Al Amin
Universitas Terbuka

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MENGUKUR TINGKAT PEMAHAMAN SISWA TENTANG METAMORFOSIS MELALUI MEDIA GAMBAR DAN VIDEO ANIMASI DIKELAS III MI AL HUSNA Atikah Lutfi Kinanti; Al Amin
TARBIYATUL ILMU: JURNAL KAJIAN PENDIDIKAN Vol. 3 No. 8 (2026): TARBIYATUL ILMU (Jurnal Kajian Pendidikan)
Publisher : CV. ADIBA AISHA AMIRA (ADISAM PUBLISHER)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.20651157

Abstract

This study aims to optimise pupils’ understanding of metamorphosis through the use of images and animated videos among Year 3 pupils at MI Al Husna. The background to this study is based on pupils’ low understanding of the process of change in living organisms, due to teaching methods that remain conventional and unengaging. The study employed a Classroom Action Research (CAR) approach, conducted over two cycles. The subjects of the study were 24 third-year pupils at MI Al Husna. Data collection techniques included observation, learning outcome tests and documentation. The results of the study indicate that the use of images and animated videos can optimise pupils’ understanding of metamorphosis. This is evident from the improvement in pupils’ learning outcomes in each cycle. In the pre-action phase, the average student score was 62 with a mastery rate of 45%. Following the implementation of the media in Cycle I, the average score rose to 74 with a mastery rate of 71%. In Cycle II, the average student score increased further to 86 with a mastery rate of 92%. The use of images and animated videos not only contributes to optimising students’ learning outcomes but also encourages their more active participation during the learning process, making students more enthusiastic and better able to understand the stages of metamorphosis in a tangible way. Images and animated videos can be implemented as an effective alternative teaching method to support the improvement of primary school students’ understanding of science.
UPAYA MENINGKATKAN KEAKTIFAN DAN MOTIVASI BELAJAR PESERTA DIDIK KELAS 4 SDN 1 BABADAN MELALUI METODE ROLE PLAYING BERBANTUAN GAME WORDWALL PADA PEMBELAJARAN PANCASILA Siti Ummaroh; Al Amin
ADIBA : JOURNAL OF EDUCATION Vol. 5 No. 4 (2026): ADIBA (JOURNAL OF EDUCATION)
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.20694146

Abstract

This study aims to determine whether the implementation of the Role Playing learning method assisted by the Wordwall game can increase the engagement and learning motivation of fourth-grade elementary school students in Pancasila education lessons. This study was conducted at SDN 1 Babadan. The research method used was descriptive qualitative, with 21 students as research subjects, consisting of 11 boys and 10 girls. Data collection techniques included observation, interviews, and documentation. Data analysis was conducted using qualitative descriptive methods. The results indicate an increase in student engagement and motivation following the implementation of the Role-Playing learning method supported by the Wordwall game in Pancasila education. This is evidenced by an increase in the number of students who dared to ask questions, answer questions, and actively participate in the games and role-playing activities. Based on these findings, it can be concluded that the Role-Playing learning method supported by the Wordwall game is proven effective in enhancing students’ engagement and learning motivation. The implications of this study highlight the importance of using innovative, technology-based learning methods to boost student engagement, create a more engaging learning environment, and motivate students to learn more actively and effectively.