Putri Sasalia S.
Universitas Palangka Raya

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An Analysis of Students’ Needs for Educational Games in Mathematics Learning Dina Septiyana; Glenda Loisa Katrin; Angre Andes Thofan; Putri Sasalia S.
Journal of Instructional Mathematics Vol. 7 No. 1 (2026): Digital Media and Critical Thinking in Mathematics Learning
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v7i1.2604

Abstract

The persistent gap between conventional mathematics instruction and students' digital-era learning needs demands a fundamental reimagining of instructional media in junior high schools. This study used students perceptions as data, including the effectiveness of current mathematics learning, the level of technology use, and the obstacles they experienced while learning mathematics at junior high schools in Palangka Raya City. Data were collected through a needs questionnaire that focused on learning motivation, the availability of learning media, and students’ views on the use of games as learning aids. The analysis showed that most students needed learning media that were more engaging, interactive, and able to help them visualize mathematical concepts more clearly. Further findings indicated that students’ difficulties in understanding mathematical concepts were related to the teaching methods used by teachers and the limited use of digital learning media in the classroom. Integrating educational games could provide visual, contextual, and interactive experiences to support deeper understanding. These results strengthen the evidence that game-based learning can increase student engagement and encourage a more meaningful learning process. Addressing students' learning needs through digital instructional media, particularly educational games, is fundamental to advancing meaningful mathematics learning in secondary education.
Development of RME-Based Electronic Student Worksheet on Peatland Context for Pythagoras Theorem in Grade VIII Junior High School Setri Oktavia; Loy Cindy Br Milala; Putri Sasalia S.; Sugiharto Sugiharto
Journal of Instructional Mathematics Vol. 7 No. 1 (2026): Digital Media and Critical Thinking in Mathematics Learning
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v7i1.2605

Abstract

The learning approach used in the following research is the Realistic Mathematics Education (RME) approach by utilizing peatlands as a context and digital media as a tool. The learning media developed is the electronic student worksheet with the help of liveworksheets in its use. Currently, schools have not developed electronic student worksheet assisted by liveworksheets and have not used peatlands as a context. The purpose of the following this study is conducted to produce a product as electronic student worksheet proven to be valid and practical for implementation, so that students are motivated in learning. The following research uses 4 of the 5 ADDIE stages. The results of the study show that the developed electronic student worksheet is feasible and practical to use with an average of 91% and 82% from 2 validators respectively with very feasible criteria. According to the results of the calculation of the response questionnaire from 30 students and 1 educator, it states that electronic student worksheet is practically used in learning with an average of 89% and 88% respectively. It is hoped that future researchers can use the following electronic student worksheet to see its practicality from year to year.