I Wayan Widiana
Department of Primary Education, Ganesha University of Education, Singaraja, Indonesia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Digital Comic Animation Media Based on THK Improves Conceptual Understanding and Learning Outcomes of Fifth Grade Elementary School Students on the Water Cycle Topic I Made Ariana Jaya Santika Ariana; I Wayan Widiana; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 13 No. 2 (2025): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i2.92090

Abstract

Elementary science learning has not optimally developed students’ conceptual understanding and learning outcomes due to limited use of instructional media. This study aims to develop and evaluate the feasibility of a Tri Hita Karana (THK)-based digital comic animation on the water cycle topic. This study employed a development research design using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects included material experts, media experts, and elementary school students. Data were collected through non-test and test methods using questionnaires and multiple-choice tests. The data were analyzed using qualitative and quantitative descriptive statistics, as well as inferential analysis through the Paired Sample t-test. The results indicate that the developed media has a very high level of validity based on evaluations from both material and media experts. The practicality level falls into a good category, with positive responses from students during its implementation. Furthermore, the effectiveness test shows a significant improvement in students’ conceptual understanding and learning outcomes after using the developed media. Therefore, the THK-based digital animated comic media is considered valid, practical, and effective for use in learning. The findings imply that the use of innovative, local wisdom-based instructional media can enhance the quality of learning and encourage teachers to develop more creative, contextual, and meaningful learning media.
Bali Jejaitan Ethno-Education Digital Book with Integrated Material on Identifying Geometric Solids in Mathematics Learning Ni Ketut Arini; I Wayan Widiana; Gede Wira Bayu
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100571

Abstract

Mathematics learning on spatial geometry material often feels abstract and less meaningful for elementary school students. The lack of contextual learning media and not linking the material to local culture is one of the causes of students' low conceptual understanding. This study aims to develop a digital book Etno Education based on Balinese jejaitan integrated with the material of identifying spatial geometry in mathematics learning. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were 10 fourth grade students. . There are types of data that will be used in this study, namely qualitative data and quantitative data. The methods and instruments for data collection in this study used observation, interviews and questionnaires. Data were analyzed descriptively qualitatively and quantitatively. The results of the study showed that the digital book developed was included in the very feasible category and received a positive response from students. This book helps students understand geometric shapes through local cultural motifs. The implication of this study is the importance of developing interactive culture-based learning media to improve the quality of mathematics learning and preserve local culture simultaneously.