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The Impact of AI Virtual Tutor ‘DeepSeek’ on Students’ Writing Proficiency Muhammad Syarif Hidayat; Zaitun
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 1 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i1.4231

Abstract

This study investigated the impact of the AI virtual tutor DeepSeek on students’ writing proficiency among tenth-grade students of a Madrasah Aliyah in Pamulang, Indonesia, using a quantitative pre-test–post-test design with a sample of 31 students. Students completed five essay-based writing tasks measuring content, organization, vocabulary, language use, and mechanics. Their scores were analyzed using the Wilcoxon Signed Rank Test to determine the significance of improvement after four weeks of DeepSeek-assisted practice. The results showed a statistically significant increase in overall writing performance, indicating that real-time feedback from DeepSeek supported students’ self-regulation, accuracy, and clarity in writing. The novelty of this study lies in examining DeepSeek an emerging AI tutor that has received very limited empirical investigation within an authentic classroom setting, offering new evidence of its pedagogical value compared to more commonly studied tools such as ChatGPT or Quillbot. The study concludes that DeepSeek is a valuable instructional aid and recommends its integration into English writing instruction to complement traditional teaching.
LEARNERS’ ATTITUDES TOWARDS THE SIMS 4 IN BOOSTING THEIR ENGLISH VOCABULARY MASTERY Fikri Adzani Hidayatullah; Zaitun
JEELL (Journal of English Education, Linguistics and Literature) Vol. 13 No. 1 (2026): JEELL Volume 13 Number 1 February 2026
Publisher : LPPM Universitas PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/jeell.v13i1.131

Abstract

This study investigates Indonesian learners’ attitudes toward using The Sims 4 to boost English vocabulary mastery, aiming to identify learners’ vocabulary learning challenges and examining how digital simulation games influence motivation and contextual vocabulary acquisition among English as a foreign language learners aged 18–25. The study employed a mixed-method explanatory sequential design, collecting quantitative data from 99 respondents through a Likert-scale questionnaire followed by semi-structured interviews with selected participants. Descriptive statistics and thematic analysis were used to analyze learners’ perceptions, experiences, and challenges related to vocabulary learning through gameplay. The findings reveal that learners generally perceive The Sims 4 as motivating, enjoyable, and effective in supporting contextual and daily-life vocabulary learning, particularly by providing meaningful exposure through simulated real-life activities. Therefore, while The Sims 4 enhances learners’ engagement, motivation, and incidental vocabulary acquisition, it should be used as a supplementary learning tool to boost students’ vocabulary mastery. It is recommended that educators combine digital games with traditional vocabulary teaching strategies to maximize meaningful learning activities.