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Marcellino Aditya
Universitas Kristen Duta Wacana

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Desain Kap Lampu dari Sampah Wadah Telur Berbahan Karton Menggunakan Teknik Komposit: Reduce egg container waste Candra Davit Victory; Marcellino Aditya
Jurnal Desain Produk Nasional Vol 2 No 2 (2025): Empati sebagai kompetensi desain
Publisher : Penerbit Itenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jdpn.v2i2.62

Abstract

Eggs are one of the foodstuffs that many people consume as daily food. Consuming a lot of eggs and distributing eggs using cardboard or paper egg containers has an effect on the waste produced from this distribution, the waste produced includes inorganic waste. Inorganic waste includes waste that can cause environmental pollution. One way to reduce inorganic waste, especially cardboard egg containers, is by recycling it using a material exploration process. Exploration of safe materials to utilize cardboard egg container waste using composite techniques. The composite technique is carried out using mixed materials such as gelatin, glycerol and water as the main binder material. This design focuses on making a lampshade in the bedroom. This design concept is intended as a medium for lighting sleeping lamps in bedrooms and boarding houses. This design uses the SCAMPER method which is applied from the results of material exploration and the addition of support material, namely laminated bamboo as legs. The composite technique requires the right composition, namely 25g gelatin, 5g egg container, 1g glycerol and 100ml water or in a ratio of 5 : 1 : 0.2 : 10 to get a material that is strong, translucent to light and therefore suitable for use as a lampshade.
Perancangan Boardgame dalam Upaya Mengenalkan Anak Usia 10 – 12 Tahun Terhadap Cerita Rakyat “Putri Ayu” Marcellino Aditya; Koni Herawati; Danella Patricia
Jurnal Desain Produk Nasional Vol 2 No 2 (2025): Empati sebagai kompetensi desain
Publisher : Penerbit Itenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jdpn.v2i2.79

Abstract

Folklore is one of the cultural traditions passed down from generation to generation. The great diversity of folklore in circulation is one proof of the many cultures that exist in Indonesia. Despite having many folktales, not all of them are known by the community and children. This is also due to the decline in people's interest in Indonesian folklore from generation to generation. The availability of media or facilities that are less suitable for children makes them less interested in folklore. Instead of folklore, children prefer books by original authors or the imagination of authors and stories from abroad that are more modern. Introducing folklore to early childhood and elementary school needs to be done with fun activities, this needs to be done in order to attract children's attention to participate. This research aims to develop board game media as a new form of introduction to children, so that they become interested in recognizing a folklore. This development is designed using the SCAMPER design method, through this method it can help the product design process in developing original ideas for the product. Where the board game is designed as an entertainment game so that children can play it at any time.
Perancangan Produk Furnitur Foldable Untuk Ruang Keluarga Multifungsi Di Perumahan Tipe 36 (Studi Kasus Perumahan Citra Bulan Indah, Klaten) Flamboyan El Grascia; Marcellino Aditya; Purwanto Purwanto
Jurnal Desain Produk Nasional Vol 3 No 1 (2025): Desain Inklusif
Publisher : Penerbit Itenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jdpn.v3i1.167

Abstract

Population growth in Klaten City has led to an increase in the need for decent housing, especially in type 36 housing which is often built as a solution to land limitations. The living room in this type of house is often used as a multifunctional room used for various activities. Activities carried out such as studying, ironing, dining room, family room, to storing occupants' belongings, so that this room is known as a multifunctional family room. This condition raises challenges in terms of space efficiency and comfort, because the furniture available on the market is not yet able to support several activities carried out simultaneously. The purpose of this design is to create a multifunctional furniture product that can not only be adjusted to the needs of occupant activities, but is also easy to fold (foldable) and provides additional storage space. This design has benefits as a reference for adaptive design solutions that support optimal space utilization in small-sized homes. The design process is carried out through field studies, user needs analysis, concept development, and final design evaluation. The SCAMPER method is used as an idea exploration approach to produce various design alternatives. The final result of this study is a multifunctional folding furniture product that is ergonomic, compact, and pays attention to aspects of strength and material safety, so that it can be used flexibly in the long term. The novel value of this research lies in the combination of learning and ironing functions in one furniture unit that can be folded and moved easily, and supports space efficiency in a minimalist residential environment.