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Contact Name
Prasetyo Adhitama
Contact Email
prasetyoa@yahoo.com
Phone
+6222-86010080
Journal Mail Official
jvad@lppm.itb.ac.id
Editorial Address
LPPM ITB, Gedung CRCS, Institut Teknologi Bandung, Lt. 6 & 7, Jl. Ganesha No. 1, Bandung, 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Visual Art and Design
ISSN : 23375795     EISSN : 23385480     DOI : https://doi.org/10.5614/jvad
Core Subject : Humanities, Art,
Journal of Visual Art and Design focuses on theoretical and empirical research articles in the Visual Art and Design disciplines in the region of Asia and Pacific. The scope includes the following subject areas: Design and Art History, Visual Culture, Art and Design Methodology, Art and Design Discourse, Design and Culture, Art and Design Sociology, Design and Art Management, Art Criticism, Anthropology of Art and Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Craft, Architectural Design, Film, Multimedia, Design Policy, Psychology of Art and Design as well as Art and Design Education. Journal of Visual Art and Design welcomes original research, Art and Design work, and critical discourse on traditional and contemporary issues in the field of Art and Design. Researchers, Artists, and Designers are welcomed to contribute in the form of conceptual or theoretical approaches, designer/artists writings, case studies or critical essays in the fields of Art and Design.
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design" : 5 Documents clear
Experiencing Design “Pleasures”: Framework for Pleasurable Experiences On Designed Objects Achmad Syarief
Journal of Visual Art and Design Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.2.1

Abstract

This paper explores the importance of human perceptual experiences toward objects, an effort to understand how human (as users of object) experiencing pleasures when interacting with a designed object. Having the purpose to explore the theoretical structure of human and object interaction, the paper contextualizes the concept of pleasurable experience in product use by (1) understanding the conceptual traces of “pleasure in design” in the history of design thinking (e.g. modernism and post-modernism), (2) correlating the identified traces with research results from other related field (e.g. cognitive psychology) to clarify the conceptual mechanism of human pleasurable experience, and (3) synthesizing results to define the theoretical framework in assessing pleasurable experience when human interact with a designed object. Following the path of Patrick Jordan’s theory on the pleasure in human factors, the study indicates that there are four identified functions of pleasure in product use: pleasure of using, pleasure of interacting, pleasure of understanding, and pleasure of owning. Those dimensions represent the experiential aspect of arousal (on the continuum of temporal – perpetual) and interactivity (on the continuum of individual – group).
Kajian Bentuk dan Makna Simbolik Figurin Gerabah Majapahit (Periode Hayam Wuruk 1350-1389 M) Anne Susannawaty
Journal of Visual Art and Design Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.2.2

Abstract

The earthware figurines of Majapahit  were clay-based artworks from the Majapahit Kingdom (1350-1389 AD) of Trowulan at Mojokerto, East Java. The name "majapahit" itself refers to the known great kingdom that unite "nusantara" (covering Malay peninsula, Sumatra, Java, Bali, Borneo, Celebes, up North to the Southern of Phillipine). Having exposed to the varieties and high-quality of earthware figurines of Majapahit from the Trowulan site, the study looks into their symbolic shapes and meanings which was known to be heavily influenced by Hinduism. To address this issue, the study applied qualitative-descriptive method by means of visual analysis. Study on clay-objects' shapes was carried out to explore the associated meanings of 4 (four) figurine groups: (1) male figurines, (2) female figurines, (3) child figurines, and (4) deformed-face figurines. Results indicate that shapes of the object cater their symbols and associated meanings to the way religion and/or beliefs were held. Figure of gods, kings, and the nobles were made to manifest values (truth, heroism, devotion,and loyalty). Yet, although Hinduism was the most associated values to appear on the objects, Budhism were also identified.This shows that earthware figurines of Majapahit were product of acculturation where different values are met, explored, and exposed to appease the spirits (dharma) through ritual and performance. 
Vernakularisme, Informalitas, dan Urbanisme: Café sebagai Ekspresi Gaya Hidup Kontemporer Rr. Dhian Damajani
Journal of Visual Art and Design Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.2.3

Abstract

The word café originated from coffee, which is commonly used to describe a place where one drinks coffee, i.e. coffeehouse. Generally, this place is not too large in space providing drinks and snacks, as well as accommodates other activities for use either in the morning or late afternoon. This habit of coffee-drinking is carried out by societies in various countries around the world, including in Indonesia. This research explores cafés that embed to the local context of Bandung as case studies. This is due to the increase number of cafés in Bandung during the early 2000s which demostrate conditions that are unique and perhaps unfounded in other places of Indonesia. There are 5 (five) design variables that illustrate the diversity of cafés in Bandung: (1) Scale (café dimensions), (2) Class (low, medium, high economic-level), (3) Type (internet-café, bookstore-café, music-café, gallery-café etc), (4) Location (part of a commercial area, in one’s front yard, along the street, within a public open space), as well as (5) Time (morning, afternoon, late afternoon, evening, or more than one period of time). It is found that cafés in Bandung have developed beyond the boundaries of their origin and denotative meanings. Their existences have become part of the everyday life of the society, it serves not only as a place to chat and spend free time during late afternoons, but also as transactional-spaces that accommodate diverse activities. Referring to Barbara Kirschenblatt-Gimblett [1] this situation illustrates the phenomenon of urban vernacularism that is marked by the following characteristics: sporadic, self produced, absence of author and creator identity, as well as free from any formal pressure.
Karakter Visual Keindonesiaan dalam Iklan Cetak di Indonesia Didit Widiatmoko Suwardikun
Journal of Visual Art and Design Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.2.4

Abstract

Many have tried to explore the unified identity character of an Indonesian, arousing certain tribal cultures to visually represent "Indonesian" on apparent bestowed upon Indonesia as a nation of multi-cultures. This is clearly be seen in advertisements where the expressed visuals represent periods, societal forms, political, and economical situation according to the allotted time and space. Thus, visuals on advertisements may serve as clues to understand the significance of expressions as "Indonesian" out of the memory of how things were and were done and therefore ought to be done. This study explores visuals from the advertisements of the past to understand the spirit of Indonesia as a nation for the purpose of tomorrow. The study looked into visuals of the advertisements from the Dutch colonial era, Japanese occupation period, the birth of a nation in 1950s, the new order (1970s-1990s), and end with those of reform order (2000s); in order to portray "Indonesian" in terms of figure, behavior, and attitude of a nation. The paper discusses visuals of the past to model the present and future of an "Indonesian".
Karakter Busana Kebesaran Raja Surakarta dan Yogyakarta Hadiningrat Periode 1755-2005 Ngatinah Ngatinah
Journal of Visual Art and Design Vol. 2 No. 2 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.2.5

Abstract

Clothes represent cultural expressions and associate with certain social status. The Javanese societies, as complex as they are, possess unique social stratification according to the hierarchy of their positions, where the king has the tipmost status, followed by the nobles, merchants, farmers, and commoners. Thus, king clothes expresses societal status and cultural heritage of Java. This paper explores varieties of king clothes from the Surakarta and Yogyakarta kingdom on the period of 1755-2005, in order to identify the styles, associated symbolic meanings, and aesthetic values of the clothes whose patronage the Javanese people. The study focuses on the objects associate with king's clothes such as throne (kuluk/panunggul), sikepan bleggen, bordiran ageng, cinde/lancingan, blumbangan kampuh,  wedhungpasikon, belt (ukup), kepuh, and footwear (selop). Results indicate that the king clothes of Surakarta and Yogyakarta were not made to solely express symbolic meanings but also to differ identities of the throned kings. Changes on the shape of the throne (kuluk or panunggul), coat (sikepan  ageng bordiran bleggen), accesories, cinde pants (lancingan atau sarual), kampuh blumbangan with parang barong batik,  short sword (pasikon wedhung), keris, belt (ukup) a pair of clothes on the back, and footwear (selop), can be used to characterize the throned kings and thus identities of them.

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