Maria Sofia Hapsari, Alfonsa
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PERANCANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MATA PELAJARAN IPA MATERI UNSUR SENYAWA DAN CAMPURAN KELAS VIII SMP NEGERI 7 SURAKARTA Surendro, Ryo; Supeni, Siti; Maria Sofia Hapsari, Alfonsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47110

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model. The techniques used for data collection include interviews, questionnaires and documentation and are equipped with system testing procedures. Blackbox Testing techniques and validation of product feasibility by experts were carried out to obtain responses regarding the feasibility of learning media. The validation results for product feasibility were analyzed and then converted using a Likert Scale. The objectives of this study are: 1) To determine and assess the level of feasibility of the design of android-based learning for the subject of science, the material of elements, compounds and mixtures for class VIII of SMP Negeri 7 Surakarta; 2) To determine the responses of teachers regarding the design of android-based learning for the subject of science, the material of elements, compounds and mixtures for class VIII of SMP Negeri 7 Surakarta. The results of the study showed that the learning media "A.P.I" obtained very feasible criteria. The results obtained from material experts produced an average percentage of 82%, from media experts produced an average percentage of 85%, then from educators produced an average percentage of 75%. Thus, the learning media "A.P.I" is considered to be able to be used as an alternative learning resource in supporting the science learning process.
RANCANG BANGUN GAME EDUKASI BERBASIS DESKTOP UNTUK PEMBELAJARAN IPA MATERI SUMBER DAN BENTUK ENERGI DI KELAS IV SD NEGERI DANUKUSUMAN TAHUN AJARAN 2025-2026 Taufik Hidayat, Fajar; Heru Sri Suryanti, Hera; Maria Sofia Hapsari, Alfonsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objectives of this study were: (1) to develop a desktop-based educational game on the topic of energy sources and forms for SD Negeri Danukusuman, and (2) to determine the feasibility of using the desktop-based educational game to support the teaching of energy sources and forms at SD Negeri Danukusuman. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The educational game was developed using Construct 2 software. Data were collected through interviews, questionnaires, documentation, and Black Box Testing. The feasibility of the media was evaluated by media experts, subject matter experts, and teachers. The results showed that the desktop-based educational game was successfully developed in accordance with learning needs. Black Box Testing indicated that all game functions operated properly according to the design. The media expert validation obtained a score of 86.6%, categorized as Very Feasible, while the subject matter expert validation obtained a score of 82.5%, also categorized as Very Feasible. The teacher validation resulted in a score of 75%, which was categorized as Feasible. Therefore, the desktop-based educational game is considered feasible for assisting teachers in delivering lessons on energy sources and forms.