Desi Wulandari
Universitas Negeri Semarang, Indoensia

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Pengembangan Media Pembelajaran IPAS Board Game Genercha untuk Meningkatkan Hasil Belajar Peserta Didik Adella Dewi Oktavia; Desi Wulandari
Jurnal Muara Pendidikan Vol. 11 No. 1 (2026): Jurnal Muara Pendidikan, Vol 11 Issue 1, June 2026
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v11i1.3991

Abstract

Low IPAS learning outcomes and limited use of instructional media necessitate the development of effective and engaging learning media. This study aims to develop, assess the feasibility, and evaluate the effectiveness of the IPAS board game learning media Genercha for the topic of energy transformation in Grade IV at SD Negeri Grugu, Wonosobo Regency. The study employed a Research and Development (R&D) approach using the ADDIE model. The research subjects consisted of 22 students, including 6 students in the small-scale trial and 16 students in the large-scale trial. Data were collected through pretest and posttest, as well as non-test techniques such as observation, interviews, documentation, and questionnaires. The feasibility evaluation showed that the media achieved a score of 96% from media experts and 92.5% from material experts, both categorized as very feasible, and supported by positive responses from teachers and students. The results of the small-scale trial indicated a significant improvement in learning outcomes, with a t-test significance value of 0.002 and an N-Gain score of 0.7231 (very high category). Similarly, the large-scale trial indicated a significant improvement, with a t-test significance value of < 0.001 and an N-Gain score of 0.7484 (very high category). Therefore, it can be concluded that the IPAS board game learning media Genercha is highly feasible and effective in improving student learning outcomes.