Bella, Leila Aisya
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Faktor Penyebab Rendahnya Partisipasi Remaja dalam Kegiatan Keagamaan sebagai Problematika PAI di Desa Janti Jogoroto Jombang Bella, Leila Aisya; Lilawati, Emi; Wafa, M. Aliyul
YASIN Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.9913

Abstract

Although adolescent participation in community-based religious activities has received attention in various previous studies, research that specifically discusses the causes of low participation as a direct problem of Islamic Religious Education (PAI) in the context of rural Java remains limited. This study aims to analyze the factors causing low adolescent participation in religious activities and to explain how these factors become fundamental problems for PAI in Janti Jogoroto Village, Jombang. This study used a qualitative approach with a phenomenological design, involving 12 informants consisting of adolescents, parents, and religious figures selected using purposive sampling. Data were collected through in-depth interviews, observation, and documentation, then analyzed using the Miles and Huberman interactive model, which includes data reduction, data display, and verification. The results showed that low adolescent participation was caused by a combination of internal factors, such as low interest, laziness, lack of self-confidence, shyness, and fatigue due to school or work, as well as external factors, such as strong peer influence, social media distractions, monotonous activities, and limited access to facilities. These factors become problems for PAI because they indicate a gap between cognitive understanding and religious practice, weak internalization of Islamic values, and the incompatibility of conventional PAI approaches with the developmental characteristics of adolescents. These findings contribute to the development of nonformal PAI studies by integrating Ajzen’s Theory of Planned Behavior and Durkheim’s functionalism, and expand understanding of the role of socio-digital factors in mediating religious education outcomes in rural communities. The conclusion of this study emphasizes that low adolescent participation plays an important role in weakening the sustainability of communal religious traditions, so parents, religious figures, PAI teachers, village governments, and religious institutions need to design mentoring strategies that are more collaborative, empowering for adolescents, and adaptive to digital development.
Pengembangan Game Edukasi Wordwall untuk Meningkatkan Minat Belajar Siswa dalam Mata Pelajaran Sejarah Kebudayaan Islam di MTS al-Asy’ariyah Banjarsari Bella, Leila Aisya; Lilawati, Emi; Wafa, M. Aliyul
YASIN Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.9929

Abstract

The development of interactive learning media is necessary to increase students’ interest and understanding in the subject of Islamic Cultural History (SKI), particularly through the use of educational game-based technology. This study aimed to develop interactive learning media based on the Wordwall game to increase students’ interest and understanding in the SKI subject at MTs Al-Asy’ariyah Banjarsari. This study used the Research and Development (R&D) method with the ADDIE model, which includes the stages of needs analysis, design, development, implementation, and evaluation. The product developed was an SKIPlay educational game containing interactive quizzes and a “balloon pop” game aligned with the learning outcomes of the Kurikulum Merdeka. The validation results showed that the developed media met the feasibility criteria, with a media expert assessment score of 92.5% in the highly valid category and a material expert assessment score of 100% in the highly valid category. A limited trial involving 28 eighth-grade students showed a student response score of 86.21%, indicating that the Wordwall media was considered engaging, easy to use, and helpful in understanding SKI material. The paired sample t-test obtained a significance value of 0.00 < 0.05, indicating a significant improvement after the use of the media. In addition, the N-Gain score of 75.26% was in the moderately effective category. These findings confirm that the Wordwall media based on the SKIPlay educational game is feasible and moderately effective for increasing students’ learning interest and understanding in SKI learning.