases.Overall this website meets the company requirements and help customer to do transaction. This proven by 80% is satisfied with the website and 60% is quite satisfied with the completeness information.