Eges Triwahyuni
Teknologi Pembelajaran, Universitas PGRI Argopuro Jember, Jember, Indonesia

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Game-Based Learning Models on Increasing Creativity and Learning Outcomes of Elementary School Students Eges Triwahyuni; Rina Ika Wahyunigtyas
Jurnal Edutech Undiksha Vol. 13 No. 2 (2025): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i2.101332

Abstract

Field evidence indicates low student creativity and learning outcomes due to difficulties in understanding the material, influenced by the dominance of conventional teaching models in elementary schools. The aim was to examine the effect of the Game-Based Learning (GBL) model on improving creativity and learning outcomes in elementary school students. This study used a quantitative approach with a quasi-experimental (non-equivalent control group) design. The subjects consisted of 28 fourth-grade students divided into two groups: an experimental group and a control group. The experimental group received GBL-based learning, while the control group received conventional learning. Data were collected through pretests and posttests using validated learning outcome test instruments and a creativity questionnaire. Data analysis was performed using normality tests and independent sample t-tests. The results showed that the GBL model significantly improved student creativity and learning outcomes. The N-Gain score in the experimental group was higher than in the control group, with a very large effect size (Cohen's d > 8). Specifically, creativity indicators such as fluency, originality, and elaboration experienced significant improvements. Learning outcomes also improved in cognitive aspects. It can be concluded that the GBL model has proven effective in creating enjoyable, challenging, and pedagogically meaningful learning experiences. This study recommends the use of GBL as an alternative learning strategy that can develop students' creative potential or creative thinking while simultaneously improving elementary school students' academic achievement.
Google Sites Learning Media to Improve Critical Thinking Skills in Elementary School Students Suhendro Purwanto; Eges Triwahyuni; Kustiyowati
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 10 No. 1 (2026): March
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v10i1.101187

Abstract

Facts on the ground show students' low critical thinking skills. Students' difficulties in understanding the material lead to low levels of critical thinking. This study aims to create a Google Sites learning media to improve students' critical thinking skills. The research design used in this study is developmental, employing the ADDIE model. The main research subjects were 30 sixth-grade students. Data collection methods were carried out both quantitatively and qualitatively, including expert-judgment validation sheets, critical-thinking ability tests (pre-test and post-test), student activity observation sheets, and student response questionnaires. The data analysis used was validity, practicality, and effectiveness analyses. The main results of the study indicate that it is valid, practical, and effective in improving the critical thinking skills of elementary school students, especially in mathematics, making it an alternative, innovative digital media for 21st-century learning. Therefore, developing Google Sites learning media is feasible, practical, and effective for improving students' critical thinking skills. The implications of this study strengthen the theory that integrating web-based digital technology can improve critical thinking skills.