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Fotografi Komersial Menggunakan Kamera Smartphone Sutikno
Jurnal Ragam Pengabdian Vol. 2 No. 2 (2025): Mei-Agustus "The Role of Community Service in Increasing Children's Educational
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/1mbrj057

Abstract

Perkembangan smartphone membawa dampak signifikan di dunia fotografi komerisal, khususnya bagi pelajar di Desain Komunikasi Visual. Penetilitan ini mempunyai tujuan untuk memberi pelatihan fotografi komersial menggunakan kamera smartphone kepada siswa SMK Al-Islah Surabaya jurusan Desain Komunikasi Visual dan Multimedia. Metode yang digunakan adalah pendampingan melalui tiga tahapan utama: identifikasi dan analisis masalah, koordinasi dengan mitra, serta pelaksanaan pelatihan. Materi pelatihan meliputi pengenalan fungsi smartphone, kaidah fotografi komersial, teknik pencahayaan, pengaturan manual kamera, serta editing menggunakan aplikasi android. Hasil pelatihan menunjukan peningkatan pemahaman siswa terhadap konsep dasar fotografi dan kemampuan praktis dalam memotret produk secara efektif hanya dengan menggunakan smartphone. Kegiatan ini membuktikan bahwa perangkat sederhana seperti smartphone dapat menjadi media pembelajaran yang efektif dan terjangkau dalam menyiapkan generasi muda menghadapi tantangan industri kreatif.
Pembuatan Film Pendek Fiksi Thriller Penggambaran Dibalik Pikiran Penderita Psikotik Sutikno; Rizqi Rhesa Harsana; Sigit Prayitno Yosep
CandraRupa : Journal of Art, Design, and Media Vol. 4 No. 2 (2025): Vol.4 No.2, October 2025
Publisher : Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mental health is a vital aspect of achieving overall well-being, yet it is often overlooked, especially in developing countries. The focus on mental disorders is dominant over efforts to maintain mental health. Psychosis, such as that experienced by those with psychotic disorders, presents a serious challenge. Its causes are complex, involving genetic factors, brain development, and exposure to stress. Cry of Fear, a video game, provides a narrative around mental health and psychosis, inspiring the author to create a short film with a similar theme. As director, the author details his creative process, choosing the color blue as a symbol of strength and coolness. The short film aims to raise awareness of mental health as a significant issue and reinvents the Cry of Fear narrative in the thriller genre through a unique storytelling style. The filmmaking process also highlights the director's role as creator and leader, bringing imagination to life through images and visuals. The end result is expected to provide an engaging experience for the audience while conveying an important message about mental health.