Riana
Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Nias

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Development of an Indonesian Language Learning Video for Grade VIII of Junior High School Negeri 2 Gunungsitoli Utara Hilda Natalia Hulu; Riana; Kesaktian Telaumbanua
RETORIKA: Jurnal Ilmu Bahasa Vol. 9 No. 3 (2023)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.9.3.2023.457-465

Abstract

Finding a workable, practical, and successful way to create instructional films for the Indonesian language at SMP Negeri 2 Gunungsitoli Utara based on persuasive text writing content is the goal of this research. Research and development encompasses this sort of study. The five-stage ADDIE paradigm is used for development; they are as follows: analysis, design, development, implementation (or execution), and evaluation. The Indonesian language learning film went through a rigorous testing process that included three separate groups of specialists (materialists, linguists, and design experts) and was piloted in eighth grade at SMP Negeri 2 Gunungsitoli Utara. Researchers found that material expert validators gave the video a 92% validity rating at revision II, language expert validators gave it a 100% validity rating, and design expert validators gave it a 95% feasibility rating, all in relation to the persuasive text writing material taught at SMP Negeri 2 Gunugsitoli Utara. The field test had a very practical category score of 96% and a small group test score of 93% for the learning video's practicality. With a classical completion percentage of 95%, the learning film has also been evaluated and shown to be quite successful. This study's findings suggest that the ADDIE-based instructional video for the Indonesian language at SMP Negeri 2 Gunugsitoli Utara has fulfilled all criteria and is ready for usage.
Development of Comic Learning Media in Class XI SMK Negeri 2 Botomuzoi Apriyanus Faahakho Dodo Harefa; Imansudi Zega; Riana
RETORIKA: Jurnal Ilmu Bahasa Vol. 10 No. 3 (2024)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.10.3.2024.794-802

Abstract

Teachers should demonstrate greater creativity in creating and enhancing instructional materials. But because SMK Negeri 2 Botomuzoi lacks the infrastructure and equipment expressly meant to promote Indonesian language instruction, teachers there continue to employ a restricted and repetitious amount of media. In order to ensure that the learning materials are reliable, useful, and efficient, this project will create comic-based learning materials for assessing the language and content of theater in the eleventh grade at SMK Negeri 2 Botomuzoi. This study uses the ADDIE model, which comprises the phases of analysis, design, development, implementation, and evaluation, as part of its research and development (R&D) methodology. Three specialists in material, language, and design evaluated the comic-based learning materials, which were then put to the test through product testing with TKJ students in the 11th grade at SMK Negeri 2 Botomuzoi. Thanks to validation scores of 97.5% from material experts, 100% from language experts, and 95% from design experts, the results show that the comic learning medium is both viable and legitimate. The learning media was rated as being very practical when it came to practicality; it received scores of 86.7% in solo testing, 94.2% in small group tests, and 93.9% in field tests. With a classical completion percentage of 96.3%, it was also proved that the learning media's effectiveness was very high. In conclusion, the ADDIE model was used to generate comic-based learning materials that analyze the language and content of drama in the 11th grade at SMK Negeri 2 Botomuzoi. These materials satisfy the required standards and may be used in the classroom.
Development of Interactive Multimedia for Indonesian Language Class VII SMPN 1 Gido Kesaktian Telaumbanua; Riana; Hilda Natalia Hulu
RETORIKA: Jurnal Ilmu Bahasa Vol. 9 No. 3 (2023)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.9.3.2023.466-470

Abstract

The aim of this study is to create legitimate, usable, and efficient interactive multimedia learning tools. Research and development describes this sort of study. One such model that is utilized is the 4D model. For the creation of a wide range of educational materials, the 4D development model is an invaluable tool. There are four steps to the 4D process: defining, designing, developing, and disseminating. Interactive multimedia learning materials in the form of apps were created and tested in class VII-B at SMP Negeri 1 Gido using a validity testing stage that involved three validators, small group tests, and field tests. Interactive multimedia learning media in the form of apps has been validated by 97.5% of material and content experts, 100% of language experts, and 96.67% of design experts as valid and viable, according to the research. The questionnaire used to evaluate the practicality of application-based interactive multimedia learning material has a rating range from 1 to 4, with 4 being the most appropriate, 3 the most appropriate, 2 the least appropriate, and 1 the least appropriate. Applications using interactive multimedia learning materials that have been validated are considered viable for testing. In small group assessments, 86.67% of students found interactive multimedia learning materials to be practically applicable, while in field tests, 88.46% fell into the "very practical" category. A two-part student response questionnaire, administered in both small-group and field settings, was used to assess the usefulness of Indonesian language apps as interactive multimedia learning tools. With a percentage of classical completeness of 100% in the field test and an impressive 83.3% in the small group test, it is clear that learning mediums are highly successful. If the classical completeness in each trial is more than 80% with a very effective degree of efficacy, then learning is considered to grow. Research conducted by SMP Negeri 1 Gido in seventh grade using a 4D model to create an interactive multimedia learning tool that analyzes the language and structure of fables has been shown to be valid, practical, and successful.
Development of Powerpoint Learning Media on the Material of Examining the Structure of Review Text (Poetry) Class VIII Smp Negeri 1 Moro'o Benedikta Waruwu; Riana
RETORIKA: Jurnal Ilmu Bahasa Vol. 10 No. 1 (2024)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.10.1.2024.143-151

Abstract

The primary aim of this research is to create PowerPoint learning media specifically designed to facilitate the review of poetry structures within textual analysis, with a focus on feasibility, practicality, and effectiveness. Following the systematic approach of the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), this study incorporates various methods including material expert validation questionnaires, linguistic assessments, design expert evaluations, as well as feedback from students and assessments of learning outcomes. The findings reveal the successful development of PowerPoint learning materials tailored to the needs of poetry review text analysis. Notably, feasibility evaluations demonstrated promising results, with material expert assessments achieving a revision rate of 67.3% in the initial stage and a perfect score of 100% in the subsequent revision. Linguistic assessments similarly improved from 65.7% in the first revision to 94.2% in the second. Design expert evaluations showed a significant increase from 38.9% to 94.7% between revisions. Practicality assessments from small group and field trials scored impressively at 96% and 94.2%, respectively, indicating high levels of practical application. Furthermore, effectiveness evaluations exhibited noteworthy outcomes, with a 100% success rate in small group trials and a commendable 92% success rate in field trials, underscoring substantial effectiveness. In conclusion, the developed PowerPoint learning media emerges as a feasible, practical, and effective tool for enhancing the learning process, particularly in the context of reviewing poetry structures. These findings contribute to the advancement of educational technology and instructional design practices.
Development of an Inquiry-Based Learning Module on the Material of Analyzing the Structure of Negotiation Texts for Class X Vocational School Negeri 2 Mandrehe Sani Vesti Wita Gulo; Riana
RETORIKA: Jurnal Ilmu Bahasa Vol. 10 No. 1 (2024)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.10.1.2024.94-100

Abstract

This research endeavors to create a learning module aimed at analyzing negotiation text structures, specifically tailored for class X at SMK Negeri 2 Mandrehe. The objective is to ensure the module's feasibility, practicality, and effectiveness. Employing a Research and Development approach, the study adopts a 4D model consisting of Define, Design, Develop, and Disseminate stages. Validation was conducted by three experts—material, language, and design—alongside small and large group testing within the class. Notable progress was achieved through revisions, with the material expert validation reaching 94% in revision II and design expert validation attaining 95.7%. During small group tests, practicality assessments yielded a score of 96.5%, while field trials demonstrated a practicality rate of 93.3%. The module's effectiveness was confirmed with a 100% success rate in small group tests and an 88% success rate in field trials. In summary, this research highlights the development of a comprehensive learning module tailored for class X, focusing on the analysis of negotiation text structures.