Ilma Yulqowin
Institut Islam Mamba'ul 'Ulum Surakarta

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Interactive Videos in Islamic Religious Education: Analyzing Student Learning Experiences and Engagement at An Indonesia Junior High School Ilma Yulqowin; Isa Anshory
Abjadia : International Journal of Education Vol 11, No 2 (2026): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v11i2.42059

Abstract

The purpose of this study is to examine how students learn Islamic Religious Education using interactive video media at Junior High School 2 Purwantoro. The background of this study stems from the use of conventional teaching methods, which tend to be monotonous, and the ineffective utilization of digital technology, resulting in low student engagement. Although the school already possesses basic equipment such as projectors, previous IRE instruction still focused on static media, which made students less interested. With teachers and students at Junior High School 2 Purwantoro as the subjects, this qualitative study collected data through observation, in-depth interviews, and document analysis, which were analyzed using the Miles and Huberman interactive model. The findings indicate that the use of interactive video has a significant impact on students’ learning experiences across all domains. Cognitively, students reported a much more concrete understanding of Fiqh material, particularly regarding the visualization of worship procedures that were previously difficult to grasp through text alone. Affectively and psychomotorically, this medium enhances students’ emotional engagement and accuracy in simulating religious practices. This study also identified that school resource support is a key enabling factor, while technical constraints and time duration are limiting factors. These findings contribute theoretically to the development of a constructivist technology-based approach to Islamic Education and serve as a practical reference for educators in creating interactive, engaging, and effective digital learning environments.