Ni Ketut Desia Tristiantari
Elementary School Teacher Education, Ganesha University of Education, Singaraja, Indonesia

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Electronic Comic Media to Improve Elementary School Students’ Reading Interest and Reading Skills Ni Luh Putu Dian Astari; I Ketut Gading; Ni Ketut Desia Tristiantari
Mimbar Ilmu Vol. 31 No. 1 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v31i1.92136

Abstract

Reading interest and reading skills among elementary school students remain significant challenges in the learning process, particularly amid the rapid development of digital technology. One of the factors contributing to this issue is the limited availability of learning media that can attract students’ attention and support interactive literacy learning. This study aims to analyze the effectiveness of electronic comic-based learning media in enhancing students’ reading interest and reading skills in elementary schools. This study employed a research and development design using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The research subjects involved elementary school students divided into experimental and control groups. Data were collected through reading interest questionnaires and reading skill tests using instruments that were aligned with the research objectives. The data were analyzed using descriptive and inferential analysis techniques. The findings revealed that the use of electronic comic-based learning media significantly improved students’ reading interest and reading skills compared to conventional learning methods. These findings indicate that interactive digital learning media can create more engaging learning experiences, enhance students’ involvement in the learning process, and support literacy development in elementary schools. The implications of this study may serve as a foundation for developing innovative digital learning media that are relevant to students’ characteristics and learning needs in the digital era.
Contextual-Based Interactive Learning Media on Indonesian Language Learning Outcomes for Vocabulary in Grade II Elementary School KD Yuna Maha Dewita; I Gede Astawan; Ni Ketut Desia Tristiantari
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.106802

Abstract

Elementary school students’ vocabulary mastery remains relatively low due to the dominance of conventional teaching methods and the limited use of interactive learning media that align with the characteristics of lower-grade students. This condition results in low student engagement and suboptimal learning outcomes in Indonesian language learning, particularly in vocabulary instruction. This study aims to develop contextual-based interactive learning media and to determine its validity, practicality, and effectiveness in improving second-grade students’ Indonesian vocabulary learning outcomes. The study employed the ADDIE development model, which consists of the analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation questionnaires, practicality questionnaires, observations, and learning outcome tests in the form of pretests and posttests. The results indicate that the developed contextual-based interactive learning media has a very high level of validity, is considered practical by teachers and students, and is effective in improving students’ vocabulary learning outcomes, as evidenced by higher posttest scores compared to pretest scores. In conclusion, the contextual-based interactive learning media is feasible for use as an alternative instructional medium in Indonesian language learning. The findings imply that the integration of contextual and interactive media can enhance learning quality, student engagement, and vocabulary learning outcomes in elementary education.