Supandi
Universitas PGRI Semarang, Indonesia

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Development of design thinking-based interactive digital media integrating kahoot! and heyzine flipbook to enhance students’ mathematical numeracy literacy through differentiated learning Salma Millenia Utami; Aryo Andri Nugroho; Supandi
Journal of Advanced Sciences and Mathematics Education Vol. 6 No. 2 (2026): Journal of Advanced Sciences and Mathematics Education
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jasme.v6i2.1179

Abstract

Background: Mathematical numeracy literacy remains a major challenge in senior high school mathematics learning, particularly in interpreting data, analyzing probability events, and solving contextual problems. This issue is exacerbated by the limited availability of interactive digital learning media that support differentiated instruction and diverse learning needs. Aims: This study aimed to develop and evaluate the feasibility of Design Thinking-based interactive digital media integrating Kahoot! and Heyzine Flipbook to enhance students’ mathematical numeracy literacy in probability learning. Method: This study employed a Research and Development (R&D) approach using the Design Thinking framework consisting of empathize, define, ideate, and prototype stages. The participants were 30 senior high school students selected through purposive sampling. Data were collected through observations, interviews, and validation questionnaires, then analyzed descriptively using qualitative and quantitative techniques. Results: The developed media successfully integrated gamified evaluation and interactive visual materials within differentiated learning environments. Validation results showed highly feasible categories, with scores of 90% from media experts and 92% from material experts. The media effectively supported probability learning, increased student engagement, and strengthened mathematical numeracy literacy. Conclusion: The developed interactive digital media have strong potential to support differentiated mathematics instruction and technology-enhanced numeracy learning in probability topics.
DESIGN THINKING SEBAGAI KERANGKA INOVASI PEMBELAJARAN MATEMATIKA BERORIENTASI PADA KEMAMPUAN PEMECAHAN MASALAH SISWA SMA Herybertus Priya; Supandi; Lukman Harun
JIPMat Vol. 11 No. 2 (2026): JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Publisher : Program Studi Pendidikan Matematika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipmat.v11i2.3697

Abstract

Penelitian ini bertujuan untuk merancang solusi inovatif dalam meningkatkan motivasi, keterlibatan, dan kemampuan pemecahan masalah siswa dalam pembelajaran matematika melalui pendekatan Design Thinking. Data dikumpulkan melalui wawancara, observasi, dan angket yang divalidasi ahli terhadap 61 siswa dan 5 guru dari lima SMA di Kota Semarang, untuk memetakan kebutuhan belajar siswa dan guru. Hasil analisis menunjukkan bahwa pembelajaran matematika masih kurang interaktif, menyebabkan keterlibatan siswa rendah, serta banyak siswa kesulitan mengingat rumus, memahami konsep abstrak, dan menyelesaikan soal cerita. Kondisi ini berdampak pada rendahnya motivasi dan capaian belajar. Sebagai solusi, penelitian ini mengusulkan pengembangan media pembelajaran digital dengan elemen Gamifikasi seperti poin, lencana, tantangan, dan papan peringkat. Integrasi elemen tersebut diharapkan menciptakan pengalaman belajar yang menarik, mendorong partisipasi aktif, memberi umpan balik instan, dan menumbuhkan rasa pencapaian siswa. Desain media juga memperhatikan kebutuhan guru akan sumber belajar yang variatif dan mudah diterapkan pada pembelajaran berbasis masalah. Proses pengembangan difokuskan pada tahap empathize, define, dan ideate dalam Design Thinking, menghasilkan konsep solusi yang relevan dengan kebutuhan pengguna. Namun, karena belum sampai pada tahap prototype dan test, produk yang dihasilkan masih perlu diuji lebih lanjut untuk mengevaluasi efektivitas dan kepraktisannya dalam pembelajaran nyata.