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Dio Lingga Purwodani
a:1:{s:5:"en_US";s:25:"Universitas Negeri Malang";}

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Implikasi Dan Tantangan Penggunaan Game-Based Learning Bagi Pembelajar Dewasa: A Systematic Literature Review Dio Lingga Purwodani; Riskiyana Prihatiningsih
Jurnal TEKNODIK Jurnal Teknodik Vol. 30 No. 1, Juni 2026
Publisher : Pusat Data dan Teknologi Informasi Kementerian Pendidikan Kebudayaan, Riset dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32550/fs9m1477

Abstract

Game-based learning can actively involve learners in the learning process in a fun way and can increase learning motivation. Generally, games are used by children, but games can also be utilised to facilitate the learning process for adult learners. Therefore, this systematic literature review focuses on utilising game-based learning (GBL) for adult learners. Articles related to game-based learning were identified between 2014-2023, obtained from Eric, scopus and google scholar databases. Based on the specified criteria, 15 articles were obtained and then reviewed in depth. Based on the analysis of the selected articles, it was found that game-based learning is mostly implemented on computer/stop devices rather than mobile devices and traditional games. No field of study dominates the application of game-based learning for adult learners. Games can be applied in science, humanities, and health. Out of 15 articles that were reviewed in-depth, 13 articles provided a significant impact, and 2 articles did not provide a significant impact. Interestingly, game-based learning also has the potential to be applied to adult learners with disabilities. There are suggestions for further research in designing or developing game-based learning. One of them needs to consider several factors, such as the initial condition of the learners, the availability of facilities and infrastructure, the level of difficulty of the material and, of course, pay attention to the principles in the development of game applications such as UI and UX if the game is presented digitally.