Syifa Nur Rakhmah
Nusamandiri University

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Sistem, Pendukung Sistem Pendukung Keputusan Pemilihan Smartphone Gaming Android Terbaik Dengan Metode Weighted Product Syifa Nur Rakhmah; Raden Aldhi Rajendra Yusuf
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 3 No. 1 (2022): Mei 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/reputasi.v3i1.1201

Abstract

The lack of information in choosing an effective android gaming smartphone makes it difficult for people to choose the best gaming smartphone while people only know about ordinary smartphones with criteria that are not for games. By conducting this research, it can provide information in making decisions to determine the best Android gaming smartphone. Solutions using a decision support system using the Weighted Product (WP) method, the Weighted Product method can assist in making decisions but calculations using this method only produce the largest value that will be selected as the best alternative. The targeted population is the area of North Bekasi which amounted to 329,976 people with a presentation of leeway of five percent (5%) using the slovin formula and the results obtained were 399.515 rounded up to 400 samples. The criteria that have been set based on standard specification data for gaming smartphones for playing games are (price, battery, RAM, ROM, Chipset, and GPU) as well as alternatives selected based on the best gaming cellphones in 2021, namely Asus ROG Phone 3, Black Shark 3, Realme X50 Pro 5G, OPPO Find X2 Pro, Nubia Red Magic 5G. By using a decision support system using the Weighted Product method, it is concluded that the selection of the best Smartphone Gaming at this time in the North Bekasi area and the appropriate criteria have obtained satisfactory results in the selection of the best Gaming Smartphone. In other words, Asus ROG Phone 3, Black Shark 3 and OPPO Find X2 Pro are recommended as the best Android Gaming Smartphones today.
MENGUKUR KEPUASAN MAHASISWA DALAM MENGGUNAKAN APLIKASI MUSIC STREAMING MENGGUNAKAN METODE AHP Syifa Nur Rakhmah; Henny Leidiyana
INTI Nusa Mandiri Vol. 19 No. 1 (2024): INTI Periode Agustus 2024
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/inti.v19i1.5577

Abstract

Online streaming applications are currently very popular among the public, especially students. Because of this user interest, the author wanted to conduct research. This research uses the AHP method to measure students' level of satisfaction with the use of music streaming applications. The research evaluation criteria included quality, service, price and payment. Questionnaires are used to determine student preferences and assessment of related criteria. The collected data was analyzed using the AHP method and the application priorities were compared. These findings will help developers and users improve quality and user experience. The research was conducted using the Analytical Hierarchy Process (AHP) methodology on students in the Bekasi City area with a population of 7058 people and obtained a sample size of 379 respondents using the Slovin formula. The research results show that Spotify is the most popular music streaming application among users, especially students. Followed by applications such as Joox and YouTube.