Dana Yudha Kristiawan
Universitas 17 Agustus 1945 Banyuwangi

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ENHANCING STUDENTS' VOCABULARY THROUGH WEB GAMES-BASED LEARNING IN THE INDONESIAN ELEMENTARY SCHOOL SETTING Ordelia Novela Setiaji; Dana Yudha Kristiawan; Abd Rahman - -
ELITERATE : Journal of English Linguistics and Literature Studies Vol 5, No 1 (2025): ELITERATE : Journal of English Linguistics and Literature Studies
Publisher : Faculty of Languages and Literature, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eliterate.v5i1.77671

Abstract

Teaching English vocabulary in Indonesia often faces challenges, especially because students are required to memorize words without understanding their meanings. Many students struggle due to a lack of vocabulary mastery, which results in less effective learning. To address this issue, this article explores the extent to which technology-based learning through the Educaplay web media can impact English vocabulary teaching for elementary school students. This study also highlights several key aspects of vocabulary improvement, including material selection, the implementation of web-based game learning, learning tasks, and material evaluation. This research uses a qualitative descriptive design to provide an in-depth analysis of the issue. The study adopts an intrinsic case study approach to examine specific contexts where Educaplay is used as a teaching tool. The data is analysed using thematic analysis to identify patterns and themes related to vocabulary learning through technology-based learning. The results are as expected, namely vocabulary improvement through interactive media, increased motivation, engagement, and self-confidence, technical and accessibility challenges, and positive reflection and meaningful learning. he results of this study may provide significant implications for educators and policymakers. By integrating innovative web-based learning platforms such as Educaplay, teaching English vocabulary in elementary schools can become more engaging and effective, helping students to better understand and use English vocabulary in their daily lives Keywords: Vocabulary, Games, Technology, Educaplay 
INTEGRATING BANYUWANGI CULTURE INTO JUNIOR HIGH SCHOOL ENGLISH TEACHING Putri Balqis; Dewi Ratu Bilqis; Iva Novita; S. Ahmad Marjuki Mustofa; Dana Yudha Kristiawan
ELITERATE : Journal of English Linguistics and Literature Studies Vol 5, No 3 (2026): ELITERATE : Journal of English Linguistics and Literature Studies
Publisher : Faculty of Languages and Literature, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eliterate.v5i3.88670

Abstract

English instruction becomes more contextually meaningful when learners can use the language to represent people, places, practices, and products that they already recognise. However, English as a foreign language materials frequently foreground distant or globally standardised contexts, while detailed classroom accounts of how local content is aligned with language objectives and communicative tasks remain limited in Banyuwangi. This exploratory qualitative classroom report examined how Banyuwangi cultural content was incorporated into two documented junior high school lessons, what patterns of student participation were observable, and what instructional challenges occurred. The available teaching-practicum archive comprised one Grade 7 lesson on traditional foods and one Grade 8 lesson on dances, festivals, tourist destinations, and cultural practices. Data consisted of descriptive observation notes and lesson documents, including visual prompts, vocabulary lists, sentence frames, and activity instructions. The materials were analysed through reflexive thematic analysis using a hybrid process that combined culturally relevant pedagogy with inductive coding. The records showed that local topics supplied accessible content for vocabulary, description, information exchange, presentation, and tourist-local role-play. Participation was most visible when learners had visual prompts, word banks, sentence frames, rehearsal, and clearly assigned roles. The records also documented pauses, pronunciation difficulty, limited vocabulary, reliance on prompts, brief Indonesian help-seeking, and unequal contribution. The report concludes that local culture can serve as meaningful language content when cultural relevance, explicit language targets, scaffolded practice, and communicative outcomes are deliberately aligned. Because the archive did not retain class-size, lessonduration, direct student-voice, or performance-gain data, the findings concern instructional feasibility and observable participation rather than motivation or proficiency improvement.